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New Fortuna Mod Sets?! Thoughts?


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1 minute ago, Aeromancer said:

Tek Gravity overlaps with the Exodia Hunt arcane, but I guess it's fine for those who want the pull in effect for non-zaw weapons.

It doesn't overlap completely.
Exodia Hunt creates an aura around your Warframe pulling enemies to your Warframe. Tek Gravity will pull enemies to the point of impact.
I, for example, love to use Exodia Hunt on Tempo Royal Zaws. Using the August Mesto Combo, flipping all over the place and pulling enemies in for CC and finishers.
While Tek Gravity will provide CC aswell, it won't help with finishers, if you move away from the point of impact.

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Synth fiber might be ok while using Nekros or Nezha; just use the normal sentinel's armor mod with other warframes... 

I'm curious about Tek enhance because it could work with Venari's abilities

Meka set seems clunky to me... many of these mods require a marked enemy and 15s to mark one may be a long time, plus i don't really trust pets' IA as they are often unreliable       

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Synth seems okayish

Tek intrigues me and looks like it has potential

Mecha FOR ME is a no go except for the warframe mod and it seems to require the whole set to trigger. Aura is terrible, 40% extra damage against a single enemy chosen at random? Lol no. I dunno, maybe once get used to it could be the greatest set ever but on paper without the chance to try it.....no thanks. Hopefully I will change my mind

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1 minute ago, ChaosSabre said:

Absolute garbage. The kavat one might have some use while running khora ( even that is stretching it a lot ) and tek gravity for wukong staff but that's about it.

I dunno. I could see some interesting setups coming out of this.

I think DE's trying to drift away from mods that are just flat boosts and more towards specialist mods.

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It seems like the power of the three sets was made to balance the usage of Sentinel/Kavats/Kubrow, making a really potentially powerfull set for kubrows, less strong for kavats, and weaker for sentinels.

The synth bonus set will exist with only one single mod on sentinel and will allow to always recharge primary/secondary weapons while not used (allowing you, even if you are at 0/0, to keep clipping in the ammo you pick up, while using another weapon). It's not a bad set bonus, but maxing it will be costly, as usual.

The kavat set is not bad, but not amazing. The +30% kavat spell duration seems nice though (as more duration means lower energy cost per cats, overall), but the set bonus doesnt scale really well (as we dont know what kind of aoe damage type it would do, and would be capped at 400 damage every 15 secondes (50/s for 8s every 15s.)

The kubrow set bonus seems really strong, especially if you can combine it with the hunter command to force your pet to mark desired target already affected with slash.


Best mods (imo) :

Synth Deconstruct (not strong, but might create synergies and allow for one piece set bonus, which will always work hard in the background)

Tek Gravity (Much fun, high range)

Tek Enchance (for smeeta kuva farming, or adarza eidolon farming)

Edited by dwqrf
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13 hours ago, (XB1)RDeschain82 said:

Was a quick post, srry about the photo shop interference.

Protip, use imgur instead next time lol

Anyways, Synth I might try to find something I can use from it, but not sure if anything there I could actually use in it.
Mecha is interesting but I don't have any kubros I like using yet.
Tek is gonna be great for my Eido-Cat and Kuva-Cat. I'll probably try to fit at least Enhance into my normal Adarza sets, too.

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Mandatory...absolutely not.   Potentially amusing and interesting...absolutely.   This game does not require absolute min/max to beat content.   Thus, beyond a certain it is what floats your boat.   Be curious if using peacemaker would activate the "reload" buff.  😉

Edited by Chappie1975
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I'm not gonna go into this before I actually test the mods, but I'm disappointed that the modsets weren't named something along the lines of "fence", "runner", "informant", "saboteur" etc. to provide a complementary thematic nameset to the ones from cetus, which are based on the quills' monk-like appearance (augur) and the ostrons' plains life (hunter) and resistance to the grineer (gladiator, vigilante). Fortuna, after all, does house a lot of fences, runners, informants, etc., so the set-names we had revealed are a bit out of touch with the populace.

But god damn is the Mecha set Bonus friendly to a zakti+condition overload thrown melee build.

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7 hours ago, Loza03 said:

I dunno. I could see some interesting setups coming out of this.

I think DE's trying to drift away from mods that are just flat boosts and more towards specialist mods.

The problem is that you'd have to replace one of those good flat mods that give boosts with a mod that gives bad stats and a really gimmicky passive.

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50 minutes ago, ChaosSabre said:

The problem is that you'd have to replace one of those good flat mods that give boosts with a mod that gives bad stats and a really gimmicky passive.

Indeed. It's far from a perfect situation.

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 Synth set will help with sentinel survivability, and possibly replace ammo mutation for the few weapons that need it/Not make ammo replenishment a carrier exclusive, increasing build diversity.

The Kubrow set is lacking to me, i dont see myself ever using it.

Kavat set, now that i am ready for, Looks awesome cant wait to use it.

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