delraith Posted October 24, 2018 Share Posted October 24, 2018 Something was changed around the chimera patch that really twerked pathing ai and the way spawns occur. I am now avoiding some map/game mode combos altogether as they have become boring and/or tedious. Examples: Ice Planet Corpus Defense, sometimes it takes more than 2 minutes per wave Mars Defense, enemies appear to nearly trickle in, whereas a month ago they would swarm you Earth Defense, same as above Deserving of mention are any and all Exterminate missions. If you fly through the level quickly and kill everything in your path, you can arrive at the extraction point and still be shy 50 kills before you can extract. Then with the spawn logic enemies spawn in all sorts of fruity places (sometimes 300+m away) and they will stay where they spawn so you have to hunt them down. Again, a month ago you could fly through an extermination in a minute if you had good gear. Now the game severely punishes you for optimizing your loadout and breezing through the level, when the spawns get dumb the mission can take up to 5 mins to finish. Survivals and Interceptions are now much easier as consequence, I don't really care about that too much. Though this currently makes defenses the slowest game type for rotation rewards (each wave takes at least a minute). It makes sense to have more complex game modes be more rewarding, but I feel that survival should remain as the slowest way to get rotation rewards (it's pretty dang simple, just join any polymer farm squad and behold the amazing amounts of nothing you do to go 40 mins). If you want to herd people to primarily play excavations for affinity farm I guess that's fine (I always thought excavations were great). The extermination issue is blatantly obnoxious though. Link to comment Share on other sites More sharing options...
delraith Posted October 24, 2018 Author Share Posted October 24, 2018 Or exterms can take 7.5 mins when the team spreads out and confuses the spawn algorithm. Link to comment Share on other sites More sharing options...
spirit_of_76 Posted October 24, 2018 Share Posted October 24, 2018 it is a bigger problem in survival missions where you should be able to kill fast enough to not need the lifesuport pods but cant because of enemy spawns and borked pathing the hardest part of solo survival is the first 10 min not the later 20-30 Link to comment Share on other sites More sharing options...
(XBOX)ECCHO SIERRA Posted October 24, 2018 Share Posted October 24, 2018 44 minutes ago, delraith said: Something was changed around the chimera patch that really twerked pathing ai and the way spawns occur. I am now avoiding some map/game mode combos altogether as they have become boring and/or tedious. Examples: Ice Planet Corpus Defense, sometimes it takes more than 2 minutes per wave Mars Defense, enemies appear to nearly trickle in, whereas a month ago they would swarm you Earth Defense, same as above Deserving of mention are any and all Exterminate missions. If you fly through the level quickly and kill everything in your path, you can arrive at the extraction point and still be shy 50 kills before you can extract. Then with the spawn logic enemies spawn in all sorts of fruity places (sometimes 300+m away) and they will stay where they spawn so you have to hunt them down. Again, a month ago you could fly through an extermination in a minute if you had good gear. Now the game severely punishes you for optimizing your loadout and breezing through the level, when the spawns get dumb the mission can take up to 5 mins to finish. Survivals and Interceptions are now much easier as consequence, I don't really care about that too much. Though this currently makes defenses the slowest game type for rotation rewards (each wave takes at least a minute). It makes sense to have more complex game modes be more rewarding, but I feel that survival should remain as the slowest way to get rotation rewards (it's pretty dang simple, just join any polymer farm squad and behold the amazing amounts of nothing you do to go 40 mins). If you want to herd people to primarily play excavations for affinity farm I guess that's fine (I always thought excavations were great). The extermination issue is blatantly obnoxious though. Agreed. Enemies should always spawn directly in front of us. Preferebably directly in front of our reticle. T Link to comment Share on other sites More sharing options...
Erytroxylin Posted October 24, 2018 Share Posted October 24, 2018 15 minutes ago, spirit_of_76 said: it is a bigger problem in survival missions where you should be able to kill fast enough to not need the lifesuport pods but cant because of enemy spawns and borked pathing In multiplayer, that's caused by spreading out. In solo, that's always been a problem cause not enough stuff spawns. Link to comment Share on other sites More sharing options...
spirit_of_76 Posted October 24, 2018 Share Posted October 24, 2018 2 hours ago, Erytroxylin said: In multiplayer, that's caused by spreading out. In solo, that's always been a problem cause not enough stuff spawns. I have had that problem when all team member were in one room Link to comment Share on other sites More sharing options...
Gerdaro Posted October 24, 2018 Share Posted October 24, 2018 I agree. There was a defense arbitration where my whole squad literally left the game bored to death. Yeap thats right. Someone said in chat "this is not worth for some endo" and left, followed by others. The respawns were so scuffed that players had to chase the Grineer and each wave took ages. Link to comment Share on other sites More sharing options...
Erytroxylin Posted October 24, 2018 Share Posted October 24, 2018 12 minutes ago, spirit_of_76 said: I have had that problem when all team member were in one room Oh man that sounds awful. Link to comment Share on other sites More sharing options...
spirit_of_76 Posted October 24, 2018 Share Posted October 24, 2018 It was. this was during a fissure mission and we had been camping in a room until the15 min mark when spawns slowed to a trickle after 2.5 min where we only got 4 reactant we tried moving but the spawns never recovered Link to comment Share on other sites More sharing options...
Agilos Posted October 24, 2018 Share Posted October 24, 2018 Hmm, have bin doing ODS runs, for some time, solo that is, and around the 15 min mark the spawns starts to drop, and then go up again around 20 min mark. Link to comment Share on other sites More sharing options...
spirit_of_76 Posted October 24, 2018 Share Posted October 24, 2018 same seems to happen at the around the 40-minute mark as well Link to comment Share on other sites More sharing options...
Chappie Posted October 24, 2018 Share Posted October 24, 2018 Something something DE has said they are working on it something something. Why isn't this in feedback or bugs? Link to comment Share on other sites More sharing options...
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