Rmpage-Pwnage Posted October 23, 2018 Share Posted October 23, 2018 Isnt Tenno a ninja? When a new player comes to the game - he does not just appear. He does jump down through the sealing, or brake through the wall or sealed door. When a player leaves the game - he does not just dissapear. He uses a smoke bomb to cover his retreat, or he jumps into the breach in the wall, or vanishes back into the shadows. One of the crucial parts of being a ninja is the spectacularity. Link to comment Share on other sites More sharing options...
(PSN)Ozymandias-13- Posted October 23, 2018 Share Posted October 23, 2018 We don't really just appear or disappear. We are usually landing in the loading docks in our Orbiter or in fact falling from ceiling vents...and exiting through our ships again at loading zones. Link to comment Share on other sites More sharing options...
Rmpage-Pwnage Posted October 23, 2018 Author Share Posted October 23, 2018 2 hours ago, (PS4)Riko_113 said: We don't really just appear or disappear. We are usually landing in the loading docks in our Orbiter or in fact falling from ceiling vents...and exiting through our ships again at loading zones. But it is made in a manner of cutaways. We should really get to the escape pod, and press the button to engage. Not teleport to it magically. Link to comment Share on other sites More sharing options...
Invictus13307 Posted October 23, 2018 Share Posted October 23, 2018 I like the idea of having a visual indicator for where a player is joining or has just left. I'd even say take it a step further, and show an icon next to the player's name, so you can see their join/leave status through walls. It'd be especially useful in mission types that tend to separate players, like interception or spy missions. Link to comment Share on other sites More sharing options...
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