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New gametype: Operation Havoc


(PSN)Vexx757
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This is an operator only game mode that’s fun, challenging and makes use of all five focus schools.

Inspiration: Sonic the hedgehog 2006, resident evil, Dadefuye (wf youtuber), law of retribution (warframe)

Main objective: The enemy is experimenting on a new infected creature to make it stronger and to control it. They plan to mass produce it and unleash it on anyone that opposes them. You and the team must infiltrate the enemy strong hole and neutralise the creature.

Need to know:

·        A total of seven operators can participate.

·        You will be able to revive each other.

·        You will have four revives.

·        If you lose all four revives, you won`t be able to participate in the game. At this point you have the choice to either stay until the end or leave the mission.

·        You also can revive yourself after counter reaches zero.

·        In-between mission rooms there are parkour sections e.g. ziplines. (just for fun)

·        Some operator abilities will change and altered in certain missions.

 

Mission 1: Locate the two enemies with the keys, unlock the door, reach the door before it closed and let your team in.

 

Need to know:

·        Your need to get into the base without being seen.

·        Enemies can easily detect fast movement which will alert them.

·        Operators cannot use void dash in this mission.  

·        An enemy seeing you will make them sound the alarms which will spawn more enemies.

·        When that happens, you will trigger a countdown.

·        Multiple enemies are guarding the entrance with weaponry that will slow down operator`s movement.

·        If the enemies set the alarm off or if teammates get to the other side but not achieved within time limit, there will be a penalty in mission two.

·        If an operator doesn’t reach the gate in time they will lose a life but will revive with the team.

·        Only two operators can complete mission one. Anymore have a chance to detected multiple enemies.

·        Enemies will have a detect bar above their heads.

·        If the detection bar fills up but the enemy doesn’t see you, it will take 15 seconds before they are unalerted again.

 

Operator: Naramon

·        The naramon operator is the only one that can use void dash in this mission.

·        Operator can use void hunter to track down the enemies and to locate the keys to pickpocket them.

·        To avoid being stunned operator can disarm enemies with disarming blast.

·        Operator can cause a distraction with disorienting blast.

·        Operator is fast enough to reach the door before it closes with mind step and mind sprint.

 

Mission 2: Hack to retrieve two sentinels and guide it safely across the magnetic flooring to be extracted.

 

Need to know:

·        There will be a timer showing how quick you complete the mission.

·        There are three time marks 5min, 10min and 15min

·        Depending on how quick you take the sentinels to be extracted will depend on its performance in the final mission.

·        There will be a penalty in the next mission if you exceed the max time limit.

·        The ground you walk on will drain your energy.

·        There will be places to go to regenerate your energy, but it will prevent the sentinels from moving.

·        The sentinels` movement will be operated by operator`s energy.

·        There will be enemies using lasers that will slow the movement of the kart carrying the sentinels by aiming at them behind bulletproof window.

·        There will be enemies trying to stop you.

·        Penalty from mission 1: Operator`s energy will not regenerate.

 

Operator: Zenurik

·        Operator can regenerate teammates energy by using energizing dash.

·        Since enemies behind windows can’t get shot at only zenurik operator can use lightning dash to zip into the antenna above the sentinels to channel to enemies to kill them.

·        Operator can use void static to move the sentinels faster.

·        Enemies can be slowed down from reaching the lasers by using temporal blast.

 

Mission 3: Steal and protect the railgun until time runs out.

 

Need to know:

·        You will have 5 minutes to protect the railgun.

·        The air is polluted with nanobots that eat way at shields and health.

·        Nanobots will eat away at shields first then health of the operators.

·        There are hidden switches that will vacuum the pollution which will stop health and shield drain for 30secs. There are only two and can only be used twice.

·        Enemies will be trying to destroy the cannons.

·        The railgun being destroyed will be a penalty in the final mission.

·        The health of the railgun in the final mission will depend on how much is left after duration runs out.

