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Chimera: Hotfix 23.10.7


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Chimera: Hotfix 23.10.7

Arbitration Changes:
We have two relatively minor changes for Arbitrations this week - we are still working on bigger picture changes and improvements to the mode as a whole which require more testing and development. 

  • Arbitration Drones are now exempt from Infested Ancient Healer Auras.
  • Reduced Arbitration Defense Wave length to balance mission time played in comparison to Arbitration Survival missions. 

Changes:

  • Made some micro-optimizations to Dojo loading.
  • Returned the Dera and Dera Vandal to it’s barrel alternating VFX.
  • Updated Daman Prime Sugatra and Vala Prime Sugatra names as they were inconsistent with previous Prime item names as reported here: https://www.reddit.com/r/Warframe/comments/9pc0ct/literally_unusable 

AI Fixes:
With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Improvements towards AI jumping onto crates for no logical reason.
  • Improvements towards AI getting stuck on doorways.
  • Fixes towards AI not spreading out between different navigation paths and instead all queuing at one.

Fixes:

  • Fixes towards an occasional crash related to memory. 
  • Fixes towards a loss of functionality when hovering over the Featured Dojos in the Star Chart.
  • Fixed larger Beam weapons (Opticor, etc) unable to hit weak points, such as Vay Hek as reported here: https://forums.warframe.com/topic/1018929-opticor-does-no-damage-to-vay-hek-anymore/
  • Fixed the Judicial Coils not appearing on female Operator faces.
  • Fixed wearing Operator Masks with 'Hood Opened' causing facial accessories to be hidden.
  • Fixed cases of swapping Warframe Appearance loadouts resulting in more than one loadout being active.
  • Fixed cases where players could fall through certain platforms in Relays.
  • Fixed Khora’s Venari being invisible in the Cetus Arsenal when accessing it as the Operator.
  • Fixed inability to select items/Emotes when in the respective Gear spirals when using a controller. 
  • Fixed inability to select an Emote in the Dojo when using a controller.
  • Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.
  • Fixed a script error when buying a Dual Pistol Skin or Bundle that contains it, upon selecting a Skin for a single Pistol.
  • Fixed a script error when casting Octavia’s Metronome ability.
  • Fixed a rare case of UI breaking with fast mouse speeds.
  • Fixed the Ambush Mod having an inaccurate description. Now it mentions that the extra damage is granted specifically to weapons.
  • Fixed certain Clan stats in the Profile Stats section not appearing for Clans created.
  • Fixed the Clan Hall having an incorrect description.
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Thank you ! :) 

AI changes are always welcome,it was really annoying when enemies every wave got stuck at their spawn points (in Arbitrations ,most of the time the drones were stuck).

Also,

  • Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.

R.I.P the resistance to empty blackness ! 😄 

Edited by --Q--FrutyX
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Thank you so much for this update! Those pesky healers wont bother us now!

In addition, are there any improvements coming towards generic AI behaviour on the Plains of Eidolon?
I am specifically talking about:
- Vomvalyst spawns during the Teralyst, and of course very inconsistent spawning throughout the entire session.
- Lure behaviour being unreliable and wonky.

Edited by --Q--Alchameth
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No thx

It's an absolute joke that in Arbitration certain abilties don't damage the drones e.g. Atlas Landslide

We also can't give our secondary weapon to the objective which is another huge downside. The dodge mechanic of the drones leaves you with a Arca Plasmor meta. This game mode is dead after receiving the items in it. Fun factor = 0

Just like EOS could have been timed exterminate per zone, which would've been really fun and interesting, this Arbitration sux.

I feel sorry for anyone that still has to play this mode.

 

Edited by GA-Bulletproof
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@[DE]Megan Rolling guard isn't protecting / cleaning me from self Lenz procs when i'm not the host, and when i'm invulnerable i can receive cold/slash proc. (Happens only when i'm not host).

Ty for the update.

Edited by Peter
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3 minutes ago, [DE]Megan said:

Chimera: Hotfix 23.10.7

Arbitration Changes:
We have two relatively minor changes for Arbitrations this week - we are still working on bigger picture changes and improvements to the mode as a whole which require more testing and development. 

  • Arbitration Drones are now exempt from Infested Ancient Healer Auras.
  • Reduced Arbitration Defense Wave length to balance mission time played in comparison to Arbitration Survival missions. 

AI Fixes:
With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Improvements towards AI jumping onto crates for no logical reason.
  • Improvements towards AI getting stuck on doorways.
  • Fixes towards AI not spreading out between different navigation paths and instead all queuing at one.

 

That's what we want to see!

Can we get more rewards to redeem with the Vitus Essences too?

Edited by Duality52
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