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Lack of Enemies in Corpus Survival Arbitrations


(XBOX)Extra T H I N N
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generally a good have more types of enemies and security systems in any ship and fortress, and guards sensory, such as allowing some guards to escape assasinations by dodging and evading, or counter attacking lazy attemps, lousy hackers with electrickiry 

Tricking the player to play alittle more harder with stronger tighter rooms with more enemies / robots and machine guns, alot of us players just do use the same tumble and dash to speed through each of the maps like a speedrun especially true if the players have to redo a mission so its boring if there are no opposing forces or locked doors, and need to actually use the environments for cover in each zone, crates, walls, resources, additional ammo, and tactful discoveries, i think also that some scans are too complicated, players should feel rewarded through defeating and completing sectors in each game area, and also while waiting around and flying to missions not just completionm, defeat should reward some credits and things like that or points exp.

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was thinking that the villages are also boring because of the water areas players die and have no actual reason to backoff from repetitive deathe, there should at least be a bubble, counterforce, mechanic where player can glide shortly like in kungfu movies, and use energy for such extra curricular parkour survival, i think the lake and sea are too passive and there no signs of life like fish or larger creatures, the warframes should at least be able to hover and glide or use water aetherically and magically, if not for additional shields, and enemies in the outskirts could surface from the dirts and water or lakes, as well as other items realistically any additional mechanics per planet or area especially in earth would be appreciated to keep warframe more fun and challenging for new players, free roaming missions are not fun because of the long distance and wait times between each protocalert, and the rewards are too random and fatiguing, simularly just randomly defeating enemies makes small sense.

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air support and combat of both good and evil, and use of cover is really missing from the game, alot of the areas are easy to hack and bypass the security systems a walk in the park really you can play the game with one hand just dashing and getting to the goal before you consider any enemy as rewarding or challenging, the best thing to do is to give place for the additions and ammunitions found in the game a real purpose , defeating enemies and advoiding alarms, hacking bonuses, dps and sneak rewards could have some new mechanics and animations for both the enemies and players using some fast commando blurs and points, also the weapons could each have their own stealth skill / kill0point1 would devastate with a riffle takedown, and unarmed tackle and knockout, several rewarding animations and dismantle for each warframe and gameplay improvements, anything as long as the enemies dont seem dumb and outnumbered pizaa.

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