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Adaptation is very weak after the last "fix".


Peter
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Hotfix 23.10.5

More fixes towards the Adaptation Mod sometimes making players invincible.

 

It seems that a ninja nerf has occurred here, it is no longer reducing the 90% of a single physical dmg as stated in the Mod, you can see this in a simple simulacrum test.

Before this "Fix" I could resist the Corpus Tec attack any longer using my shields (It reduced 70% of damage approximately, Supra has 75% puncture damage), now with or without the mod I am having the same result, as if the effect was not being applied, and I tested with the adaptation in 90% using an ancient to adapt without dying, so I adapt I leave the range of the ancient and perform the damage test. (I did the test in Simulacrum and some normal missions).

I understand that some frames were immortal with this mod, but this is a problem of the broken mechanics of these frames like Inaros and Nidus, and they continue tanks with or without this mod.

And for the trolls that defend (as it always has one), test in simulacrum / Mot, no Inaros, use some shielded frame, take the test and prove me wrong.

This was not a "Fix", you destroyed the mod.

And already clarifying before Sherlock Holmes appears, I know that the weapons have more of a type of physical damage.

Edited by Peter
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4 minutes ago, Peter said:

It seems that a ninja nerf has occurred here, it is no longer reducing the 90% of a single physical dmg as stated in the Mod, you can see this in a simple simulacrum test.

 

You might wanna make that not grey, didn't even see it at first.

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I refined the tests using corrupt Butcher faction, the reduction is normal.

I believe that the reductions are not efficient against Corpus Tec and Mot enemies (I know Mot has a 200% damage increase).

Anyway, this mod loses a lot of usefulness against high level. Until you adapt you are dead.

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29 minutes ago, IceColdHawk said:

Dude Corpus Techs shred through anything with their beastly Supras. And they already got nerfed before. So that shouldn't be all surprising.

Yeah, I noticed that, they're incredibly strong, they're like offensive Heavy Gunners.

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I noticed that the damage reduction may be glitched as well, especially with attacks that have an advantage against the Warframe's 'Flesh' health type.  (Either that or its some pretty strange coincidence that Toxin/Slash/Impact came out weird in my tests below.)

Can't really comment on the effectiveness against Corpus Techs though, I didn't write down any numbers for them before the patch.

Also for testers:  Mobs use different weapons than players even if they look the same, there's no way to tell what their damage distribution is, don't assume they are the same as for us. (Corpus Lankas do primary Puncture instead of pure Electric and Grineer Gorgons can do either primary Slash or Impact depending on the version of Heavy Gunner.)
 

Some of my testing results on the damage types I think may be glitched:

Spoiler

Toxic Ancient Lvl.50 vs. Inaros, Pure Toxin (Effectiveness +50% vs. Flesh/+25% vs. Ferrite)
6820 -> 6224 = 596 (over 2 hits) = No Adaption
6820 -> 6582 = 238 (over 2 hits) = 90% Adaption [60% DR] - 0.9/0.6 = 1.50 (Toxin's Damage Bonus vs. Flesh)

Toxic Ancient Lvl.50 vs. Inaros (Negation Swarm), Pure Toxin (Effectiveness +50% vs. Flesh/+25% vs. Ferrite)
6820 -> 6330 = 490 (over 2 hits) = No Adaption
6820 -> 6624 = 196 (over 2 hits) = 90% Adaption [60% DR] - 0.9/0.6 = 1.50 (Toxin's Damage Bonus vs. Flesh)

Mutalist Osprey Lvl.155 vs. Inaros (Negation Swarm), Pure Toxin (Effectiveness +50% vs. Flesh/+25% vs. Ferrite)
6820 -> 6727 = 93 (AoE) = No Adaption
6820 -> 6783 = 37 (AoE) = 90% Adaption [60% DR]  - 0.9/0.6 = 1.50 (Toxin's Damage Bonus vs. Flesh)

Arid Eviscerator Lvl.155 vs. Inaros, Pure Slash* (Effectiveness +25% vs. Flesh, -15% vs. Ferrite)
6820 -> 6207 = 613 = No Adaption
6820 -> 6648 = 172 = 90% Adaption [72% DR] - 0.9/0.72 = 1.25 (Slash's Damage Bonus vs. Flesh)

*[No status procs other than Slash were observed, so assuming full Slash.]

Frontier Heavy Gunner Lvl.100 vs. Inaros,  Mostly Impact (Effectiveness -25% vs. Flesh)
6820 -> 6602 = 218 (Rifle Butt) = No Adaption
6820 -> 6798 = 22 (Rifle Butt) = 90% Adaption vs. Impact Only - Seems fine at first until you toss in adaption to another Damage Type.
6820 -> 6805 = 15 (Rifle Butt) = 90% Adaption vs. Impact + Slash [93% DR] - Over 90% Total Damage Reduction should be impossible unless one was being reduced by more than 90% (Likely Impact).

