DreisterDino

What to do with PoE and Fortuna (Variation, Events, Missions, Heists)

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I see a lot of people arguing over the question "shall DE do more open worlds or other stuff?"

I think the question should be "What will they do with the existing OpenWorlds"?

 

General Thoughts:

First, the two Open Worlds took them a really long time to produce, so it would be a shame if they both suffer the same fate of getting left behind after you got everything.

I think it would be really beneficial for both DE and the players if they use what they have created and build up on that so its not "wasted production time" (exaggeration) for this "one big reveal" and after that, it slowly loses its purpose, starts to dust and gets forgotten just to move on to the next thing. Most suggestions in this topic will take less ressources to implement in the game than creating a whole new OpenWorld for example, will hopefully achieve that the already created OpenWorlds will stay relevant for most of the players at all times while many of the systems can be also reused in a possible future OpenWorld.

 

Due to several reasons, they feel disconnected from the regular game (unique ressources, unique missions unique rewards). Its a good thing that they come up with new ideas and do not simply copy+paste the regular stuff into a bigger tileset, but this leads to some problems. Mainly, once you are done with the unique activities, you have no reason to go back there (Point 1).

 

Additionally, a important reason why PoE got left behind is the boredom that comes with it after playing it some time due to its high repetitive nature (always the same exact bountys and tasks for over a year, only 2 Events while Ghouls are basically 2 weeks on the Plains and then gone for 2 weeks ^^). Its needs variation (Point 2).

 

Sometimes, those worlds feel a bit empty (PoE mostly, Fortuna and the Orb Vallis are much more interesting and the Devs have done a good job imo!) and they lack in terms of OpenWorld activities and feeling. It doesnt need to be an OpenWorld like in titles like FarCry, Gta or Assasins Creed for example, afterall those are completly different games where the OpenWorld is the main feature, while in Warframe those OpenWorlds are just a small portion of the whole game. Still, some really small additions could make those places feel much more alive. Also, what we got now with PoE and Fortuna offers a great framework for new, large scale missions which still rely on the core mechanics of Warframe. (Point 3)

 

If they manage to implement those things, the OpenWorlds can become an integral part of the Warframe Universe, not "just" a nice bonus on top of it.

 

 

 

Point 1: include regular activities, connect the OpenWorlds more to the "normal" game

Zitat

 

- include Fissure Missions in the Open Worlds (with all the gamemodes we have right now)

--- if you want to play non endless fissures like extermination/capture, it would be great if you could start them on a special NPC in the Plains/Orb Vallis just like we do start new bountys there. That way, you dont have to extract each time you finished a mission. NPC is located at entrance or at the captureable "outposts" and the missions are time limited as always

- include Alert Missions in the Open Worlds, even Arbitrations could be possible

- include endless-game modes like Survival/Interception/Defense in the OpenWorlds with the standard rewards you get elsewhere in the rotations

 

 

Point 2:  add more variation to whats happening there, offer more reasons for players to revisit those places:

Zitat

- switch the bounty-tasks on a regular basis including all gamemodes from the basegame

 

- some stuff that usually takes place in the normal game could be happening here as a Event

--- certain grineer bosses appear on the plains as a Event

--- certain Corpus bosses appear on Fortuna as a Event

- where is the flying Eidolon they once showed? It could either be:

--- an Eidolon thats there at Daytime to mix things up

--- could come as an Event like Plague Star

- add all kinds of random Events (serious or silly) like:

- Dargyn Invasion (all enemies are Dargyns)

- Pest (hundreds of wild animals that have become stronger roaming the plains

- Flood (drastically changing the world into a place with lots of tiny islands), task might be to repair some pumps or build dams or whatever

 

 

Point 3: adding "real" open world activities and large scale Missions

Zitat

I'm gonna focus on Fortuna in this one, but i might add ideas for PoE later aswell

 

considering the "outposts" on Fortuna you can capture:

Right now you can capture them to start certain Bountys from there, which is not a bad idea.

I dont know yet if they plan to add something to it, but if this is all, i think it needs something more.

There are 2 ways of adding to it imo.

 

1st possibility: Make it persistent

- if you capture a point, it stays captured forever, even if you chose to extract

- you can start the regular 5 Bountys from there aswell so you dont have to go back to the central each time to start over

- this would be some sort of incentive to capture them

- there also should be ammo/health/energy supplies it those outposts then so you might chose to go there real quick if you are close and in need

- In public matches, the host determines wether they are captured or not

- if you are not the host but are in the lobby when it gets captured, it counts as captured for you aswell

- although this maps are called OpenWorlds and advertised as such, i agree with peter that they dont feel much like it. So on those Outposts, different NPC's (with little backstorys) could appear that offer little Missions.

