Aeshi Posted September 5, 2013 Posted September 5, 2013 Had to spend 10 extra minutes on that bloody Catalyst alert because my dumb-&#! teammates wouldn't stop grabbing air tanks. I propose that for alerts the timer should start at 5 minutes & count down, with the mission auto-completing when you've survived 5 minutes.
alchemistjkt Posted September 5, 2013 Posted September 5, 2013 how about... no. dont get mad that your team is doing a better job than you (ie, killing things, getting mods/o2/whatever). you want to do the minimum? get a team you know and run it. do not expect a pug to do what you want, and never complain when they dont. you should know by now what you are getting into with pugs.
Soupalicious Posted September 5, 2013 Posted September 5, 2013 how about... no. dont get mad that your team is doing a better job than you (ie, killing things, getting mods/o2/whatever). you want to do the minimum? get a team you know and run it. do not expect a pug to do what you want, and never complain when they dont. you should know by now what you are getting into with pugs. This ^ If you wanted to the minimum on the alert you could have just made a lobby with people you know, by now you should have known pug won't do what you want, and maybe they want to continue the mission for the exp? the mats and mods? You should consider what other people thinks too, not only yourself.
1stVirus Posted September 5, 2013 Posted September 5, 2013 (edited) how about... no. dont get mad that your team is doing a better job than you (ie, killing things, getting mods/o2/whatever). you want to do the minimum? get a team you know and run it. do not expect a pug to do what you want, and never complain when they dont. you should know by now what you are getting into with pugs. agreed, go with people you know or are in chat / teamspeak with.. set what your target time could or should be ... just like defense, sometimes the longer you hold out the better drops get Edited September 5, 2013 by 1stVirus
Aeshi Posted September 5, 2013 Author Posted September 5, 2013 (edited) So if you were doing a Spy mission, and somebody insisted on sitting just outside the evac room while holding a datamass for about 10 minutes because they wanted to kill a few enemies, you'd all be ok with that?I shouldn't have to take about 5 minutes assembling a group I know just so I won't be #*($%%@ over mid-mission. I don't expect a PuG to do "everything I tell them", but I do expect them to complete the mission, or at the very least not deliberately hinder anyone trying to do so. Edited September 5, 2013 by Aeshi
alchemistjkt Posted September 5, 2013 Posted September 5, 2013 So if you were doing a Spy mission, and somebody insisted on sitting just outside the evac room while holding a datamass for about 10 minutes because they wanted to kill a few enemies, you'd all be ok with that?apples and oranges. in that example, it would make more sense to be mad, however that does not translate to surv or even def.
Aeshi Posted September 5, 2013 Author Posted September 5, 2013 apples and oranges. in that example, it would make more sense to be mad, however that does not translate to surv or even def. It's less "Apples and Oranges" than it is "Red Apples and Green Apples" It's the same thing (idiot A is forcing Party members B & C to wait three times longer before the mission completes) both times. I wasn't the only one who wanted that mission to end 10 minutes ago.
OblivionNecroninja Posted September 5, 2013 Posted September 5, 2013 Had to spend 10 extra minutes on that bloody Catalyst alert because my dumb-&#! teammates wouldn't stop grabbing air tanks. I propose that for alerts the timer should start at 5 minutes & count down, with the mission auto-completing when you've survived 5 minutes. Here's my thought: There should be two types of survival: Endless and Limited. Endless survival would count up, and Limited would count down. Lots of people, including me, like the current endless survival.
Soupalicious Posted September 5, 2013 Posted September 5, 2013 So if you were doing a Spy mission, and somebody insisted on sitting just outside the evac room while holding a datamass for about 10 minutes because they wanted to kill a few enemies, you'd all be ok with that? I shouldn't have to take about 5 minutes assembling a group I know just so I won't be #*($%%@ over mid-mission. I don't expect a PuG to do "everything I tell them", but I do expect them to complete the mission, or at the very least not deliberately hinder anyone trying to do so. Weren't you talking about def or survival missions? Spy is a different type of mission which is not even close to survival or defense. Even I would get mad with a players doing that in spy missions, but its completely irrelevant on survival which is the goal is to Survive, for some people this is the right opportunity to get EXP, Mats, Mods, and finally the reward at the end, a sweet sweet blue potato. PS : Pardon my English for it is not my 1st Language.
