XDeathCoreX Posted September 4, 2013 Share Posted September 4, 2013 (edited) Suggest making Teslas affected by duration mods, Bastille somewhat bigger so you're not completely blindsided by unaffected enemies(And to make up for lost enemy count with a wider range to pick up enemies further away)(Plus make it much longer or twice as long) and Vortex twice as big now that it does not suck in other frames. Vortex would simply fly straight up and activate sucking is a wider range of enemies. if this is too much, then a limit can be made to the number of active Vortex. Either that or lower the energy cost of Vortex to something more fitting for it's size. For an ultimate, it sure is pretty small especially compared to the other Ultimates that don't do much damage especially Sound Quake. Bounce could use a higher jump and a larger aoe with melee jump attacks and added damage. Edited September 4, 2013 by XDeathCoreX Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted September 4, 2013 Share Posted September 4, 2013 Personally, I think they should just drop Vortex's cost to 75. Or, better yet, remove the damage and drop it to 50. Link to comment Share on other sites More sharing options...
tigrex Posted September 4, 2013 Share Posted September 4, 2013 spam? Link to comment Share on other sites More sharing options...
SoyMalone Posted September 4, 2013 Share Posted September 4, 2013 What situations are you in where you think Bastille needs to be bigger? Stretch makes it big enough, and for the main purpose of defence it does the job perfectly. It is not meant to be a power that you can just use and hold down a whole room without any effort. As for vortex, you are missing the real value or its use. It creates a choke point that stops everything without exception. That is a massively useful ability for (once again) defence which is Vauban's main job. I agree that the damage is practically useless, but I'll take some over none any day. Link to comment Share on other sites More sharing options...
TheOneBigBoss Posted September 4, 2013 Share Posted September 4, 2013 Personally, I think they should just drop Vortex's cost to 75. Or, better yet, remove the damage and drop it to 50. I would be ok with this. Link to comment Share on other sites More sharing options...
Stormandreas Posted September 4, 2013 Share Posted September 4, 2013 Suggest making Teslas affected by duration mods, Bastille somewhat bigger so you're not completely blindsided by unaffected enemies(And to make up for lost enemy count with a wider range to pick up enemies further away)(Plus make it much longer or twice as long) and Vortex twice as big now that it does not suck in other frames. For god sake... I Just saw another thread about this. Vaubans fix has NOT been implimented. You don't know what exact changes are made (so the enemy count), the range etc. WAIT until it is out, THEN suggest things to balance it. Link to comment Share on other sites More sharing options...
Grandarex Posted September 4, 2013 Share Posted September 4, 2013 Regardless of Bastille nerf, I'd love to see Teslas being affected by duration mods. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 4, 2013 Author Share Posted September 4, 2013 Did they mention more possible changes or did they only say lower pickup count? Don't see why they would leave other changes to Bastille out? The nerfs have often been horrendous so now is the perfect time to suggest further changes. And the Vortex suggestions and Tesla still apply. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 5, 2013 Author Share Posted September 5, 2013 For god sake... I Just saw another thread about this. Vaubans fix has NOT been implimented. You don't know what exact changes are made (so the enemy count), the range etc. WAIT until it is out, THEN suggest things to balance it. Another thread about 4 skills, where? Link to comment Share on other sites More sharing options...
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