Ecustom Posted November 6, 2018 Share Posted November 6, 2018 (edited) As you guys know , the Fortuna update is coming on this week. I was searching on an official fortuna description site, and I found a new specific set mod. Synth Charge - Pistol: +80% Bonus Damage on last shot in clip :) Be prepared for KNELL !!!! Edited November 6, 2018 by Ecustom Link to comment Share on other sites More sharing options...
LupisV0lk Posted November 6, 2018 Share Posted November 6, 2018 (edited) Huh, Oh.....OOOOOOHHHHHHHHHHH. Soooo WTS Kneel riven. 😜 Edited November 6, 2018 by LupisV0lk Link to comment Share on other sites More sharing options...
Ecustom Posted November 6, 2018 Author Share Posted November 6, 2018 1 minute ago, LupisV0lk said: Huh, Oh.....OOOOOOHHHHHHHHHHH. Soooo WTS Kneel riven. 😜 already got one Link to comment Share on other sites More sharing options...
LupisV0lk Posted November 6, 2018 Share Posted November 6, 2018 Just now, Ecustom said: already got one same, just need more kuva to roll it. Link to comment Share on other sites More sharing options...
Nurmetya Posted November 6, 2018 Share Posted November 6, 2018 Probably only works for that one shot and not the buff if you manage to land that headshot . Link to comment Share on other sites More sharing options...
PETI258 Posted November 6, 2018 Share Posted November 6, 2018 Not sure which mod you want to exchange that for in your builds but I think we already have better mods you can fit in that place (Augur Pact). Link to comment Share on other sites More sharing options...
Ecustom Posted November 6, 2018 Author Share Posted November 6, 2018 31 minutes ago, Nurmetya said: Probably only works for that one shot and not the buff if you manage to land that headshot . would be sad it it works like you said. :( Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted November 6, 2018 Share Posted November 6, 2018 But will it be 80% additive with other base damage mods? or 80% multiplicative with total damage? Link to comment Share on other sites More sharing options...
Ecustom Posted November 6, 2018 Author Share Posted November 6, 2018 (edited) 32 minutes ago, (PS4)haphazardlynamed said: But will it be 80% additive with other base damage mods? or 80% multiplicative with total damage? maybe total similar to charged chamber. Edited November 6, 2018 by Ecustom Link to comment Share on other sites More sharing options...
DrBorris Posted November 6, 2018 Share Posted November 6, 2018 (edited) The 80% confuses me. On one hand DE has set a precedent with most mods and mechanics in game that everything is additive. So, on a secondary, +80% damage would only be a 36% increase in damage, which is not worth a mod slot at all (elemental will give you a lot more bang for your buck or, especially on Knell, fire rate). However, given that percentage is so low it makes me wonder if DE is being sneaky about it, sometimes DE makes out of touch mods, but this seems too out of touch. This could either be just okay (but pretty good on Knell) or a complete waste of time. I am definitely curious to see where it lands. Edit: 6 hours ago, Ecustom said: maybe total similar to charged chamber. You're on to something there, it might very likely be multiplicative. Edited November 6, 2018 by DrBorris Link to comment Share on other sites More sharing options...
DeMonkey Posted November 6, 2018 Share Posted November 6, 2018 8 hours ago, Nurmetya said: Probably only works for that one shot and not the buff if you manage to land that headshot . I doubt that personally, mechanically if you land that headshot then every shot becomes the last shot in the clip, it just depends on when the buff runs out. That assumes that the clip isn't actually converted into ∞ in the code, in which case yeah, it probably wouldn't work. Will be interesting to see how this works with the Dual Toxocyst, I might look into a - Mag Capacity riven for it, although I suspect I couldn't get it down to 1 shot. Link to comment Share on other sites More sharing options...
Richtter Posted November 6, 2018 Share Posted November 6, 2018 (edited) +80% on last shot ok. But the question is: how many useless mod we will need to equip to decrease our overall dps to reach that bonus? Did you learn anything with Vigilant set? Edited November 6, 2018 by Richtter Link to comment Share on other sites More sharing options...
Fallen_Echo Posted November 6, 2018 Share Posted November 6, 2018 37 minutes ago, DrBorris said: So, on a secondary, +80% damage would only be a 36% increase in damage, which is not worth a mod slot at all (elemental will give you a lot more bang for your buck or, especially on Knell, fire rate). However, given that percentage is so low it makes me wonder if DE is being sneaky about it, sometimes DE makes out of touch mods, but this seems too out of touch. Or it works just like the other set damage mod what gives +90% damage. That too is low as hell and works like the regular damage mods. Link to comment Share on other sites More sharing options...
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