Soupalicious Posted September 5, 2013 Posted September 5, 2013 It's less "Apples and Oranges" than it is "Red Apples and Green Apples" It's the same thing (idiot A is forcing Party members B & C to wait three times longer before the mission completes) both times. I wasn't the only one who wanted that mission to end 10 minutes ago. Well you could have asked them to finish the mission within 5 minutes, you didn't specify if you asked them, you just assumed that ALL the player you were playing with WANTED to finish the mission within the minimum requirements.
alchemistjkt Posted September 5, 2013 Posted September 5, 2013 It's less "Apples and Oranges" than it is "Red Apples and Green Apples" It's the same thing no, no its not. those mission types are completely different. your logic is flawed. Here's my thought: There should be two types of survival: Endless and Limited. Endless survival would count up, and Limited would count down. Lots of people, including me, like the current endless survival.agreed. PS : Pardon my English for it is not my 1st Language.better than most (mine included, but thats just cause im lazy).
Soupalicious Posted September 5, 2013 Posted September 5, 2013 no, no its not. those mission types are completely different. your logic is flawed. Indeed, I though I was the only one confused about his logic, no offense Aeshi, it is completely different. better than most (mine included, but thats just cause im lazy). Well I am glad to hear that my English is not that bad, I swear I lost some of my language skills on English when I grew up and lived in japan.
__Kanade__ Posted September 5, 2013 Posted September 5, 2013 (edited) Me and the rest of the party didn't how long we had to go for to get the Catalyst, so I just said we should go for 20 just to be safe since that's how the event worked. Everyone agreed to it, after hitting 20 it went from team survival to a Last Man Standing. we just let a teammate die, wanted to see who could survive the longest, I was the first to go cause I was using Nova. After 20 minutes I was practically getting one shotted. But I do have to agree that it should count down instead of up, how were we supposed to know how long we had to stay before reaching some certain time limit to receive the rewards? Survival got boring very quickly so I didn't really feel like going for as long as we could, we all just wanted our free Catalyst and be done with Survival. Edited September 5, 2013 by __Kanade__
Aeshi Posted September 5, 2013 Author Posted September 5, 2013 (edited) Well you could have asked them to finish the mission within 5 minutes, you didn't specify if you asked them, you just assumed that ALL the player you were playing with WANTED to finish the mission within the minimum requirements. I did ask them, moment I started the mission I said "please don't collect any air tanks after 5 minutes, because that's all we need to do", but only 1 (maybe 2) people bothered to do so. no, no its not. those mission types are completely different. The missions are different, but the act and consequences (1 person wasting 10 minutes of everyone else's time) are both the same. Only difference is one has a slightly less of an excuse. Edited September 5, 2013 by Aeshi
Soupalicious Posted September 5, 2013 Posted September 5, 2013 I did ask them, moment I started the mission I said "please don't collect any air tanks after 5 minutes, because that's all we need to do", but only 1 (maybe 2) people bothered to do so. Ah I am sorry I just assumed that you didn't asked them, because you didn't state it on your post, well I guess your not completely wrong here, but still you should have known how the PUG works, most people do not listen or even read the chat, they just do what they want to do.
alchemistjkt Posted September 5, 2013 Posted September 5, 2013 (edited) how were we supposed to know how long we had to stay before reaching some certain time limit to receive the rewards?rather than a countdown to game over, how about a minimum of time that must be held? lotus could say survive for x time (maybe increase for higher level surv... maybe). would solve that issue imo. Edited September 5, 2013 by alchemistjkt
Soupalicious Posted September 5, 2013 Posted September 5, 2013 (edited) rather than a countdown, how about a minimum of time that must be held?lotus could say survive for x time (maybe increase for higher level surv... maybe). would solve that issue imo. Agreed, the alert didn't specify how long we needed to survive to finish the damn mission, I went to play with random peeps, because my friends and clan mates were all busy or were not even offline, it took us 15 mins before the two of us died from the laziness, the other two died before it hit 10 mins, because they just ran around shooting and spraying and didn't even considered to what I said to "Stick together, so it'll be easier to kill em and collect the oxygen tanks." (R.I.P to the Loki user and the Excalibur User who died before me (Banshee) and the Vauban player.) Edited September 5, 2013 by Soupalicious
Sssebi Posted September 5, 2013 Posted September 5, 2013 Well, I've soloed survival with my Ash up to minute 18, if you need only the reward and its less then 10 minute reward then solo it. But I felt bad for going solo since 18 minutes are far less then what i wanted to do.
