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[DE]Megan

Chimera: Hotfix 23.10.7

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21 hours ago, [DE]Megan said:

AI Fixes:

  • Improvements towards AI jumping onto crates for no logical reason.
  • Improvements towards AI getting stuck on doorways.
  • Fixes towards AI not spreading out between different navigation paths and instead all queuing at one.

Worse than ever...

pjHUbfV.jpg

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21 hours ago, GA-Bulletproof said:

No thx

It's an absolute joke that in Arbitration certain abilties don't damage the drones e.g. Atlas Landslide

We also can't give our secondary weapon to the objective which is another huge downside. The dodge mechanic of the drones leaves you with a Arca Plasmor meta. This game mode is dead after receiving the items in it. Fun factor = 0

Just like EOS could have been timed exterminate per zone, which would've been really fun and interesting, this Arbitration sux.

I feel sorry for anyone that still has to play this mode.

 

I feel the same way about it. could not have said it any better, i bought the things i needed. and only interception missions are really worth doing. if at all.

  • Satisfied 1

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21 hours ago, [DE]Megan said:

Chimera: Hotfix 23.10.7

Arbitration Changes:
We have two relatively minor changes for Arbitrations this week - we are still working on bigger picture changes and improvements to the mode as a whole which require more testing and development. 

  • Arbitration Drones are now exempt from Infested Ancient Healer Auras.
  • Reduced Arbitration Defense Wave length to balance mission time played in comparison to Arbitration Survival missions. 

Changes:

AI Fixes:
With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Improvements towards AI jumping onto crates for no logical reason.
  • Improvements towards AI getting stuck on doorways.
  • Fixes towards AI not spreading out between different navigation paths and instead all queuing at one.

Fixes:

  • Fixes towards an occasional crash related to memory. 
  • Fixes towards a loss of functionality when hovering over the Featured Dojos in the Star Chart.
  • Fixed larger Beam weapons (Opticor, etc) unable to hit weak points, such as Vay Hek as reported here: https://forums.warframe.com/topic/1018929-opticor-does-no-damage-to-vay-hek-anymore/
  • Fixed the Judicial Coils not appearing on female Operator faces.
  • Fixed wearing Operator Masks with 'Hood Opened' causing facial accessories to be hidden.
  • Fixed cases of swapping Warframe Appearance loadouts resulting in more than one loadout being active.
  • Fixed cases where players could fall through certain platforms in Relays.
  • Fixed Khora’s Venari being invisible in the Cetus Arsenal when accessing it as the Operator.
  • Fixed inability to select items/Emotes when in the respective Gear spirals when using a controller. 
  • Fixed inability to select an Emote in the Dojo when using a controller.
  • Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.
  • Fixed a script error when buying a Dual Pistol Skin or Bundle that contains it, upon selecting a Skin for a single Pistol.
  • Fixed a script error when casting Octavia’s Metronome ability.
  • Fixed a rare case of UI breaking with fast mouse speeds.
  • Fixed the Ambush Mod having an inaccurate description. Now it mentions that the extra damage is granted specifically to weapons.
  • Fixed certain Clan stats in the Profile Stats section not appearing for Clans created.
  • Fixed the Clan Hall having an incorrect description.
5

still no fix for?????? 

 

Edited by morningstar999

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After the recent update my game seems a bit broken, music doesn't play even though it's on and other sound effects work, characters just don't speak or are cut off immediately in regards to ordis, I clipped though the ground on entry to maroo's bazaar, my landing craft was invisible on the entry cutscene. And I'm sure there's other stuff I just haven't seen yet.

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On 2018-10-24 at 4:51 PM, LasarraSelendis said:

But it's pretty much 11am at the DE studio. So yeah, they didn't give the update at night, they gave it at their morning; office hours... xD

I mean PoE night.

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