Table of Contents:
General Thoughts / Introduction
Point 1: How to link the Open Worlds with the rest of the game to make them self-sustainable?
Point 2: How to add Variation to keep everything interesting?
Point 3: How to make the OpenWorlds feel more like OpenWorlds? (while also providing more "Endgame"-content?)
Point 4: collection of mission-type ideas to provide variation in Bounties
Point 5: concepts for Bosses and Heists
Point 6: random con