·        Penalty from mission 2: The team will have to protect the railgun for 10 min.

 

Operator: Vazarin

·        Operator can protect the cannons using void aegis however it will only last 20 seconds. It can protect operators from enemy shots but not from the pollution.

·        Operator can give shields to team using guardian blast.

·        Teammates can be instantly revived by mending soul.

·        Protective dash can help with teammate`s survivability.

 

Mission 4: Kill as much enemies as you can within the time limit.

 

Need to know:

·        Floods of enemies will try to attack you.

·        There will be an indicator that will show how many enemies you need to eliminate.

·        Drones are immune to void attacks.

·        Drones make enemies immune to attacks even when drone is killed.

·        Enemies can still see you even if your invisible.

·        Enemies have increased armour and deal heavy damage.

·        The number of enemies left in the room after countdown reaches zero will determine how many enemies will appear in the final mission.

Operator: Unairu

·        Void chrysalis can reduce the teams` damage taken by enemies.

·        Hitting drones with magnetic blast can use enemies’ bullets to destroy them.

·        Providing the team with unairu wisps can deal damage to enemies that are immune by the drones.

·        Sundering dash can reduce enemies armour.

·        Enemies` damage can be reduced by using crippling dash.

 

Mission 5: Breach the gate to get to the next mission.

 

Need to know:

·        There will be an indicator showing the percentage of completion.

·        Enemies behind a window will come and release a flood of oobleck.

·        The flood of oobleck will lead to the gate.

·        There will be drones that will come and constantly shoot at the oobleck to barricade the door.

·        When the oobleck reaches the gate the percentage number will stop.

·        There is an extractor fan beneath the oobleck to drain it to continue to breach the gate.

·        Enemies will try to stop you.

·        You can run and dash on the oobleck but stop moving and you will sink.

·        One operator will need to go beneath the oobleck while the other need to be ontop of it to shoot the switch.

 

Operator: Madurai

·        Using blazing dash in front of the oobleck can help evaporate and slow down the oobleck from reaching the gate.

·        Operator can use flaming blast to shoot the switch while under the oobleck and can be used to evaporate it.

·        Void strike can help increase the evaporation speed of the oobleck.

·        Void radiance can be used to blind all the drones at once to temporally stop them from shooting at the oobleck.

 

Mission 6: Steal an emp bomb, two keys and rescue a drone to reach the core to destroy the facility.

 

Need to know:

·        On reaching to this mission there is a crossroads. The left path (road one) leads to the emp bomb and the right path (road two) reaches to the drone.

·        In the middle is a terminal that must be hacked to bring down the laser barrier to enter the core. Deactivating the laser will only last 2 seconds.

·        Three operators will go one side, another three will go the other side and one will remain behind.

·        The operator that’s staying behind must protect the terminal from being destroyed by enemies.

·        If The terminal is destroyed, the drone will have to come to repair it after being retrieved.

·        The left side will be an obstacle/ parkour room.

·        The right side will be a path of enemies that will try to stop you.

·        On both paths there is another split path.

·        One side (road one) will lead to the key and the other leads to the emp bomb.

·        Same with the other side (road two) one will lead to the drone and the other to the key.

·        One operator on each side (road one & two) must stand on the switch to hold the doors open to let the other operators go through each of the doors and must stay behind to keep it open.

·        There are seven hidden orbs in this mission, finding them could be a big benefit.

·        Upon reaching the emp, drone and key, they must hack the door to retrieve them.

·        When coming back, an operator must hack the terminal for the operator with the emp bomb to pass through to place it next to the laser barrier to disable it.

·        After the barriers down place the two keys on each side of the entrance to open the doors.

·        The drone will disable the shield barrier to expose the core, go into the core and then the operators can destroy the drone to blow up the core.

 

Operator: All

 

The chase: Escape the worm

Need to know:

·        There will be obstacles in you way to slow you down.

