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(PS4)santospizarro

water survival, updates

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players in warframes shouldnt have to drown and have to respawn each time they touch water, they should each have their own generic and special actions when jumping in water like floating and hovering with jets, or skimming, because the game already has a bad use of sprinting and it can take a really long time to get to missions and bounties on earth there are lakes and alot of land, some of the outofbounds walls and architechtural lakes are useless to players instead of fun to visit they have to be advoided often, the only trick is to do dashspins and count on the agility skill which makes the game feel repetitive and cheat making walking and skill of cover and shields from collected pools useless often leads to boredom, where instead the player should have some optional and unique skills to learn and equip or aquire with each mission and planet visions, frame fighter and scan as well as blue print and weapons use could have special mods that are free' and separated from the original slots, as well as allowing the players warframes to have additional faction and planet skills when they are in night or daytime, and terrain abilities that are default and can be improved or learned, so much land and space of the game needs additional mechanics and large enemies, dinosours often come ti mind, but i think that the enemies dont have enouigh resources and distractions, or land creatures, vehicles and granades, or rocket launchers or things to fear are just not in the game, i played oberon finally got bored, theres only 4 skills to unlock no additional passive traits or improvements overall, leveling up and traveling are boring in the game, theres no skill trees or refinement aquisition other than strenghtening the original attacks or magic of each frame until one finds useful mods or weapons that make sense, each planet should at least get new enemies and mesh of things for each warframe to feel abit more useful.

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17 minutes ago, (PS4)santospizarro said:

players in warframes shouldnt have to drown and have to respawn each time they touch water, they should each have their own generic and special actions when jumping in water like floating and hovering with jets, or skimming, because the game already has a bad use of sprinting and it can take a really long time to get to missions and bounties on earth there are lakes and alot of land, some of the outofbounds walls and architechtural lakes are useless to players instead of fun to visit they have to be advoided often, the only trick is to do dashspins and count on the agility skill which makes the game feel repetitive and cheat making walking and skill of cover and shields from collected pools useless often leads to boredom, where instead the player should have some optional and unique skills to learn and equip or aquire with each mission and planet visions, frame fighter and scan as well as blue print and weapons use could have special mods that are free' and separated from the original slots, as well as allowing the players warframes to have additional faction and planet skills when they are in night or daytime, and terrain abilities that are default and can be improved or learned, so much land and space of the game needs additional mechanics and large enemies, dinosours often come ti mind, but i think that the enemies dont have enouigh resources and distractions, or land creatures, vehicles and granades, or rocket launchers or things to fear are just not in the game, i played oberon finally got bored, theres only 4 skills to unlock no additional passive traits or improvements overall, leveling up and traveling are boring in the game, theres no skill trees or refinement aquisition other than strenghtening the original attacks or magic of each frame until one finds useful mods or weapons that make sense, each planet should at least get new enemies and mesh of things for each warframe to feel abit more useful. 

Holy wall of text, Batman!

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Just now, Pr1A said:

Holy wall of text, Batman!

essentially the largest problem in warframe are the water areas in earth and strenght of each of the planets mechanics usually involve floating around with the dash skill, which makes sprint useless, even with mods, sprint is uselss and doesnt modify combat or predictability for players and enemies, allocating some new animations and skills should defend continous drowning via aether and energy shift unique to each warframe, until they can learn some new passiev traits or equip special mods earned from bounties or leveling up. i think that would seem fun to help experience each terrain alittle more realistically, this way the players dont have to feel like losers, and can practice good agility, and earn exp.

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That's one Hel of a sentence. 

 

Tbh, it's kinda hard to understand the main point when everything is all mashed up.

I seriously dont understand what you're asking for. You start by talking about landscape and lakes, then tilesets, day-night cycle, "skills" according to X stuff, Scans, enemy weaponry and ressources, Warframe abilities, unique enemies per planet.... 

Just take your time and explain everything piece by piece. Otherwise, most people won't understand your idea(s).

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overusing dash and tumble is not a fun warframe skill due inspecting or adding some new survival mechanics for each terrain in each planet completed. The minimum is to at least make use of the resources instead of dying from them.

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2 minutes ago, (PS4)santospizarro said:

essentially the largest problem in warframe are the water areas in earth and strenght of each of the planets mechanics usually involve floating around with the dash skill, which makes sprint useless, even with mods, sprint is uselss and doesnt modify combat or predictability for players and enemies, allocating some new animations and skills should defend continous drowning via aether and energy shift unique to each warframe, until they can learn some new passiev traits or equip special mods earned from bounties or leveling up. i think that would seem fun to help experience each terrain alittle more realistically, this way the players dont have to feel like losers, and can practice good agility, and earn exp.

Your post is not too long, just unformatted (and at some points just plain incomprehensible).

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Just now, Blade_Wolf_16 said:

That's one Hel of a sentence. 

 

Tbh, it's kinda hard to understand the main point when everything is all mashed up.

I seriously dont understand what you're asking for. You start by talking about landscape and lakes, then tilesets, day-night cycle, "skills" according to X stuff, Scans, enemy weaponry and ressources, Warframe abilities, unique enemies per planet.... 

warframes are allergic to water in this game which makes traveling really boring and stupid, its a good idea if we came up with some interesting mechanics like hover boots and magic per warframe that use energy for more than just abilities, some passive traits and mods that could also allow for advanced terrain and weather survival as each planet traveled should be improved with proper ice that is slipery or heavy impairments and tricks, that are effective gameplay enhancers.

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