Rivyn Posted October 31, 2018 Share Posted October 31, 2018 A little late, but a thought that came to mind when I'm wrapping up my Quills rep. What if lures could be made intangible when fully charged? So they mitigate the annoyance factor of them floating in the way for one reason or another. Link to comment Share on other sites More sharing options...
Errodin Posted October 31, 2018 Share Posted October 31, 2018 (edited) I feel that would make they harder to keep track of for the "keepers", although i agree it's annoying when they get in the way ... maybe if they shrunk to the size of vomulysts? Edited October 31, 2018 by Errodin Link to comment Share on other sites More sharing options...
ChatNinja Posted October 31, 2018 Share Posted October 31, 2018 Or just have it so lures try to actively stay behind whoever they're following? That would fix my problem with them Link to comment Share on other sites More sharing options...
(PSN)guzmantt1977 Posted October 31, 2018 Share Posted October 31, 2018 3 hours ago, Rivyn said: A little late, but a thought that came to mind when I'm wrapping up my Quills rep. What if lures could be made intangible when fully charged? So they mitigate the annoyance factor of them floating in the way for one reason or another. Dunno about them drifting off, but I've seen Limbo do a pretty nifty job of making them intangible. Link to comment Share on other sites More sharing options...
Spectre-8 Posted November 1, 2018 Share Posted November 1, 2018 These lures are just way too big . Link to comment Share on other sites More sharing options...
(PSN)teacup775 Posted November 1, 2018 Share Posted November 1, 2018 Their follow could be improved, but another downer is they are immovable. When you run into them they don’t get pushed away and can stop Tenno and wfrsme both dead in their tracks. Link to comment Share on other sites More sharing options...
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