honeybadger Posted September 4, 2013 Share Posted September 4, 2013 (edited) We know. We're just sour about it because they're taking away what was given to us. Imagine if you were given a ticket to unlimited supply of Olive Garden's bread sticks and all of the sudden, they take it back within a weeks notice. Bastille's nerf was foreseeable, yes. Doesn't mean people are gonna like it. This is how DE works. Some companies like Blizzard take a lot of time on a single feature/skill to make sure that it is as balanced as possible before release. DE, on the other hand, uses many more iterative steps in balancing. They give us their best guess at a feature/skill and then the community tears it apart. From this feedback, DE alters their first draft and improves upon it for draft #2. We all should KNOW by now that if something feels mandatory/unbalanced, it WILL get fixed. The correct response is "we enjoyed it while it was completely busted and now the game is better because its more balanced". EV isn't going to give energy for damaging the target anymore. It's going to "radiate energy to allies every few seconds and damage the target". Exactly. Overall, this is a buff for EV. The energy intake will be slower, but it will be more consistent and useful to your allies. Edited September 4, 2013 by honeybadger Link to comment Share on other sites More sharing options...
Darkmoone1 Posted September 4, 2013 Share Posted September 4, 2013 (edited) If Vauban's 3 is now affected by how many enemies it carries, doesn't that mean all you have to do is just kill an enemy and then it will pick another enemy up if it reaches the max amount of enemies to carry? For instance if the max was 20 and there's 21 enemies, you kill one of the enemies already floating and the 21st enemy gets picked up because of this. Edited September 4, 2013 by Darkmoone1 Link to comment Share on other sites More sharing options...
A1CZERO Posted September 4, 2013 Share Posted September 4, 2013 This is how DE works. Some companies like Blizzard take a lot of time on a single feature/skill to make sure that it is as balanced as possible before release. DE, on the other hand, uses many more iterative steps in balancing. They give us their best guess at a feature/skill and then the community tears it apart. From this feedback, DE alters their first draft and improves upon it for draft #2. We all should KNOW by now that if something feels mandatory/unbalanced, it WILL get fixed. The correct response is "we enjoyed it while it was completely busted and now the game is better because its more balanced". Assuming the community can be mature and understand that they're testing an unfinished game. Many people just want their godmodes I guess. Link to comment Share on other sites More sharing options...
honeybadger Posted September 4, 2013 Share Posted September 4, 2013 Assuming the community can be mature and understand that they're testing an unfinished game. Many people just want their godmodes I guess. Yep. The Warframe community: Angry the game is too easy; cries bloody murder when the game is balanced to be harder. Link to comment Share on other sites More sharing options...
Eulo Posted September 4, 2013 Share Posted September 4, 2013 (edited) As long as 1 bastille was active, you couldnt be hurt. On infested missions, sure. Elsewhere, no. I understood the balance with Bastille to be that, if and only if an enemy entered the ring, they would be CC'd. Otherwise, they are free to continue shooting you. Limiting the number of targets Bastille can effect is questionable; but as I said in my earlier post, we'll have to wait and see it in-game to be certain. Hopefully it's not some ridiculous number like that of Ash's Bladestorm. All in all, I think it will work out since Vortex will have the liberty to be placed anywhere without fear of ruining teammates movement. I also think that Vortex -like every other Ult.- should be effected by Stretch. Edited September 4, 2013 by Eulo Link to comment Share on other sites More sharing options...
TunaMayo Posted September 4, 2013 Share Posted September 4, 2013 Just put more than one bastille down? Although Bastille is mentioned to be a direct nerf, Trinity's Link doesn't seem to go the same way. In all honesty blessing is better used rather than Link unless you are soloing, as it keeps the whole team topped up. The proposed change to link actually allows for a different method of playing Trin. Using the proposed new "Well of Life" and "Link" changes, Trinity could work out to be a really interesting frame to play, relying on Well of life for damage and healing, using Link to damage multiple enemies and reduce own damage, Blessing for when you're screwed and Energy Vamp to keep it all going. Personally I look forward to Trin changes, not so much Vaub. Unless Bounce gets changed. Link to comment Share on other sites More sharing options...
A1CZERO Posted September 4, 2013 Share Posted September 4, 2013 Yep. The Warframe community: Angry the game is too easy; cries bloody murder when the game is balanced to be harder. I wish I could +1 that more than once. Link to comment Share on other sites More sharing options...
DhoVakiiN Posted September 4, 2013 Share Posted September 4, 2013 they nerf the frame the less played on this game, so they discourage people to play Trinity (teamplay)... Vauban too is wanted for his bastille on Defense esspecially against infested and fusion moas, now he will be useless..i just want to know something.. WHAT HAPPEND ON THIS DE STAFF? ALWAYS AGAINST THE COMMUNITY, RARELY WITH US ?? and now they attack the TEAMPLAY on this game! dont be surprised when people gonna seek another game.. Link to comment Share on other sites More sharing options...
honeybadger Posted September 4, 2013 Share Posted September 4, 2013 they nerf the frame the less played on this game, so they discourage people to play Trinity (teamplay)... Vauban too is wanted for his bastille on Defense esspecially against infested and fusion moas, now he will be useless.. i just want to know something.. WHAT HAPPEND ON THIS DE STAFF? ALWAYS AGAINST THE COMMUNITY, RARELY WITH US ?? and now they attack the TEAMPLAY on this game! dont be surprised when people gonna seek another game.. How exactly did they nerf Trinity's "teamplay"? Exactly how? Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 4, 2013 Share Posted September 4, 2013 Assuming the community can be mature and understand that they're testing an unfinished game. Many people just want their godmodes I guess. If they want their godmodes now, why wouldn't they when it's "finished"? Link to comment Share on other sites More sharing options...
