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Saryn Build 2018


(PSN)Darkbird23
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Hey I have an idea for Saryn Prime and was wondering if improvements can be made on this build. It already seems powerful. Do I need more duration?

Here's a link on builder:

http://warframe-builder.com/Warframes/Builder/Saryn_Prime/t_30_0322040331_4-7-5-8-8-5-13-1-3-14-2-5-46-5-5-411-3-8-471-6-3-615-9-5-873-4-9-875-0-9_875-15-13-7-14-5-411-7-873-15-46-6-471-9-4-5-8-14-615-5_0/en/1-0-44/

In case the link doesn't work, here's the build:

Energy Siphon

Umbral Vitality 9

Umbral Intensity 9

Constitution maxed

Overextended maxed

Continuity maxed

Regenerative Molt maxed

Transient Fortitude 8

Stretch maxed

Power Drift maxed

Stats include 135.5% duration, 235% range, 100.6% efficiency, 150% strength and 1000 health.

I can forma Regenerative Molt and place a Primed Continuity, however, this will reduce flexibility. Additionally, I use an elemental Amprex and an Atterax using Healing Return. I also like having 100% efficiency.

Edited by (PS4)Darkbird23
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TBH, I never placed much value on Regenerative Molt, enemies usually die too quickly to be a real threat,
the Miasma stun furthermore helps when things get a bit heated, and for the odd bit of Health damage now and then,
Medi-Ray has been more than sufficient (maybe add Arcane Grace if you want overkill to be on the safe side).

Not least with Spores having endless duration, high Efficiency similarly has yet to let me down
(woo being able to spam Molt freely for mobility purposes lol),
cheap Miasma for that mass stun / Viral debuff / throw more DOTs more DOTs = yes please.

FWIW, this is what my current Saryn build looks like:

Corrosive Projection, Enemy Sense
Umbral Intensify, Transient Fortitude
Stretch, Overextended
Streamline, R3 Fleeting Expertise
Primed Continuity, Vitality (should be Umbral but I don't wanna Forma my Saryn into a corner)

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http://warframe-builder.com/Warframes/Builder/Saryn_Prime/t_30_0002443341_4-7-5-37-8-5-46-5-5-57-4-5-481-6-10-866-3-5-873-2-8-874-1-8-875-0-8_875-14-874-14-873-14-866-6-57-8-46-6-481-7-4-5-37-14-f-f_0/en/1-0-44/0

Stats:

Duration: 100%

Range: 235%

Efficiency: 100%

Strength: 94%

Health: 1162

Quick Thinking Health: 850 x 2.4 =1960

Armor = 772

Regeneration is to help against stagger

 I think the total ehp is:

3122 / .28 = 11,150

 

You need a weapon to help regenerate health, I run winds of purity and life strike. Life strike heals off of slash procs as well, just a heads up.

 

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6 hours ago, (PS4) Equinox21697 said:

Tbh unless you're building specifically for toxic lash or the speed buff from molt that duration isn't necessary because spores aren't affected by it and Miasma doesn't need long to kill even in ESO, you could replace continuity with more power strength or something

 

5 hours ago, NinjaZeku said:

TBH, I never placed much value on Regenerative Molt, enemies usually die too quickly to be a real threat,
the Miasma stun furthermore helps when things get a bit heated, and for the odd bit of Health damage now and then,
Medi-Ray has been more than sufficient (maybe add Arcane Grace if you want overkill to be on the safe side).

Not least with Spores having endless duration, high Efficiency similarly has yet to let me down
(woo being able to spam Molt freely for mobility purposes lol),
cheap Miasma for that mass stun / Viral debuff / throw more DOTs more DOTs = yes please.

FWIW, this is what my current Saryn build looks like:

Corrosive Projection, Enemy Sense
Umbral Intensify, Transient Fortitude
Stretch, Overextended
Streamline, R3 Fleeting Expertise
Primed Continuity, Vitality (should be Umbral but I don't wanna Forma my Saryn into a corner)

Here's another build I tried today:

http://warframe-builder.com/Warframes/Builder/Saryn_Prime/t_30_0322040030_2-4-9-4-0-5-5-7-5-6-3-5-8-8-5-12-2-8-13-1-3-46-5-5-471-6-3-615-9-5_4-9-13-7-12-7-6-6-2-11-46-6-471-9-5-9-8-14-615-9_0/en/1-0-44

It reduces efficiency but increases strength. I find Molt useful for ESO, especially the later waves. It regenerates health and allows a quick getaway - saved me several times along with healing return. With this I got to Wave 6 (solo). Now I'm wondering whether Saryn's strength needs to be prioritized. Does she need more than 130%? Is even base strength good enough for higher levels? I haven't got around to trying it.

I mainly use her spores and toxic lash and occasionally use miasma to stun or even help kill tougher enemies.

Edited by (PS4)Darkbird23
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Il y a 5 heures, (PS4)Equinox21697 a dit :

Tbh unless you're building specifically for toxic lash or the speed buff from molt that duration isn't necessary because spores aren't affected by it and Miasma doesn't need long to kill even in ESO, you could replace continuity with more power strength or something

Thank you for your input. I do mainly use spores and toxic lash, occasionally using miasma to stun or help kill tougher enemies. I find her 1 and 3 is more effective and especially efficient in taking out higher level enemies in ESO. But I'll try lowering that duration and see what happens.

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Five hours ago, Cibyllae said:

http://warframe-builder.com/Warframes/Builder/Saryn_Prime/t_30_0002443341_4-7-5-37-8-5-46-5-5-57-4-5-481-6-10-866-3-5-873-2-8-874-1-8-875-0-8_875-14-874-14-873-14-866-6-57-8-46-6-481-7-4-5-37-14-f-f_0/en/1-0-44/0

Stats:

Duration: 100%

Range: 235%

Efficiency: 100%

Strength: 94%

Health: 1162

Quick Thinking Health: 850 x 2.4 =1960

Armor = 772

Regeneration is to help against stagger

 I think the total ehp is:

3122 / .28 = 11,150

 

You need a weapon to help regenerate health, I run winds of purity and life strike. Life strike heals off of slash procs as well, just a heads up.

 

This is an interesting build. However, I fear her strength is a little low. I've been complicating whether her strength should be prioritized. People have mixed feelings about this. I mainly use her spores and toxic lash, occasionally using her 4th. Is 94% strength enough for later waves in ESO?

Edited by (PS4)Darkbird23
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2 hours ago, (PS4)Darkbird23 said:

Is 94% strength enough for later waves in ESO?

Since the dmg has infinite ramp, as long as you can keep the spores going with miasma the dmg is fine. Energy is not a problem because of HA, so you just have to worry about cd. I also run critical meme on slide attack on my zaw with +range and primed reach so dmg isn't a problem. Especially with permanent corrosive+viral everywhere.

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