Zahnny 6,534 Posted October 25, 2018 Share Posted October 25, 2018 I was really confused. I thought a new player somehow managed to post this at first. Link to post Share on other sites
Scroll_of_Wisdom 45 Posted October 25, 2018 Share Posted October 25, 2018 1 minute ago, Xenophil said: No. It will make you spend less time in the game. not true. it will effectively make us spend more time in missions rather than sitting around looking at the foundry Link to post Share on other sites
Worbane 62 Posted October 25, 2018 Share Posted October 25, 2018 😥 😥 😣 😭 Still...Broken/bugged movement controls when using a mouse for direction: Right Mouse = Forward S,D,F = left, back, right When moving forward (right mouse) or back (D), then pressing the opposite direction before fully releasing the first, results in coming to a dead stop instead of reversing direction, and remaining stopped until both buttons are released and one repressed. Game breaker for us old school folks that use a mouse button for movement. In short, I can not change direction without coming to a complete stop first. The behavior does not happen when doing the same, but from side to side (S to F). Then you stop while holding both (conflicting) buttons but continue on as intended when one is released. Link to post Share on other sites
Sziklamester 5,619 Posted October 25, 2018 Share Posted October 25, 2018 Nice Volt glyph. +1 Link to post Share on other sites
Xenophil 427 Posted October 25, 2018 Share Posted October 25, 2018 1 minute ago, Worbane said: 😥 😥 😣 😭 Still...Broken/bugged movement controls when using a mouse for direction: Right Mouse = Forward S,D,F = left, back, right When moving forward (right mouse) or back (D), then pressing the opposite direction before fully releasing the first, results in coming to a dead stop instead of reversing direction, and remaining stopped until both buttons are released and one repressed. Game breaker for us old school folks that use a mouse button for movement. In short, I can not change direction without coming to a complete stop first. The behavior does not happen when doing the same, but from side to side (S to F). Then you stop while holding both (conflicting) buttons but continue on as intended when one is released. I believe it's your mouse or keyboard problem. Link to post Share on other sites
morningstar999 3,094 Posted October 25, 2018 Share Posted October 25, 2018 23 minutes ago, [DE]darryl1 said: Chimera: Hotfix 23.10.8 fixed an issue that was preventing a small number of players from logging in. fixed an AI bug in Arbitration Defense missions that was causing enemies to stand around after spawning. slightly increased the hitbox of Arbitration Drones fixed a crash that could occur if a clan notification message was received while transitioning between levels. gameplay crash fixes. *silent weeping continues* Link to post Share on other sites
E7na 145 Posted October 25, 2018 Share Posted October 25, 2018 Can the arbiter you have to defend PLEASE have a quieter gun or have his boltor's volume reduced by about 99.99%? Thank you. Link to post Share on other sites
Scaleguard 66 Posted October 25, 2018 Share Posted October 25, 2018 Good job Darryl. Link to post Share on other sites
Lorelei 110 Posted October 25, 2018 Share Posted October 25, 2018 Skinned melees will keep using default color on their elemental effects until Fortuna? Say it's not true. :c Link to post Share on other sites
Horonelius 1,153 Posted October 25, 2018 Share Posted October 25, 2018 (edited) Still no fix for the Perla skin breaking while dual-wielding? Or the stance of the Peracesis being disabled after a host migration? Edited October 25, 2018 by Horonelius Link to post Share on other sites
indra52 11 Posted October 25, 2018 Share Posted October 25, 2018 thnx Link to post Share on other sites
Doc_Baguette 10 Posted October 25, 2018 Share Posted October 25, 2018 Please fix Earth - sometimes enemies dont spawn in the greener forest tileset. Happened with me in a fissure mission. 1 Link to post Share on other sites
