[DE]Megan

Chimera: Hotfix 23.10.7

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Thank you ! :) 

AI changes are always welcome,it was really annoying when enemies every wave got stuck at their spawn points (in Arbitrations ,most of the time the drones were stuck).

Also,

  • Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.

R.I.P the resistance to empty blackness ! 😄 

Edited by --Q--FrutyX
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Thank you so much for this update! Those pesky healers wont bother us now!

In addition, are there any improvements coming towards generic AI behaviour on the Plains of Eidolon?
I am specifically talking about:
- Vomvalyst spawns during the Teralyst, and of course very inconsistent spawning throughout the entire session.
- Lure behaviour being unreliable and wonky.

Edited by --Q--Alchameth
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Thank you so much for the hotfix! 
Speaking of fortuna, will we be able to use archwing weapons on the ground WITH the fortuna update?

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No thx

It's an absolute joke that in Arbitration certain abilties don't damage the drones e.g. Atlas Landslide

We also can't give our secondary weapon to the objective which is another huge downside. The dodge mechanic of the drones leaves you with a Arca Plasmor meta. This game mode is dead after receiving the items in it. Fun factor = 0

Just like EOS could have been timed exterminate per zone, which would've been really fun and interesting, this Arbitration sux.

I feel sorry for anyone that still has to play this mode.

 

Edited by GA-Bulletproof
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1 minute ago, [DE]Megan said:
  • Reduced Arbitration Defense Wave length to balance mission time played in comparison to Arbitration Survival missions. 

BIG THANKS for this! Looking forward to further improvements! ❤️

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Vomvalyst spawns still broken during Eidolon hunts, please fix this. Keep up the good work

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@[DE]Megan Rolling guard isn't protecting / cleaning me from self Lenz procs when i'm not the host, and when i'm invulnerable i can receive cold/slash proc. (Happens only when i'm not host).

Ty for the update.

Edited by Peter
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3 minutes ago, [DE]Megan said:

Chimera: Hotfix 23.10.7

Arbitration Changes:
We have two relatively minor changes for Arbitrations this week - we are still working on bigger picture changes and improvements to the mode as a whole which require more testing and development. 

  • Arbitration Drones are now exempt from Infested Ancient Healer Auras.
  • Reduced Arbitration Defense Wave length to balance mission time played in comparison to Arbitration Survival missions. 

AI Fixes:
With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Improvements towards AI jumping onto crates for no logical reason.
  • Improvements towards AI getting stuck on doorways.
  • Fixes towards AI not spreading out between different navigation paths and instead all queuing at one.

 

That's what we want to see!

Can we get more rewards to redeem with the Vitus Essences too?

Edited by Duality52
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That Hotfix sounds good. 

i Hope we got more better Loot in the Arbis ... Only Endo and .. Endo ... not really funny 

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