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About The Ui During The Surival Event.


LikeABawsh
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This needs to be changed. I couldn't see half of the enemies because most of my screen was green.

 

http://imgur.com/e4rczHI

 

 

Now I know this doesn't LOOK that bad, but it got progressively worse over time. We didn't pick most of them up because it would've worked against our strategy to last longer, so we could only pick up a few at a time.

 

 

 

Perhaps UI changes could aid this. Maybe a custom HUD so that I could just disable waypoint/objective markers to allow me to see 5 feet infront of me? Maybe even disabling the map without completely taking away the crosshairs and health display?

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And because of your strategy not picking them up,

the devs should change this?

 

I'm sure this is rly annoying if there are so many packages on the ground

like you had there.

 

But most of the players pick them normally up, so no need to change it.

 

 

Picking them up is counterproductive if your oxygen isn't low. I agree its something that would need fixing to make it easier to play.

I can't even imagine how players that only meet the minimum graphic requirements would lag.

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Picking them up is counterproductive if your oxygen isn't low. I agree its something that would need fixing to make it easier to play.

I can't even imagine how players that only meet the minimum graphic requirements would lag.

I agree that it's counterproductive to pick them up when your oxygen is high

and that this could cause some problems for slower pcs.

 

But I guess that atm the most players will be fine how it is now.

As long there is no timer which tells you that you have to survive p.e. 30 minutes,

most players in random picking them up normally.

So I guess this is not rly a priority for DE.

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