--- The rewards would be things you usually get from something else, for example rare fish. So if you dont like fishing, you could do a task for one of those NPS to get like 5 of the rare fish for example. Or completly the other way around, the NPC wants you to fish and gives you something else for it.

--- Those NPC's and their tasks are constantly changing

--- If you select a task, it could be either that you have to finish it in one session, or it could be tasks like certain riven challenges or the Simaris scanning that you simply accept and then you keep it until its finished. One task for something like that could be "Find a Toroid in a cave"

 

- possibly fun addition (but also a bit more complicated): Personal Alerts: When you have captured all or some outposts, the player can recieve alerts that are only active for him.

--- the Corpus attack an Outpost to get it under their control again

--- the player has a certain timeframe to defeat that attack and keep the outpost under his control (and gets a reward for it like in any other alert)

--- if he ignores the attack, he will lose control over the outpost again

 

2nd possibility: Make it the start of "something big"

- they are not persistent, so the system stays like it is now

- but capturing those outposts is the condition to start other, more difficult and longer missions

- so all players have to capture all those outposts first

- after that, multiple things could happen:

 

--- it triggers a big boss or multiple bosses you have to fight, like Eidolons for example

--- it triggers massive attacks of the Corpus, and you have to defend those Outposts. So you might get a message like "it seems the Corpus try to get back the Orokin Dig Site, they might arrive in 1 minute", and then you have to go there and defend it. Corpus might send those big spiders along a big army 

--- unique events on the different outposts: On the Orokin Dig Site for example, the portal might open and different enemies might come out of it, we have to push them back and close the portal again

--- other "big missions like "massive extermination": now that we managed to get a few Outposts, we might try to get rid of all Corpus on the plains. We have to take down all the spiders in Orb Vallis alongside most of the enemies. We could be also send to exterminate the huge corpus facilities where those Toroids are farmable right now (no respawning enemies, but hundreds of high lvl enemies are there already waiting for us)

 

Zitat

Had an idea for a new mission type, called time attack - extermination

 

General idea:

  • its a mission you can pick up just like you can start K-Drive races in Orb Vallis
  • you have to kill a certain number of enemies as fast as possible (3 versions: short=100 enemies ; moderate=250 enemies ; long=500 enemies)
  • short missions might take place only in one spot like a big cave while longer missions make you travel to different locations
  • those locations are marked with a yellow zone so you have a basic idea on where to find the enemies
  • You can finish the mission in 3 different ratings: gold-silver-bronze (gold is really fast, bronze is really slow)
  • you can play them solo or in a group, the number of players determines how fast you have to be to get a certain rating
  • your rating determines the possible rewards
  • the missions will show leaderbords just like K-Drive races do

 

Gameplay:

  • the player picks the mission he wants to play in the OpenWorlds (both OV and PoE)
  • the enemies spawn and all locations where enemies will spawn will be marked
  • You have to kill with primary/secondary weapons, Warframe-abilities might be deactivated
  • Headshots might give you a bonus on your final time
  • killing while parcouring (wall latching, aim gliding etc) also might give you a bonus
  • the spawn-locations of the enemies in each mission are always the same, so you can try to learn patterns and the fastest routes
  • enemy lvl should be moderate, so around lvl 50 for example
  • there might be special missions with weapon-modifiers like in Sorties (Bow only, Sniper only, etc)

 

Rewards:

  • you always get standing (so if you are sick of doing bounties/conservation, this is an alternative way to farm standing)
  • on top, you get 1 reward from ABC-rotations, while the rotations are matching your rating, so A=slow ; C=fast)
  • those rewards could be the usual stuff we get from the other (Heist-)Bounties
  • a place on the leaderboard if you perform great and care about that

 

Possible Variations:

  • Archwing only (you have to kill from your Archwing)
  • K-Drive only (yes, this would mean we shall be allowed to use guns on our K-Drives^^ - but i think this would be really fun!)
  • only low-level enemies (might be fun if weapons doesnt matter at all and your movement and spotting abilities determine the result alone)
  • only high-level enemies (the opposite, enemies are a real threat and you have to be careful)
  • all kinds of weapon-restrictions on certain missions like Sniper-only, launcher-only etc
  • no revives in mission with strong enemies for example

 

Conclusion:

  • the gamemode should provide some quick fun
  • it both serves the purpose of giving you another option to just grind for stuff but also a mission you can try to master
  • this gamemode focusses alot on mobility and movement - one of the best and most unique features of warframe
  • it might be interesting for both solo and party-players
  • and it might also provide fitting missions for all kinds of players (new players, casuals, vets), because you can place many different versions in the OpenWorlds
  • it might feel a bit like a "shooting range", a mission that will help you get better at using your guns

