Okay, ever since the newest Chimera update with Abitrations came out I've noticed something.
Before this update I had *some* fluid movement with my melee attacks , conserving a bit of momentum and all that.
After an attack I wouldn't need to get another running start to keep that momentum. The actual distance I travel when attacking is much lower it seems.
Now ever since Chimera dropped I feel as if my attacks lose *ALL* momentum. With my Crimson Dervish Broken War, the second slash COMPLETELY stops me in place, with zero movement whatsoever.It feels like I have to get another running start up.
I'M Mr9 AND AM AWARE THAT MELEE ATTACKS SLOW YOUR MOVEMENT. I'm talking about the momentum completely disappearing with each strike, staying in place.
Has anyone experienced something similar to this? And if anyone knows a fix please type it in or if it's somewhere in the patch notes please post it. Thanks
Question
(PSN)Quatronostro
Okay, ever since the newest Chimera update with Abitrations came out I've noticed something.
Before this update I had *some* fluid movement with my melee attacks , conserving a bit of momentum and all that.
After an attack I wouldn't need to get another running start to keep that momentum. The actual distance I travel when attacking is much lower it seems.
Now ever since Chimera dropped I feel as if my attacks lose *ALL* momentum. With my Crimson Dervish Broken War, the second slash COMPLETELY stops me in place, with zero movement whatsoever.It feels like I have to get another running start up.
I'M Mr9 AND AM AWARE THAT MELEE ATTACKS SLOW YOUR MOVEMENT. I'm talking about the momentum completely disappearing with each strike, staying in place.
Has anyone experienced something similar to this? And if anyone knows a fix please type it in or if it's somewhere in the patch notes please post it. Thanks
Edited by (PS4)ParaHahaaLink to comment
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