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Chimera: Hotfix 23.10.7


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4 minutes ago, [DE]Megan said:

Arbitration Changes:
We have two relatively minor changes for Arbitrations this week - we are still working on bigger picture changes and improvements to the mode as a whole which require more testing and development. 

  • Arbitration Drones are now exempt from Infested Ancient Healer Auras.
  • Reduced Arbitration Defense Wave length to balance mission time played in comparison to Arbitration Survival missions. 

These are both very nice changes, thanks! @[DE]Rebecca could you guys please give us an official answer regarding the enemy level scaling in Arbitrations? Currently enemies are scaling MUCH slower in Arbitrations than they do in regular missions (maybe a side effect of longer rotations?), as reported in other threads. We are not sure if this is a bug or an intended feature, I really hope it's a bug so we can enjoy the challenge offered by this new game mode. Thanks!

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8 minutes ago, [DE]Megan said:
  • Improvements towards AI jumping onto crates for no logical reason.
  • Improvements towards AI getting stuck on doorways.
  • Fixes towards AI not spreading out between different navigation paths and instead all queuing at one.

Glad these AI bugs are getting fixed. 

 

I just hope yall fix the AI where they'll stay in their spawn randomly. Had it happen last night during a defense mission. (I know yall are working on this, so thanks for these fixes as the come :D)

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STILL....broken/bugged movement controls when using a mouse for direction: 😭

Right Mouse = Forward

S,D,F = left, back, right

When moving forward (right mouse) or back (D), then pressing the opposite direction before fully releasing the first results in coming to a dead stop instead of reversing direction. Game breaker for us old school folks that use a mouse button for movement. In short, I can not change direction without coming to a complete stop first.

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