 

Point 4: collection of mission ideas for NPC's, Events, Bountys, Bosses

Zitat

Hijack a corpus/grineer ship:

 

- both OpenWorlds have the flying ships, and we have to Hijack them and bring them to extraction in 2 stages

1st stage:

- Eliminate all targets that are on the Dropship - try not to damage the ship itself! If you damage it, the mission will be harder afterwards

2nd stage:

- Get on the ship just like in a regular Hijack-mission and power it with shields to make it move towards extraction

- while doing so, both flying units and ground units are trying to destroy it to prevent it from being extracted, so you might have to fight on 2 fronts

- possible Bonus: No dmg on health taken

 

Rescue a target:

- it works like a regular rescue, but with a few twists

- the target is in a Prison cell either in caves (in fortuna we got caves will little "puzzles" like the one where the water is under electricity) or in one of the huge facilities

- the twist is: The console that needs to be hacked is not near the prisoner, but somewhere else, so the team has to split up

- both the prisoner and the console is heavily defended by enemies

- when the one team is ready to guard the prisoner, the other team has to hack the console (if they do it too early, the prisoner might get killed by the enemies)

 

after that, there are 2 possible ways for the mission to continue:

a) both teams can meet and guard the prisoner together just like in a regular rescue mission

b) the prisoner has some sort of electronic chain attached to him, so the "hacking team" has to continue to defend the console or the chain gets activated again

if they fail to defend it, the prisoner cant move until the console is hacked again

 

Assault - plant a bomb:

- this mission will work like the Assault mission on the kuva fortress

1st stage:

- we have to pick up a bomb and bring it to one of the huge facilities/bridges/caves

- their might be some bombcarrier-mechanic involved just like in the "Law of Retribution"-Raid

 

2nd stage:

- plant the bomb and defend it

- the location where the bomb has to be planted can make this mission a lot more interesting, so for example: We got really tall buildings in Orb Vallis, and the bomb gets planted somewhere halfway up some of these huge structures or completly on top. This means that some players might actually need to be fighting in Archwings to properly defend the bomb because enemys are also flying up there (Dargyns, enemies on dropships, typical Archwing-mission enemies)

 

possible twist:

- we have to plant 2  bombs at the same time and defend them at the same, so the players have to split up a little again and defend different spots

- or: only one bomb, but it needs to get armed via a console that is located somewhere else. the result is the same, the team has to split up, 2 players defend and 2 players search the console and fight there to be able to hack it and arm the bomb.

 

Defend an Outpost (infested salvage and/or Railjack type elements involved:

- when you capture one of the outposts, this could lead to a certain bounty type that basically is a defense mission, but again, with twists

- after starting the new bounty, the Corpus want to get the Outpost back, so you have to defend one "high priority defense target" and several "low priority targets"

a) the "high priority target" is a target just like in any other defense mission with standard HP and shields

b) the "low priority targets" are not always active, but the enemies can set certain objects on fire

if that happens, you either have to extinguish them like seen in the Railjack trailer

or you have to bring a ressource like the Antiserum-charges  known from the infested salvage gamemode to those hot-spots to isolate them and prevent further damage

that means enemies will drop this ressource, and you have to keep the "isolation" active for a small amount of time (like keeping the bubble in infested salvage)

This would be a great bonus reward for a defense mission: "no low priority target got destroyed"

 

Point 5: Possible Problems and possible solutions for those

I think its obvious that some mechanics need some finetuning to work in those areas aswell, but i think thats fairly doable.

Afterall, creating those OpenWorlds was the hard part, including already existing game mechanics and tweaking them will be more easy.

Zitat

"hard to find reactant in those huge places in fissure missions"

- limit the area you have to do the mission in (this area might be "moving around" the OpenWorld or switch its location after on roation)

- if area is not limited, reactants could become a "player specific" ressource like fishes, so each player in a party gets his own reactants (drop chance might be raised a little)

 

PS: I would be curious what ideas you have for possible Events, Missions and so on, i will include them in this post if you want that.

PPS: Just imagine an endless survival (fissure) mission on the Plains or Fortuna with scaling enemies, an endless Defense Missions that switches its location every 20 waves (not as annoying as in Uranus^^) or a really varied Interception where all the towers slowly move over the whole map, sometimes maybe with even more then 4 towers, sometimes with less. That would be really interesting and spice things up while still being connected to the base game.

 

Edited by DreisterDino
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They aren't open worlds. They are better thought of as giant tiles.