·        There will be ziplines, pits, energy pool the will drain energy, flamethrowers and rubble that will slow you down.

·        The worm cannot take damage.

·        Energy won`t regenerate when uses void abilities. Void abilities can be used three time while void dash can only be used once.

·        There are explosives in the tunnel to cause a cave in.

·        Enemies will be trying to stop you.

·        If worm hits you, you will be knocked down and will start syphoning your health.

·        To escape use void blast however your will be affected with a toxin proc which will drain health until you get downed.

·        Crouching will not make you immune to the worms` hit.

 

Operators: All

·        Zenurik can regenerate teammates energy by using energizing dash.

·        Madurai can detonate the explosives using fire blast.

·        Naramon can distract the worm by using disorienting blast on an enemy.

·        Vazarin can give immunity and stop health drain from operators by using Protective dash and will last 20 seconds.

·        Unairu can dash at the worm to stop its movement by 3 seconds and is the only operator that is immune to the worm`s hits when crouching.

 

Mission 7: Defeat the boss

 

Need to know:

·        The boss will have three stages when defeating it depending on how much health is left. Worm form, mutated form (half health) and berserker state.

·        Someone will have to take the sentinels to control the them to hold the boss in place.

·        In worm form you have to get it`s shields down until till it has none left. Then the sentinels will shoot lasers to hold the worm into place and then someone must charge up the railgun to damage it. You must do this twice until stage two.

·        In mutated stage you have to shoot two weak points on its arms to weaken it, the sentinels will hold it in place then use the railgun to damage it. You must do the three times until stage three.

·        In berserker state you have to shoot four weak points on its arms and legs then all operators must dash into it to weaken it, the sentinels will hold it in place then use the railgun to damage it.

Spoiler

Boss fighting behaviour

Each time it`s health goes down it mutates and gets more dangerous.

Worm attacks: It can spit acid and suck them into its mouth dealing damage and charge at operators.

Mutated attacks: In this form, it will grow two arms. It can charge at operators, hit them with its hands and can use its tail as a whip.

Mutated berserker state attacks: In this form it grows two legs and is on all fours. It hits the ground causing aoe damage and bring down debris, vomits an acid pool, uses its tail as a whip and lunges at the operators.

 

Advantages and Penalties:

·        If you complete missions 1-5 within time limits and with no penalties, you will be able to bring back fallen allies.

·        If you find all orbs from mission 6 the whole team will get one extra revive.

·        Completing mission 2 under 5 min will hold boss instantly, under 10 min will take 2 seconds, under 15 will take 4 seconds and over 15 will take 6 seconds. In that six seconds there is a chance that the boss could break free.

·        The number of shields and health left from the railgun from mission 3 will carry over.

·        If the railgun is destroyed, your team will have to work together to take the boss down using your amps.

·        The number of enemies that were left from mission 4 will appear to stop you.

 

Operator: All

·        Zenurik can slow boss down with temporal blast.

·        Madurai can do more damage and channel void strike into the railgun.

·        Naramon can stop boss from shooting at the team for 10 seconds using disarming blast.

·        Vazarin can support the team with abilities.

·        Unairu can support the team with protection and damage with abilities.

·        After defeating the boss, a door will open for your team to clam the rewards. Then the lotus will tell you to get to extraction.

 

As for rewards, it could be amp parts or warframe themed operator suits with a suit bonus. I appreciate you taking the time to read this if you have any suggestions of rewards or any ideas to make this better or questions (non-stupid), please put them here. Let’s hope DE will see this and eventually make this happen.

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19 hours ago, (PS4)Equinox21697 said:

I'd like to see more of that movement we had in the Chimera prologue, I know it'll be hard to implement into the starchart but maybe add a handful of stealth based missions with those things read across the map

What do you think of my game mode?

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20 minutes ago, (PS4)Vexx757 said:

What do you think of my game mode?

