Jump to content
[DE]darryl1

Chimera: Hotfix 23.10.8

Recommended Posts

I was really confused. I thought a new player somehow managed to post this at first.

Share this post


Link to post
Share on other sites
1 minute ago, Xenophil said:

No. It will make you spend less time in the game.

not true. it will effectively make us spend more time in missions rather than sitting around looking at the foundry

Share this post


Link to post
Share on other sites

😥 😥 😣 😭

 Still...Broken/bugged movement controls when using a mouse for direction:

Right Mouse = Forward
S,D,F = left, back, right

When moving forward (right mouse) or back (D), then pressing the opposite direction before fully releasing the first, results in coming to a dead stop instead of reversing direction, and remaining stopped until both buttons are released and one repressed. Game breaker for us old school folks that use a mouse button for movement. In short, I can not change direction without coming to a complete stop first. The behavior does not happen when doing the same, but from side to side (S to F). Then you stop while holding both (conflicting) buttons but continue on as intended when one is released.

Share this post


Link to post
Share on other sites
1 minute ago, Worbane said:

😥 😥 😣 😭

 Still...Broken/bugged movement controls when using a mouse for direction:

Right Mouse = Forward
S,D,F = left, back, right

When moving forward (right mouse) or back (D), then pressing the opposite direction before fully releasing the first, results in coming to a dead stop instead of reversing direction, and remaining stopped until both buttons are released and one repressed. Game breaker for us old school folks that use a mouse button for movement. In short, I can not change direction without coming to a complete stop first. The behavior does not happen when doing the same, but from side to side (S to F). Then you stop while holding both (conflicting) buttons but continue on as intended when one is released.

I believe it's your mouse or keyboard problem.

Share this post


Link to post
Share on other sites
23 minutes ago, [DE]darryl1 said:

Chimera: Hotfix 23.10.8

  • fixed an issue that was preventing a small number of players from logging in.
  • fixed an AI bug in Arbitration Defense missions that was causing enemies to stand around after spawning.
  • slightly increased the hitbox of Arbitration Drones
  • fixed a crash that could occur if a clan notification message was received while transitioning between levels.
  • gameplay crash fixes.

 

 

*silent weeping continues* 

 

  • Upvote 1

Share this post


Link to post
Share on other sites

Can the arbiter you have to defend PLEASE have a quieter gun or have his boltor's volume reduced by about 99.99%?

Thank you.

Share this post


Link to post
Share on other sites

Skinned melees will keep using default color on their elemental effects until Fortuna?  Say it's not true. :c

unknown.png

Share this post


Link to post
Share on other sites

Still no fix for the Perla skin breaking while dual-wielding? Or the stance of the Peracesis being disabled after a host migration?

Edited by Horonelius

Share this post


Link to post
Share on other sites

Please fix Earth - sometimes enemies dont spawn in the greener forest tileset. Happened with me in a fissure mission.

 

  • Like 1

Share this post


Link to post
Share on other sites
21 minutes ago, re_next said:

How about the Kubrow and Kavat  [Fetch] MOD? (Vacuum for beasts)

I'm really looking foward to it!

Rebecca said in the stream it would be out this week!

Will we only get it when Fortuna comes out?

Thanks in advance!

Well we just got last hotfix before fortuna

 

So its coming with fortuna (fingers crossed )

Share this post


Link to post
Share on other sites

I know ya'll are hard at work with Fortuna but can we please get a fix for Unairu Wisps not spawning like 80% of the time against Hydrolist >.> it's making 4x3's a right pain and I don't even wanna think about attempting a 5x3 under those conditions xD I would be a little sad if I had to wait for Fortuna and its hotfix rounds to see solid tridolon runs again.

Share this post


Link to post
Share on other sites
54 minutes ago, ThatKat said:

Can we get a way to queue stuff to build? Like putting all 10 Magus Vigor to build and redeem them 10h later rather than waiting 1h for each and also being able to redeem 3/10 while they are crafting

Boy.....

Imagini pentru it's been years

  • Haha 2
  • Applause 2

Share this post


Link to post
Share on other sites

It would be nice to pre-download the update atleast a bit so i don't have to do it while i'm at college. With a 80 KB/s download speed....

Edit: Also please fix resonating quake since you can just spam 4 and have 2x the dmg due to it canceling when you cast it.

Edited by MasterHAX_
Extra info

Share this post


Link to post
Share on other sites

There is a bug preventing progression on the first mission of The Second Dream: The data vault where you have to shoot out the pipes and raise the water level is bugged. It won't raise the water level and won't deactivate the shields for the next pipes.

Share this post


Link to post
Share on other sites
1 hour ago, [DE]darryl1 said:
  • fixed an AI bug in Arbitration Defense missions that was causing enemies to stand around after spawning.
  •  slightly increased the hitbox of Arbitration Drones

Noticed that sometimes I have to go looking for those 1-2 mobs that forgot to move from the spawn room. Thanks for the fix!

The bigger hitbox on the arbie drone is much appreciated. 🙂 I no longer feel like I'm trying to shoot a bottle cap (bit of exaggeration there). ^^

Share this post


Link to post
Share on other sites
54 minutes ago, Xenophil said:

I believe it's your mouse or keyboard problem.

How so? Can you set your binds as I described and not have the problem? Try it? Just remap "W" (assuming you use WASD) to right mouse. You can test it in your ship...just walk forward (right mouse), then press and hold back (S or any keyboard button? I use D) before releasing right mouse (even the slightest overlap causes it), then release right mouse...warframe stops dead, but should change direction and keep walking.

My mouse and keyboard (and the other 3 different brands of each I have tested) works perfectly fine with this configuration in every other game...ever.

Edited by Worbane

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...