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Map Changes


Jamescell
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-No randomized maps, maps could be randomized, but each randomized map would have a set mission.

-Never generate the same room twice in a map, this makes sense, since there are so many spare rooms players don't always see, and will often get the "small room" treatment, where no cool big rooms will spawn, but multiples of smaller rooms will.

-No grass or dead trees with corpus outpost.

-Give Skates armor texture on backs.

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