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One Question About Pressure Point


zzang
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Have the DE ever stated why they decided that it doesnt work with pressure point?

 

edit: in b4 more comes and say read wiki: i know killing blow is for charged attacks but why pressure point not also work with charged attacks?

 

and since the upcoming update 10 change to armor values and maybe life values of monsters we should have a talk about melee weapons in general as they currently are just ornaments

 

since with secondaries and primaries you can deal a ton of damage more any day from safe distance and i wonder why pressure point is not working with charged damage of melee weapons since risk = reward could be nice.

 

i ask because i just love to melee infested in defense missions with my rhino and gram/scindo but in higher levels it start to fall off in damage compared to my guns although im in a more risky position when in melee range.

Edited by zzang
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hmm the op actually has a point here melee would probably benefit a lot if killing blow and pressure point was combined into one big mod that increases damage for both normal and charged.

 

P.S. im half dead from sickness atm so my brain might be a bit wonky so this might be a bad idea.

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hmm the op actually has a point here melee would probably benefit a lot if killing blow and pressure point was combined into one big mod that increases damage for both normal and charged.

 

P.S. im half dead from sickness atm so my brain might be a bit wonky so this might be a bad idea.

not one mod but both mods working together.

 

to the other guys i know that killing blow is for charged attacks but my question is why pressure point doesnt work with charged attacks like killing blow?

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Because it is for regular attacks.... that is just how it is, whether they did it for balance or some other reason, it is what we have.

 

I am surprised nobody has come in trolling with "Why doesn't killing blow effect regular attacks?." and the answer to that is banana.

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Because it is for regular attacks.... that is just how it is, whether they did it for balance or some other reason, it is what we have.

 

I am surprised nobody has come in trolling with "Why doesn't killing blow effect regular attacks?." and the answer to that is banana.

judging by the viability of melee weapons i find this a legitimite question im sorry if you dont feel that way, would be cool if my melee weapon would not be just an ornament to my frame but something useful

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not one mod but both mods working together.

 

to the other guys i know that killing blow is for charged attacks but my question is why pressure point doesnt work with charged attacks like killing blow?

They are intended as separate mods with different stats.

 

Melee weapons have two damage values, not one damage value with a charge multiplier. For instance the Gram has 40/200. The 40 is increased by pressure point whilst the 200 is increased by killing blow. 

 

If it worked off of a base damage and charge multiplier say 40 base, with a 5x charge multiplier the double increase you would get would make charged attacks completely outclass regular ones even more than they already do. 

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Actually, changing pressure point from normal attacks to base damage, and having it buff both, would go a long way towards fixing the problem of horribly under powered melee.

No it would not.

It would make thing horrendously overpowered. It would affect all melee weapons, but it would not fix the problem that longswords and dagger have no multihit.

As for it being OP, suddenly 270% on charge attacks? That's a massive increase, and again 80 base damage for a Dark Dagger charge (216 damage) vs. Scindo's 200 (540)? It wouldn't actually help.

Your suggesting a common mistake that game developers sometimes do when faced with the need or call to buff something, throwing +1s at it until it does enough damage to appease the yellers.

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No it would not.

It would make thing horrendously overpowered. It would affect all melee weapons, but it would not fix the problem that longswords and dagger have no multihit.

 

 

looks like yesterday someone dont watched the DE livestream where they said that longswords will be worked on because its a known issue

 

@Sixty5 congratz now do that with a fully moded acrid and check time again see the difference?

Edited by zzang
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Yep, stacking the 2 buff will be too overpowered, for a charge attack how already deal serrated blade damage...

 

Could be fun but a bit too much.

 

And melee weapon aren't ornament....

 

With a good modding and the 2 new double mod (charge attack + armor piercing damage / charge speed + best electrical damage)...

 

Just learn to use other attack than the charged one, learn to combo an airslide attack with a jumping aoe.

Knockdown ennemis for a ground finish deal more damage than most of charged attack...