SoulEchelon Posted September 4, 2013 Share Posted September 4, 2013 Now Nova sits alone on the God Mode Throne. Because Nova has abilities that make her invulnerable for extremely long periods of time while also having high base armor, hp, and shiel-oh wait. That's all false. Though she can blow stuff up, if she doesn't kill everything near her quickly, she keels over faster than almost every other warframe available right now. She's a glass cannon. That's how glass cannons work. No way in hell is she "god mode". Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 4, 2013 Share Posted September 4, 2013 If Vauban's 3 is now affected by how many enemies it carries, doesn't that mean all you have to do is just kill an enemy and then it will pick another enemy up if it reaches the max amount of enemies to carry? For instance if the max was 20 and there's 21 enemies, you kill one of the enemies already floating and the 21st enemy gets picked up because of this. That's if you kill fast enough to not be slaughtered by the remaining ones especially when bullets fly from afar and close by. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 4, 2013 Share Posted September 4, 2013 So you need to toss more than one to get the full affect and seeing as defense showers you with Orbs, what's the point? Link to comment Share on other sites More sharing options...
Utarious Posted September 4, 2013 Share Posted September 4, 2013 It just could of been heavy unit's (ancients, heavy gunners, bombards, napalms, etc.) can walk through the bastille. Link to comment Share on other sites More sharing options...
FatalionPanic-EGT- Posted September 4, 2013 Share Posted September 4, 2013 That topic is wrong it's not a nerf - it's a buff. Blessing is going to activate at the beginning of the animation = win Link AoE + Blessing + Ogris = win Energy Vampire as energy over time + stacking, no need to hit the target anymore (not sure if I got that right) = win Vortex not affecting other players (hopefully the casting Vauban neither) = win Vortex + Bastille = win All in all I call it buffed and win. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 4, 2013 Share Posted September 4, 2013 It just could of been heavy unit's (ancients, heavy gunners, bombards, napalms, etc.) can walk through the bastille. Then when an army of Ancients shower you with their poison... Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 4, 2013 Share Posted September 4, 2013 That topic is wrong it's not a nerf - it's a buff. Blessing is going to activate at the beginning of the animation = win Link AoE + Blessing + Ogris = win Energy Vampire as energy over time + stacking, no need to hit the target anymore (not sure if I got that right) = win Vortex not affecting other players (hopefully the casting Vauban neither) = win Vortex + Bastille = win All in all I call it buffed and win. Vortex needs to cost less energy. Link to comment Share on other sites More sharing options...
honeybadger Posted September 4, 2013 Share Posted September 4, 2013 Vortex needs to cost less energy. Why? Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 4, 2013 Share Posted September 4, 2013 Why? It's small and only sucks in enemies from one small area. if they are going to lower Bastille pickup count, they may as well encourage Vortex use with lower energy cost so it could be used more often or double it's size. Don't see it used much. it's underused and expensive for something so small especially compared to other Ultimate utilities. Link to comment Share on other sites More sharing options...
PsychShaman Posted September 4, 2013 Share Posted September 4, 2013 Instead of hitting 3 on Vauban, we get to hit 4 instead. Not happy about it, but I actually prefer Vortex. Makes everything easier to kill. Link to comment Share on other sites More sharing options...
honeybadger Posted September 4, 2013 Share Posted September 4, 2013 (edited) Don't see it used much. it's underused and expensive for something so small especially compared to other Ultimate utilities. Not sure if I fully agree. It's an incredibly powerful CC/damage/utility spell. The cost of it, combined with Bastille, requires quick thinking as to which one to cast when. I use vortex all the time. Its great for dumping damage into the ball of ragdolls with AoE/puncture weapons. EDIT: by damage on vortex, I mean its ability to group people so that guns can dump damage into them. Edited September 4, 2013 by honeybadger Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 4, 2013 Share Posted September 4, 2013 The damage isn't that great which is why costing less energy makes sense. Link to comment Share on other sites More sharing options...
honeybadger Posted September 4, 2013 Share Posted September 4, 2013 The damage isn't that great which is why costing less energy makes sense. My statement was vague. I edited the post to better reflect what I meant. An ult doesnt have to do damage to merit costing 100 energy. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted September 4, 2013 Share Posted September 4, 2013 (edited) My response to Vauban's Bastille being nerfed. ME TOO!!! (╯°□°)╯︵ ┻━┻ Edited September 4, 2013 by sushidubya Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 4, 2013 Share Posted September 4, 2013 My statement was vague. I edited the post to better reflect what I meant. An ult doesnt have to do damage to merit costing 100 energy. I also mentioned it was small. There are times when you have to place more than one more often than other frames would have to use theirs twice. Link to comment Share on other sites More sharing options...
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