Neroo01 41 Posted October 25, 2018 Share Posted October 25, 2018 21 minutes ago, re_next said: How about the Kubrow and Kavat [Fetch] MOD? (Vacuum for beasts) I'm really looking foward to it! Rebecca said in the stream it would be out this week! Will we only get it when Fortuna comes out? Thanks in advance! Well we just got last hotfix before fortuna So its coming with fortuna (fingers crossed ) Link to post Share on other sites
greyretz 22 Posted October 25, 2018 Share Posted October 25, 2018 Thanks for the fix, but nope still can't log in without VPN. Link to post Share on other sites
TheBlackAce21 63 Posted October 25, 2018 Share Posted October 25, 2018 I know ya'll are hard at work with Fortuna but can we please get a fix for Unairu Wisps not spawning like 80% of the time against Hydrolist >.> it's making 4x3's a right pain and I don't even wanna think about attempting a 5x3 under those conditions xD I would be a little sad if I had to wait for Fortuna and its hotfix rounds to see solid tridolon runs again. Link to post Share on other sites
ciyonk 2 Posted October 25, 2018 Share Posted October 25, 2018 thanks for fixing bug...still cant login...always "login failed! check your info" Link to post Share on other sites
HunterH 138 Posted October 25, 2018 Share Posted October 25, 2018 54 minutes ago, ThatKat said: Can we get a way to queue stuff to build? Like putting all 10 Magus Vigor to build and redeem them 10h later rather than waiting 1h for each and also being able to redeem 3/10 while they are crafting Boy..... Link to post Share on other sites
MasterHAX_ 120 Posted October 25, 2018 Share Posted October 25, 2018 (edited) It would be nice to pre-download the update atleast a bit so i don't have to do it while i'm at college. With a 80 KB/s download speed.... Edit: Also please fix resonating quake since you can just spam 4 and have 2x the dmg due to it canceling when you cast it. Edited October 25, 2018 by MasterHAX_ Extra info Link to post Share on other sites
Hiaosei 101 Posted October 25, 2018 Share Posted October 25, 2018 Vomvalyst, Eidolon Lure, and Unairu Wisp fix when Link to post Share on other sites
InvaderMEEN 986 Posted October 25, 2018 Share Posted October 25, 2018 There is a bug preventing progression on the first mission of The Second Dream: The data vault where you have to shoot out the pipes and raise the water level is bugged. It won't raise the water level and won't deactivate the shields for the next pipes. Link to post Share on other sites
Kudatarkar 10 Posted October 25, 2018 Share Posted October 25, 2018 I still sometimes can't login Link to post Share on other sites
ZooMbay 0 Posted October 25, 2018 Share Posted October 25, 2018 Thanks for the fix, but I still can not login Link to post Share on other sites
Aldrr 613 Posted October 25, 2018 Share Posted October 25, 2018 1 hour ago, [DE]darryl1 said: fixed an AI bug in Arbitration Defense missions that was causing enemies to stand around after spawning. slightly increased the hitbox of Arbitration Drones Noticed that sometimes I have to go looking for those 1-2 mobs that forgot to move from the spawn room. Thanks for the fix! The bigger hitbox on the arbie drone is much appreciated. 🙂 I no longer feel like I'm trying to shoot a bottle cap (bit of exaggeration there). ^^ Link to post Share on other sites
Drakoviin 29 Posted October 25, 2018 Share Posted October 25, 2018 8 Fixes and still no Fix for melee for controllers please fix Link to post Share on other sites
Worbane 62 Posted October 25, 2018 Share Posted October 25, 2018 (edited) 54 minutes ago, Xenophil said: I believe it's your mouse or keyboard problem. How so? Can you set your binds as I described and not have the problem? Try it? Just remap "W" (assuming you use WASD) to right mouse. You can test it in your ship...just walk forward (right mouse), then press and hold back (S or any keyboard button? I use D) before releasing right mouse (even the slightest overlap causes it), then release right mouse...warframe stops dead, but should change direction and keep walking. My mouse and keyboard (and the other 3 different brands of each I have tested) works perfectly fine with this configuration in every other game...ever. Edited October 25, 2018 by Worbane Link to post Share on other sites
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