 

For the ignoring armor damage of the charge attack, just stop use big slow charge attack, I own level 60+ ennemis by spam the charge attack of my cute zoren (light charge attack, but with 2 charges/second you outclass the fragor dps) :3

 

Nope, melee weapon aren't underpowered, just got to be smart and a bit skilled to use them correctly (spam m1 or charge attack isn't the good way)..

Edited by ZeGreymane
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Yep, stacking the 2 buff will be too overpowered, for a charge attack how already deal serrated blade damage...

 

Could be fun but a bit too much.

 

And melee weapon aren't ornament....

 

With a good modding and the 2 new double mod (charge attack + armor piercing damage / charge speed + best electrical damage)...

 

Just learn to use other attack than the charged one, learn to combo an airslide attack with a jumping aoe (so much more powerfull and fast than most of charged attack)

 

For the ignoring armor damage of the charge attack, just stop use big slow charge attack, I own level 60+ ennemis by spam the charge attack of my cute zoren (light charge attack, but with 2 charges/second you outclass the fragor dps) :3

 

Nope, melee weapon aren't underpowered, just got to be smart and a bit skilled to use them correctly (spam m1 or charge attack isn't the good way)..

 

 

with the new armor overwork coming in 10.0 this serrated blade damage topic will be a completely other story right now im seeing the damage of my strunt wraith or acrid and compare it to my scindo and it doesnt feel right comboed or charged doesnt matter dont bring more dps to the table than my gunz

 

and the major difference is for melee weapons you have to stay in melee range for gunz you stay in safe distance (risk = reward principle)

Edited by zzang
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looks like yesterday someone dont watched the DE livestream where they said that longswords will be worked on because its a known issue

 

@Sixty5 congratz now do that with a fully moded acrid and check time again see the difference?

Acrid is OP, Glaive is not. Sure I'd love to see melee buffed, but in a way that makes all styles of it viable. 

 

Possibly give melee weapons extra attributes, like cripple, bleed damage, stun(long), instakill chance(small), chain effect etc. Adding straight damage is not the way to do it.

 

in the example I mentioned above (40 base charge modifier of 5x) having both killing blow and pressure point mods it would give you 1100 charge damage and 88 regular damage. ergo no reason EVER to hit something with a light attack.

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in the example I mentioned above (40 base charge modifier of 5x) having both killing blow and pressure point mods it would give you 1100 charge damage and 88 regular damage. ergo no reason EVER to hit something with a light attack.

To be fair, the way armour scaling is, charge attacks are pretty much all I use in melee anyway.

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To be fair, the way armour scaling is, charge attacks are pretty much all I use in melee anyway.

 

Thats your problem, not mine. My dual ethers tear through everything with nothing but light attacks. The only time I charge attack is by accident, or when the game hits a tiny lag spike and my rapid button pressing is registered as a long hold for charge attack. Otherwise, I dish out like 2 attacks a second and always deal at least 100 dmg a hit, on everything. More on certain enemies.

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Thats your problem, not mine. My dual ethers tear through everything with nothing but light attacks.

again I mentioned this earlier this is the problem of how armor works CURRENTLY and it has been said that for update 10 armor is being reworked so no reason to argue about serrated blade damage

 

we will have to see how that armor rework turns out maybe it will buff automatically the damage of normal attacks compared to charged due to armor but in general id like to see both styles charged heavy weapons and fast light weapons being more viable.

Edited by zzang
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Actually, changing pressure point from normal attacks to base damage, and having it buff both, would go a long way towards fixing the problem of horribly under powered melee.

 

It would fix melee being underwhelming overall. However it would put us back into a position where the only optimal way to use a melee weapon is by spamming charge attacks.

 

For whatever reason, I've never been a fan of charge attacks. Perhaps because they make me feel slow. Normal swings ought to be viable, and they can't be if charge damage is a multiplier of base damage. If you were to balance base damage to be even with guns, then charge damage would automatically become far too powerful.

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