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About The Up Coming Mag Buffs


aldershot
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This....this is feedback?

just because im not complaining doesn't mean it's not feedback.

I wish to show appreciation for the decision in a simple and concise fasion. Yes, that is feedback

 

feed·back  
/ˈfēdˌbak/
 
Noun
  1. Information about reactions to a product, a person's performance of a task, etc., used as a basis for improvement.
  2. The modification or control of a process or system by its results or effects, e.g., in a biochemical pathway or behavioral response.
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well.. what buffs have been proposed? because i didnt follow that part of the stream sadly

 

Well, there were lots of buffs here and there for Mag, but I doubt we can see a complete picture until we see details on Armor 2.0

 

I mean since Mag is hugely affected by armor, new armor changes might help her a lot.

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well.. what buffs have been proposed? because i didnt follow that part of the stream sadly

-Pull will do more damage

-Pull will pull more effectively (mobs apparently wont get stuck on objects any more)

-Mag Prime (WOOOOOOO!!!)

-Changing how armor scales (an indirect buff to crush's usefulness... potentially)

If im missing any please feel free to mention them below.

More mag buff's pls. Give her molecular prime, invisibility, teleport, and increase her armor rating to 1000 pls :D

(i kid, though wont complain if this happens)

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Yes, it is.

 

Contrary to popular belief, feedback doesn't have to be criticism.

 

No, it is not. The fact that it's not criticism does not make it feedback either. Going by the OP's own definition the OP provided no feedback at all. Saying "Thank you" does not constitute feedback as it cannot be "used as a basis for improvement".

Edited by Notso
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I honestly don't think Mag's changes will matter.  Pull will still be situational at best, since you generally don't want a massive group of enemies right in your face.  The damage increase won't make a difference on higher levels.  Bullet attractor still won't be as good as Sonar, and will still actively interfere with hitting weak-spots (meaning that teammates will still consider it a type of trolling).  Crush dealing its damage earlier doesn't matter either; it already stunned the enemies for the duration of the attack anyway. 

 

I think the devs mentioned Shield Polarize as well, but in all honesty I can't remember what they said about it.

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No, it is not. The fact that it's not criticism does not make it feedback either. Going by the OP's own definition the OP provided no feedback at all. Saying "Thank you" does not constitute feedback as it cannot be "used as a basis for improvement".

A "thank you" carries the same effect as "You're doing it right, this is good progress, keep it up." By appreciating certain steps, it sends a message to set the game at this mindset which is indeed improvement and direction towards an end goal.

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I honestly don't think Mag's changes will matter.  Pull will still be situational at best, since you generally don't want a massive group of enemies right in your face.  The damage increase won't make a difference on higher levels.  Bullet attractor still won't be as good as Sonar, and will still actively interfere with hitting weak-spots (meaning that teammates will still consider it a type of trolling).  Crush dealing its damage earlier doesn't matter either; it already stunned the enemies for the duration of the attack anyway. 

 

I think the devs mentioned Shield Polarize as well, but in all honesty I can't remember what they said about it.

 

Oh, with Miter equipped you will want a lot of mooks right in front of you. I think Mag is the shotgun queen with appropriate use of pull since she simply negate falloff range. Miter with shred with simply cut through multiple enemies with ease at close range with pull.

 

The only problem is Pull also draw the enemies too close and in case of Toxic, it produces rather toxic result. I think the best pull buff would be giving a few meter space between pulled targets and Mag.  

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Oh, with Miter equipped you will want a lot of mooks right in front of you. I think Mag is the shotgun queen with appropriate use of pull since she simply negate falloff range. Miter with shred with simply cut through multiple enemies with ease at close range with pull.

 

The only problem is Pull also draw the enemies too close and in case of Toxic, it produces rather toxic result. I think the best pull buff would be giving a few meter space between pulled targets and Mag.  

Lets see how they inegrate the ragdoll, maybe it will now need a bit longer till enemies were in front to you cause of the ragdoll, maybe enough time to go some steps backwards. But we will see...

 

cant wait to see the results :D (also hope shield polarize is now a bit more usefull)

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Oh, with Miter equipped you will want a lot of mooks right in front of you. I think Mag is the shotgun queen with appropriate use of pull since she simply negate falloff range. Miter with shred with simply cut through multiple enemies with ease at close range with pull.

 

I love shotguns (Strun is one of my favorite weapons in the game), but they just aren't viable at the highest levels.  Sure, you might kill a lot of enemies, but if even a few of them escape your initial onslaught, they can kill you in seconds.  Pulling an entire horde of flamethrower Grineer or Moas to you generally doesn't end well either.  Plus, any Frost in your group will absolutely hate you. 

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