Emantide Posted October 25, 2018 Share Posted October 25, 2018 Hello, I've been developing an Alt-Helm and I'm wondering if there's any way to see the in-game results with the current model. I've loaded it on the Tennogen program (not upload) but, since it has ring-shape details, I'm afraid about the clunky results. If there's any way to check the final results with the engine I would like to know. Sorry for my English, hope you can understand what I'm asking. thank you very much. Link to comment Share on other sites More sharing options...
-_Highlander_- Posted October 25, 2018 Share Posted October 25, 2018 4 hours ago, Emantide said: Hello, I've been developing an Alt-Helm and I'm wondering if there's any way to see the in-game results with the current model. I've loaded it on the Tennogen program (not upload) but, since it has ring-shape details, I'm afraid about the clunky results. If there's any way to check the final results with the engine I would like to know. Sorry for my English, hope you can understand what I'm asking. thank you very much. Hello there maby i can help you with an link https://www.autodesk.com/products/fbx/fbx-review i used this program in the early days maby this can do the job for you go ahead an check the website for the download Link to comment Share on other sites More sharing options...
Sdarillo Posted October 25, 2018 Share Posted October 25, 2018 As the title is called tesselation and he's complaining about clunky results he may be asking if there's a way to add a displacement map / tesselation to warframe models, helmets, weapons etc or it's limited to the ~5000 tris mark plus normal and specular mapping to achieve visual detail. it'll be useful to know for doing tennogen models so i hope someone can answer this. Link to comment Share on other sites More sharing options...
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