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Blinding Exposure and Transparent Visuals Hard to See


Sinsanatis
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I recently hopped into the simulacrum and instantly became blinded. With a bit of digging, I found that turning on High Dynamic Range and Adaptive Exposure and turning off Bloom.

Without HDR and AE:

0vAfDpT.jpg

With:

mTEAmtK.jpg

Without HDR and AE:

3OviagT.jpg

With:

H7By9Sh.jpg

Also transparent/translucent type visuals are much harder to see. Things like invisibility, amp projectiles, vomvalysts, heal and shield beams from sentinels, etc. They may look better, but id rather them look crappy and be able to see them. Especially vomvs in eidolon hunts.

Edited by Sinsanatis
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6 hours ago, pyrogriffin said:

I'm experiencing the same issue, but messing with those setting doesn't change anything.  I normally have HDR and AE on, and bloom off though.  And when I turn off HDR and AE, nothing changed.

Are u also having trouble seeing the transparent type visuals?

but yeah i hope this changes, id like to have my crappy all low settings back

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I have to have most of my energy colors black if there are effects that are transparent, otherwise it's like a blinding wall of eye bleed.  Everything from Limbo's rift plane, to Gara's glass wall.  Even Frost's snowglobe is a nightmare.  Also the glare off of everything is obnoxious.  It's like i'm constantly backlit by stage spot lights.

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