I had seen a few threads long ago on the subject, but NONE had received any form of acknowledgement, and all are archived / unable to be found ( even the ones I've posted in ). This bug has been present ever since the update that changed how enemies perceive and react to noises/damage from a player in stealth ( U19.6.3, almost 2 years ago ). Any ranged weapon kill that includes damage from extra projectiles via multishot will NOT count as a stealth kill. It will only count if it only takes