HarmonyKin 0 Posted October 24, 2018 Hey,nicely done!! (ai bugs) ❤️ Share this post Link to post Share on other sites
OinkyPong 0 Posted October 24, 2018 thanks Lures on PoE is back to their normal speed 🐛 Share this post Link to post Share on other sites
Descent-of-Damocles 558 Posted October 24, 2018 3 minutes ago, HarmonyKin said: Hey,nicely done!! (ai bugs) ❤️ Why are people complimenting the small things? If they really wanted a solid AI, just Dijkstra's algorithm with path selection randomizer that increased as distance to player decreases! use something like 1/arctan(distance) so they follow a streamlined path to the player and spread out near the conflict area. FIx Host migrations first, remove arbitration drones and increase number of spawns/level for arbitrations. Fix survival as a mode entirely! 1 1 Share this post Link to post Share on other sites
PabloX732 34 Posted October 24, 2018 pls fix this! 1 Share this post Link to post Share on other sites
Descent-of-Damocles 558 Posted October 24, 2018 1 minute ago, OinkyPong said: thanks Lures on PoE is back to their normal speed 🐛 I no longer see Lures tether to the joints either. 1 Share this post Link to post Share on other sites
simmo33 1 Posted October 24, 2018 Arca plasmor's projectiles still bouncing off mass vitrify. :( Share this post Link to post Share on other sites
Descent-of-Damocles 558 Posted October 24, 2018 Just now, PabloX732 said: pls fix this! Can we fix the game breaking ones first? I mean Survival inconsistencies and Host migrations are literally game breaking and has existed for a year+ now... 1 2 Share this post Link to post Share on other sites
PrimeTime 11 Posted October 24, 2018 (edited) Quote Fixed wearing Operator Masks with 'Hood Opened' causing facial accessories to be hidden. I can place the atmos mask over a bloody scarf but it wont be shown when the mouth if fully visible and not obscured in any way XD Facial Accessories still not fixed. this is the only combo i know of at this moment for face accessories and hoods. Furthermore ear accessories have the same issue with certain hoods. Thanks for the other working fixes Edited October 24, 2018 by ImGrowly spelling error 1 Share this post Link to post Share on other sites
Tyanya 94 Posted October 24, 2018 28 minutes ago, [DE]Megan said: Arbitration Changes:We have two relatively minor changes for Arbitrations this week - we are still working on bigger picture changes and improvements to the mode as a whole which require more testing and development. Arbitration Drones are now exempt from Infested Ancient Healer Auras. Reduced Arbitration Defense Wave length to balance mission time played in comparison to Arbitration Survival missions. Please increase for spawn rates for survival, the Arbitration feedback megathread is dominated by players asking for this, if this is ignored it will give the impression that dev led feedback posts are are pointless. Share this post Link to post Share on other sites
biboux999 1 Posted October 24, 2018 Cool, Thank you for your hard work! Share this post Link to post Share on other sites
Descent-of-Damocles 558 Posted October 24, 2018 3 minutes ago, Tyanya said: Please increase for spawn rates for survival, the Arbitration feedback megathread is dominated by players asking for this, if this is ignored it will give the impression that dev led feedback posts are are pointless. I dunno, I mean perfectly agree with you, and so far my opinion of DE support is not as legendary as players once said it was. We want big fixes to big problems, we get little cosmetic fixes and ignored. Share this post Link to post Share on other sites
Godspeed121 2 Posted October 24, 2018 Give me The New war!!!!?? Share this post Link to post Share on other sites
Descent-of-Damocles 558 Posted October 24, 2018 2 minutes ago, biboux999 said: Cool, Thank you for your hard work! I'll reserve a comment like that when they finally fix Host Migrations, Enemy spawns rates (Survival Drops), and arbitrations to it's original concept Share this post Link to post Share on other sites
