N64Gamefreak Posted October 23, 2018 Share Posted October 23, 2018 This is a continuation of https://forums.warframe.com/topic/965330-metronome-bugged-with-2-octavias-in-squad/ Metronome is an ability with four great buffs, so it's a good idea to keep the ability active for the entire mission. Problem is, if there's another Octavia in the squad, you likely won't be able to get your own Vivace (speed) or Forte (melee damage) buffs unless you're in range of the other Octavia's Metronome. Re-casting Metronome can sometimes fix the problem, but most of the time it doesn't. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted October 31, 2018 Author Share Posted October 31, 2018 There was a note in the 23.10.7 hotfix: "Fixed a script error when casting Octavia’s Metronome ability." I don't know if the fix was referring to this bug, but I'm still experiencing the bug. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted November 7, 2018 Author Share Posted November 7, 2018 Had the bug again just now during Sortie 2, as a client. Nocturne and Opera buffs work reliably, but Vivace and Forte only work while in range of the other Octavia. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted November 23, 2018 Author Share Posted November 23, 2018 Had the bug once again, also on Sortie 2. This time I was host. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted December 2, 2018 Author Share Posted December 2, 2018 Happened again, this time with 2 other Octavias in an Axi void fissure. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted January 12, 2019 Author Share Posted January 12, 2019 Still not fixed as of Hotfix 24.2.7 + 24.2.7.1. DE, you're making me hate playing with other Octavias. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted January 31, 2019 Author Share Posted January 31, 2019 Had this bug again on today's Sortie 3 in Public mode as a client, with 2 other Octavias. I could get the Invisibility and Multishot buffs, but not the Speed Increase or Melee Damage increase. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted February 9, 2019 Author Share Posted February 9, 2019 Got the bug again today with another Octavia present, this time in Public mode as host on Sortie 1. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted February 18, 2019 Author Share Posted February 18, 2019 Got the bug once again, this time as host on today's Sortie 3. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted March 5, 2019 Author Share Posted March 5, 2019 Well, this bug has been around for at least nine months now (got it again on a Lith fissure mission). Odds are good it goes a full year without being fixed 😕 Link to comment Share on other sites More sharing options...
Buff00n Posted March 5, 2019 Share Posted March 5, 2019 Hey find me online some time and we'll try this out and get some logs and videos I can send to support. I've personally never noticed this issue, but it's probably because I rarely run with enough strength to make it noticeable. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted March 22, 2019 Author Share Posted March 22, 2019 Happened to me again today, this time as a client on Sortie 1. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted March 28, 2019 Author Share Posted March 28, 2019 Happened once again, this time as host on Sortie 1. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted March 30, 2019 Author Share Posted March 30, 2019 Got the bug twice more on Void Fissure missions today. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted April 4, 2019 Author Share Posted April 4, 2019 Aaand again on Sortie 1, as host. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted April 17, 2019 Author Share Posted April 17, 2019 Got it today on Sortie 3, as a client. Going on 10 months now, DE...feel free to fix the bug anytime now. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted May 5, 2019 Author Share Posted May 5, 2019 (edited) Got the bug again on Sortie 2 today. Going on 11 months with no resolution or even acknowledgement from DE. Frustrating! Edited July 13, 2019 by N64Gamefreak Link to comment Share on other sites More sharing options...
Buff00n Posted May 5, 2019 Share Posted May 5, 2019 Buddy, lets figure out when we're both online and let's get some real logs and videos for a legit support case. I feel like you're just frustrating yourself with this thread so far, and I want to help. If a ton of people are calling out a bug then it gets attention, but when it's a few players, or just one, then you have to put in the work to help them help you. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted June 1, 2019 Author Share Posted June 1, 2019 Got the bug today on Sortie 2. Been a whole year now. Thanks DE. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted June 2, 2019 Author Share Posted June 2, 2019 On 2019-05-05 at 4:32 PM, Buff00n said: Buddy, lets figure out when we're both online and let's get some real logs and videos for a legit support case. I feel like you're just frustrating yourself with this thread so far, and I want to help. If a ton of people are calling out a bug then it gets attention, but when it's a few players, or just one, then you have to put in the work to help them help you. What's the point? It's easy enough to reproduce: all you need is 2 Octavias in the same squad with Metronome active, and for them to be out of range of each other's Metronome. If DE wanted to fix it, they would have fixed it. Now, if this same bug had affected the Nocturne buff, it would have been fixed months ago. Link to comment Share on other sites More sharing options...
Buff00n Posted June 2, 2019 Share Posted June 2, 2019 2 minutes ago, N64Gamefreak said: What's the point? It's easy enough to reproduce: all you need is 2 Octavias in the same squad with Metronome active, and for them to be out of range of each other's Metronome. If DE wanted to fix it, they would have fixed it. Now, if this same bug had affected the Nocturne buff, it would have been fixed months ago. Filing a support case with hard evidence (logs, videos) at least forces a response, and the more we give them the better chances of that being the response we want. There are tons of lower priority bugs that haven't been fixed for years and years. My day job is in software, so I can sympathize with their problem. You have to pick your battles, and it makes a big difference when the "customer" is wiling to help out. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted June 16, 2019 Author Share Posted June 16, 2019 Got the bug today on Sortie 2. Support ID # 1773160 has my EE.log from the mission. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted July 12, 2019 Author Share Posted July 12, 2019 Got the bug again today, also on Sortie 2. Support ID # 1811365 has my EE.log from the mission. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted August 10, 2019 Author Share Posted August 10, 2019 Got the bug again today, once again on Sortie 2. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted August 14, 2019 Author Share Posted August 14, 2019 If this glitch truly has been fixed with today's hotfix, then 0:24 is how I feel right now 😃 Link to comment Share on other sites More sharing options...
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