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Performance Problems On Some Void Missions


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It always triggers when eg on Raids getting the artifact, that triggers a lot more enemies spawning than would be up to that point.  It's poor scripting adding more enemies than the tile set can handle.  Especially if not solo, as the host has to handle the extra load and run the game at same time while updating any players connected to the host.


I never use a slow frame on a raid and have to blitz it, as its simply too much even solo to handle the amount of enemies and expect to kill a path to the exit.  When I dread getting the room with the pillars and walk ways between them, that is a slide show at that point for me, so hope I make it through with ASH before smoke screen is out.

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