PrimeTime 11 Posted October 24, 2018 6 minutes ago, Tyanya said: Please increase for spawn rates for survival, the Arbitration feedback megathread is dominated by players asking for this, if this is ignored it will give the impression that dev led feedback posts are are pointless. 1 minute ago, Descent-of-Damocles said: I dunno, I mean perfectly agree with you, and so far my opinion of DE support is not as legendary as players once said it was. We want big fixes to big problems, we get little cosmetic fixes and ignored. I mean, they cant fix everything at once... Ofcourse some thing should be fixed before other things. But some may take longer than other problems. Im sure fixes will eventually come. Godspeed Tenno Share this post Link to post Share on other sites
Roadblock443 0 Posted October 24, 2018 Thank you DE! Appriciate it! AI error just happen and now it's being fix, finally my specter not stuck on doorway ♥️ Share this post Link to post Share on other sites
Hiaosei 101 Posted October 24, 2018 Vomvalyst, Eidolon Lure, and Unairu Wisp fixes when Share this post Link to post Share on other sites
GunRaptor9000 96 Posted October 24, 2018 No fix for unwinnable Arbitration Survival scenarios? Share this post Link to post Share on other sites
--DSP--Jetstream 205 Posted October 24, 2018 Just did an arbitration on infested defense, the drones mostly stuck on spawn and not protecting units like before. Share this post Link to post Share on other sites
the_grogeek 15 Posted October 24, 2018 Thanks for the hotfix Though i found some weird stuff in Lua : the Speed Drift challenge is impossible to do because when we (my friends and myself) try to do the challenge, we are respawning as if we were out of the map ... We tried some homemade fixes like changing who's hosting the party, going with another WF and nothing worked ... As this room doesn't spawn very often, it'd be great to be able to do this challenge ^^ Share this post Link to post Share on other sites
Descent-of-Damocles 558 Posted October 24, 2018 1 minute ago, the_grogeek said: Thanks for the hotfix Though i found some weird stuff in Lua : the Speed Drift challenge is impossible to do because when we (my friends and myself) try to do the challenge, we are respawning as if we were out of the map ... We tried some homemade fixes like changing who's hosting the party, going with another WF and nothing worked ... As this room doesn't spawn very often, it'd be great to be able to do this challenge ^^ I did that room just a few days ago? no problems except sentients didn't spawn at all due to a known bug Share this post Link to post Share on other sites
foderator 18 Posted October 24, 2018 we still have few bugs, like the Lotus noggle statue visual bug but thanks for the update and everything Share this post Link to post Share on other sites
the_grogeek 15 Posted October 24, 2018 Well, it happened to me and some people too these days, i guess we're unlucky 😕 Share this post Link to post Share on other sites
LordPreda 798 Posted October 24, 2018 - Please fix Opticor Firing Animations: On 2018-05-18 at 5:23 PM, LordPreda said: I want to point out that Opticor is missing it's "spin up" firing animation. Gif below This is how it used to look: spinup->fire->spindown This is how it looks now: no animation->fire->spindown - Tiberon Prime Hand Clipping On 2018-08-24 at 11:11 PM, LordPreda said: As you can see in the image below, there's a clipping issue with the Tiberon Prime Additionally, I wanted to mention that the same problem exists when equipping the Burston Prime with the Burston Solstice Skin. Images below As you can see, the fingers clip through the weapon in the exact same way - Danaus Skin Holster size On 2018-02-24 at 1:38 AM, Faust99 said: Still bugged. I'm uploading some pictures : - with the Ack & Brunt : - with the silva and aegis prime : Both using default position options. 1 1 Share this post Link to post Share on other sites
Knightie 4 Posted October 24, 2018 Still no fix to defense wave speeds Share this post Link to post Share on other sites
Foxbat40 215 Posted October 24, 2018 58 minutes ago, --Q--Alchameth said: Thank you so much for this update! Those pesky healers wont bother us now! In addition, are there any improvements coming towards generic AI behaviour on the Plains of Eidolon? I am specifically talking about: - Vomvalyst spawns during the Teralyst, and of course very inconsistent spawning throughout the entire session. - Lure behaviour being unreliable and wonky. For Vomvalyst improvements see previous patch. Share this post Link to post Share on other sites