taiiat Posted September 5, 2013 Posted September 5, 2013 these arguements are only valid until Survival is on the starmap. after that, any survival alert should definitely have a set amount of time. compared to the other mission types (regardless of reward) Survival is the biggest time sink currently. even the Defenses have a set time limit(technically). Survival, you could be there for hours if people really want to. but, a fair time limit of course would be important. i would say 10 minutes if the enemies didn't only start spawning with any decent speed after 18/20m. so if the enemies spawned a lot faster in Survival Alerts, 10 minutes could be quite fair for people that want a challenge. rather than a countdown to game over, how about a minimum of time that must be held?lotus could say survive for x time (maybe increase for higher level surv... maybe).would solve that issue imo. yes, telling Tenno how long to survive for is very useful information. i admit, my group went to ~35m because we had no idea what any sort of 'minimum' there was. i suspected one second would had been long enough, but that would be boring, so i wouldn't go that short.
JBS_1 Posted September 5, 2013 Posted September 5, 2013 (edited) The problem with PuGs and Survival is that there is no extraction mechanic. At least with Endless Defense you can periodically bail and take your winnings with you. Or, in defense alerts, you know how long of a game you are in for. With Survival there is neither a set time nor a way to leave. IMO this is a huge issue. I think there needs to be a way to exit and get your rewards without having to invest in a potentially 30+ minute session. For the event this was less of an issue because the whole goal was to go as long as possible. Edited September 5, 2013 by JBS_1
alphex Posted September 5, 2013 Posted September 5, 2013 Isn't there already a survival with a set limit? not time limit but a 15 round one?
Xaaz Posted September 5, 2013 Posted September 5, 2013 You can argue all you want on this point but you will never win. If you want a bare minimum 5 minute team, make one. People are in there gathering materials, gaining exp on lesser used items, etc. Where do you come off feeling YOUR time is more valuable than THEIRS? Get off the high horse and go make your own team if you want to "bare minimum" it.
Aeshi Posted September 6, 2013 Author Posted September 6, 2013 (edited) I could just as easily ask why the time of the people who want to drag it out as long as possible is more important than the time of those of us who want to bare minimum it (because I wasn't in the minority on that.) Prehaps you should try taking your own high horse "advice", or is that for other (less important than you) people to do? If they want to get Resources/Mods/XP they could just do Kappa/Xini/Cyath/Kiste, which give equal or greater rewards in far less time. Saying people who want to "bare run" the mission should spend 5 minutes creating their own group is like saying people doing Spy missions should spend 5 minutes creating their own group if they don't want somebody to just sit around holding a datamass so nobody can finish. In fact, I think I'll do that from now on, any mission that involves a datamass I'm just gonna sit around with it and not do the objective, and anyone who objects should've "made their own group" Edited September 6, 2013 by Aeshi
Anorax_Xarona Posted September 9, 2013 Posted September 9, 2013 If you don't want to wait the whole time, then just die and don't revive when you're tired of it. Eventually your teammates will fall, and in your downtime, go make a sandwich, or an angry dump as I suspect you need to given all this rage toward survival.I will say though, it should be that when you 'die' in survival, you can't revive, because, well, SURVIVAL. That in itself would solve a lot of the problems of people 'drawing it out'.By the way I'm one of those people until 20 minutes in. That's when crap gets absurd with damage output. After 25, even Rhino can't tank the damage easily. Though that was with Corprus enemies...
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