 

 

It seems to be fine with most other element types I am able to test though:
 

Spoiler

 

Sapping Osprey Lvl.100 vs. Inaros, Pure Electric (Effectiveness -50% vs. Alloy)
6820 -> 6501 = 319 (AoE) = No Adaption
6820 -> 6788  = 32 (AoE) = 90% Adaption [90% DR]

Vomvalyst Lvl.100 vs. Inaros, Pure Tau (???)
6820 -> 6240 = 580 (2 hits) = No Adaption
6820 -> 6762 = 58 (2 hits) = 90% Adaption [90% DR]

Tar Moa Lvl.100 vs. Inaros, Pure Corrosive (Effectiveness +75% vs. Ferrite)
6820 ->  6719 = 101 (AoE) = No Adaption
6820 -> 6813 = 10 (AoE) = 90% Adaption [90% DR]

Bombard Lvl.50 vs. Inaros, Pure Blast (Effectiveness -25% vs. Ferrite)
6820 -> 6716 = 104 = No Adaption
6000 -> 5990 = 10 = 90% Adaption [90% DR]

Napalm Lvl.50 vs. Inaros, Pure Heat
6820 -> 6704 = 116 = No Adaption
6820 -> 6808 = 12  = 90% Adaption [90% DR]

 

 

Edited by Ailyene
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2 hours ago, Ailyene said:

I noticed that the damage reduction may be glitched as well, especially with attacks that have an advantage against the Warframe's 'Flesh' health type.  (Either that or its some pretty strange coincidence that Toxin/Slash/Impact came out weird in my tests below.)

Can't really comment on the effectiveness against Corpus Techs though, I didn't write down any numbers for them before the patch.

Also for testers:  Mobs use different weapons than players even if they look the same, there's no way to tell what their damage distribution is, don't assume they are the same as for us. (Corpus Lankas do primary Puncture instead of pure Electric and Grineer Gorgons can do either primary Slash or Impact depending on the version of Heavy Gunner.)
 

Some of my testing results on the damage types I think may be glitched:

  Hide contents

Toxic Ancient Lvl.50 vs. Inaros, Pure Toxin (Effectiveness +50% vs. Flesh/+25% vs. Ferrite)
6820 -> 6224 = 596 (over 2 hits) = No Adaption
6820 -> 6582 = 238 (over 2 hits) = 90% Adaption [60% DR] - 0.9/0.6 = 1.50 (Toxin's Damage Bonus vs. Flesh)

Toxic Ancient Lvl.50 vs. Inaros (Negation Swarm), Pure Toxin (Effectiveness +50% vs. Flesh/+25% vs. Ferrite)
6820 -> 6330 = 490 (over 2 hits) = No Adaption
6820 -> 6624 = 196 (over 2 hits) = 90% Adaption [60% DR] - 0.9/0.6 = 1.50 (Toxin's Damage Bonus vs. Flesh)

Mutalist Osprey Lvl.155 vs. Inaros (Negation Swarm), Pure Toxin (Effectiveness +50% vs. Flesh/+25% vs. Ferrite)
6820 -> 6727 = 93 (AoE) = No Adaption
6820 -> 6783 = 37 (AoE) = 90% Adaption [60% DR]  - 0.9/0.6 = 1.50 (Toxin's Damage Bonus vs. Flesh)

Arid Eviscerator Lvl.155 vs. Inaros, Pure Slash* (Effectiveness +25% vs. Flesh, -15% vs. Ferrite)
6820 -> 6207 = 613 = No Adaption
6820 -> 6648 = 172 = 90% Adaption [72% DR] - 0.9/0.72 = 1.25 (Slash's Damage Bonus vs. Flesh)

*[No status procs other than Slash were observed, so assuming full Slash.]

Frontier Heavy Gunner Lvl.100 vs. Inaros,  Mostly Impact (Effectiveness -25% vs. Flesh)
6820 -> 6602 = 218 (Rifle Butt) = No Adaption
6820 -> 6798 = 22 (Rifle Butt) = 90% Adaption vs. Impact Only - Seems fine at first until you toss in adaption to another Damage Type.
6820 -> 6805 = 15 (Rifle Butt) = 90% Adaption vs. Impact + Slash [93% DR] - Over 90% Total Damage Reduction should be impossible unless one was being reduced by more than 90% (Likely Impact).

 

 

It seems to be fine with most other element types I am able to test though:
 

  Hide contents

 

Sapping Osprey Lvl.100 vs. Inaros, Pure Electric (Effectiveness -50% vs. Alloy)
6820 -> 6501 = 319 (AoE) = No Adaption
6820 -> 6788  = 32 (AoE) = 90% Adaption [90% DR]

Vomvalyst Lvl.100 vs. Inaros, Pure Tau (???)
6820 -> 6240 = 580 (2 hits) = No Adaption
6820 -> 6762 = 58 (2 hits) = 90% Adaption [90% DR]

Tar Moa Lvl.100 vs. Inaros, Pure Corrosive (Effectiveness +75% vs. Ferrite)
6820 ->  6719 = 101 (AoE) = No Adaption
6820 -> 6813 = 10 (AoE) = 90% Adaption [90% DR]

Bombard Lvl.50 vs. Inaros, Pure Blast (Effectiveness -25% vs. Ferrite)
6820 -> 6716 = 104 = No Adaption
6000 -> 5990 = 10 = 90% Adaption [90% DR]

Napalm Lvl.50 vs. Inaros, Pure Heat
6820 -> 6704 = 116 = No Adaption
6820 -> 6808 = 12  = 90% Adaption [90% DR]

 

 

Yes, there are some cases where it works, but there are others that appear to have no effect at all.

Hard to know if it's a glitch or if it's intentional ... I'd love for DE to pronounce about.

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