It's a interesting concept that takes many past and existing modes and mixes them together with the operators in the spotlight, but to be honest I feel like it's a bit too ambitious for a game like Warframe where players go into sorties with whatever mr fodder they had equipped because they were too lazy to switch gear. If we could overcome those behaviour and learn to communicate and co-ordinate then this'll be a really fun and challenging game mode with the challenge being the fun part, but that might only work for friends playing together with mics. In pub groups all this coordination and penalties are a recipe for disaster, take arbies for example.

Another problem is the fact that you need all seven schools to have any advantage which would require players to max out most or all of them which requires a ton of focus which in turn requires them to farm eidolons or sanctuary, you must know by now that people here like a challenge but aren't that willing to work for it lol.

But the concept of Operator only missions is something I am hoping DE will work on in the future. I know they aren't everyone's piece of cake but I personally like using my operator every once in a while and if they do maybe they'll take some notes from your concept

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4 hours ago, (PS4)Equinox21697 said:

maybe they'll take some notes from your concept

That's what I'm hoping at least.

 

4 hours ago, (PS4)Equinox21697 said:

 

you need all seven schools to have any advantage which would require players to max out most or all of them which requires a ton of focus which in turn requires them to farm eidolons or sanctuary, you must know by now that people here like a challenge but aren't that willing to work for it lol.

How I see it, if you want to play this gamemode and get the rewards then you have to get ur focus abilities up which means its mostly for the ppl that have put in the effort to get their focus trees maxed (like myself) and its 5 focus schools u said 7. Btw do you have any ideas for the rewards? or what do you think of the rewards I mentioned? 

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42 minutes ago, (PS4)Vexx757 said:

and its 5 focus schools u said 7

My bad lol, tried to imagine the focus school list and got two extra

43 minutes ago, (PS4)Vexx757 said:

do you have any ideas for the rewards? or what do you think of the rewards I mentioned? 

It should be mainly operator cosmetics since they're planning on adding more in the future like operator tennogen, so they could also add some nice skins and accessories and make it similar to arbitration where you have to collect some resource and use it to unlock them or something.

Operator melee is something I see players talking about often so they could add some new operator weapons as rewards.

Or my personal favourite, add the conclave cosmetics there so we can farm the damn things

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On ‎2018‎-‎11‎-‎01 at 7:45 PM, (PS4)Equinox21697 said:

My bad lol, tried to imagine the focus school list and got two extra

It should be mainly operator cosmetics since they're planning on adding more in the future like operator tennogen, so they could also add some nice skins and accessories and make it similar to arbitration where you have to collect some resource and use it to unlock them or something.

Operator melee is something I see players talking about often so they could add some new operator weapons as rewards.

Or my personal favourite, add the conclave cosmetics there so we can farm the damn things

Even through I 100% agree with you and like the suggestions, the downside is once you get all the cosmetic rewards getting it again will be useless and that's the problem with this game when it comes to rewards. The only thing I can think of for rewards in general is having rewards that can be used over and over e.g. boosters or nitain. Just to add wee don`t need game modes that offers endo or credits as rewards anymore.

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1 hour ago, (PS4)Vexx757 said:

Even through I 100% agree with you and like the suggestions, the downside is once you get all the cosmetic rewards getting it again will be useless and that's the problem with this game when it comes to rewards. The only thing I can think of for rewards in general is having rewards that can be used over and over e.g. boosters or nitain. Just to add wee don`t need game modes that offers endo or credits as rewards anymore.

Maybe have it drop rare resources like eidolon shards or aragon crystals.

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6 hours ago, (PS4)Vexx757 said:

Even through I 100% agree with you and like the suggestions, the downside is once you get all the cosmetic rewards getting it again will be useless and that's the problem with this game when it comes to rewards. The only thing I can think of for rewards in general is having rewards that can be used over and over e.g. boosters or nitain. Just to add wee don`t need game modes that offers endo or credits as rewards anymore.

In that case make it 3hr boosters, those are very useful but so hard to get because of RNG

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