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Glaive......


mhyr1104
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How about a mod which predicts the trajectory of the Glaive when it's thrown, it can be an exclusinve mod for Glaive/Kestrel since it's annoying how the Glaive doesn't make any sense (if you ever threw a Glaive in this game, you should know what I mean)

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If you mean "I want a trajectory line that shows where it's going to bounce," then I could see it being a small add-on feature instead of a mod.

And then I would tell you that I believe they should be adding full puncture to it, just as they have with the Miter when it is fully charged.

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Implementing this might be a problem, since the "Aim" button is what you use to make a thrown attack.  So what would need to happen is the "Block" button, which is essentially unused now anyway, could be re-mapped to provide this functionality on thrown melee weapons.  The idea of using a boomerang or glaive to block is somewhat comical anyway.

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If you mean "I want a trajectory line that shows where it's going to bounce," then I could see it being a small add-on feature instead of a mod.

And then I would tell you that I believe they should be adding full puncture to it, just as they have with the Miter when it is fully charged.

 

Puncture is definitely coming.. Just watch livestream 13.

 

How about a mod which predicts the trajectory of the Glaive when it's thrown, it can be an exclusinve mod for Glaive/Kestrel since it's annoying how the Glaive doesn't make any sense (if you ever threw a Glaive in this game, you should know what I mean)

 

 As far as predicting the tradjectory.... I could go both ways on that one. more details?

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Maybe they could make a mod which let's the Glaive and Kestrel auto track a small number of enemies.

 

Having 3 upgrade levels, first level let's it track down 1 enemy in your crosshair. 2nd and 3rd upgrade make it track two more enemies in your view. To balance it, it would be necessary for the crosshair to be near an enemy when you throw it.

Basicly a bit like this:

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 As far as predicting the tradjectory.... I could go both ways on that one. more details?

I was thinking of something like some kind of guideline to how your Glaive will bounce if it hits whatever you are aiming at. Since the Glaive trajectory should have been calculated when it's thrown, it can be used to show how it will bounce around with some kind of line.

 

In other words, instead of just throwing, show how it's going to be thrown before you throw it, like those games where you shoot balls and the same coloured onesare lined up together, they disappear

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