Table of Contents: General Thoughts / Introduction Point 1: How to link the Open Worlds with the rest of the game to make them self-sustainable? Point 2: How to add Variation to keep everything interesting? Point 3: How to make the OpenWorlds feel more like OpenWorlds? (while also providing more "Endgame"-content?) Point 4: collection of mission-type ideas to provide variation in Bounties Point 5: concepts for Bosses and Heists Point 6: random con