You want PoE/Fortuna to not be "wasted" development, but then you want everything else in the game to happen there and then all the other tiles become "wasted" development. Why would they be revamping the Jupiter tileset if they should just shove everything into Fortuna?

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vor 24 Minuten schrieb peterc3:

They aren't open worlds. They are better thought of as giant tiles.

You want PoE/Fortuna to not be "wasted" development, but then you want everything else in the game to happen there and then all the other tiles become "wasted" development. Why would they be revamping the Jupiter tileset if they should just shove everything into Fortuna?

I agree, but they are called and advertised as OpenWorlds.

And there are many people that dislike those giant Tiles for various reasons, cant play it because of bad computer and so on, so i think enough players would play the "normal" content aswell. As much as i like the idea of running those Endless Missions in the OpenWorlds for example, i wouldnt want to do it all the time. Its just a matter of taste. And its not like PoE and Fortuna cover all tastes. I would definetly play both. And i would have a choice.

What is your suggestion then?

Edited by DreisterDino

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2 minutes ago, DreisterDino said:

they are called and advertised as OpenWorlds.

They aren't.

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3 minutes ago, peterc3 said:

They aren't.

On 2018-10-19 at 12:15 PM, [DE]Helen said:

Help the Solaris rise up and fight for freedom when Fortuna, our next open world expansion, comes to PC this week! Read on and check out the video below to learn more!

 

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I don't think adding more events solve the problem (Not saying I don't think it's a good idea), it just dilutes it; it's still more of a matter of time scenario without proper incentive. 

After 1000+ Eidolons (or after getting all of the arcanes, focus maxed, etc) the incentive to run them dissipates; somehow, someway, DE need to give us an incentive system that lets us work toward something that doesn't rely on them adding in new things. I.e: Gilding weapons into syndicate versions.

Edited by Synpai
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1 hour ago, peterc3 said:

Why would they be revamping the Jupiter tileset if they should just shove everything into Fortuna?

Hold the phone, Jethro. This is integration. In the list of fissure missions you could run a plains bounty. There could be an invasion mission on the plains. This is just increasing the variation in locations for existing content, not restricting the locale for farming.

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vor 2 Minuten schrieb Synpai:

I don't think adding more events solve the problem (Not saying I don't think it's a good idea), it just dilutes it; it's still more of a matter of time scenario without proper incentive. 

After 1000+ Eidolons (or after getting all of the arcanes, focus maxed, etc) the incentive to run them dissipates; somehow, someway, DE need to give us an incentive system that lets us work toward something that doesn't rely on them adding in new things. I.e: Gilding weapons into syndicate versions.

I think its hard to find a real "long term goal".

Still people run the same Event for years (fomorian, razorback) if there is a catalyst and 200k credits 😉

So if they simply add these rewards to events like these:

Zitat

 

- Dargyn Invasion (all enemies are Dargyns)

- Pest (hundreds of wild animals that have become stronger roaming the plains

- Flood (drastically changing the world into a place with lots of tiny islands), task might be to repair some pumps or build dams or whatever

 

it would be simply a fun addition you would play and enjoy for a short period of time.

Nothing more, but better then spawning ghouls every 2 weeks for sure.

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7 minutes ago, Synpai said:

Gilding weapons into syndicate versions.

Guilding any weapon at that point. I want to be able to put exodias on any melee. They are an insane investment for 9 out of the hundreds of melee weapons we have.

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1 hour ago, DreisterDino said:

Still people run the same Event for years (fomorian, razorback) if there is a catalyst and 200k credits 😉

So if they simply add these rewards to events like these:

"People still run them" 

A bit generic, I can assure you that I, personally, don't do so out of need or enjoyment. Typically it's to assist others who haven't and at most it's once and then not at all, but I can't speak on why others do. 

Older players have gotten almost 100 catalysts and reactors from devstreams alone. Not to mention invasions, old void, etc. Before even factoring in trades. And 200k credits...we can't even get rid of the millions of credits we have. I assure you, credits haven't enticed me in a long while.

 

1 hour ago, Lewtenant said:

Guilding any weapon at that point. I want to be able to put exodias on any melee. They are an insane investment for 9 out of the hundreds of melee weapons we have.

Eh to the exodias part. I think it's fine for zaws to keep them since prime weapons are coming with special effects (just a necessary trade off to avoid completely outclassing one another in every instance instead of just most). But gilding (any and all Weapons in general) into syndicate form is precisely what I mean.

 

Edited by Synpai
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vor einer Stunde schrieb Synpai:

I don't think adding more events solve the problem (Not saying I don't think it's a good idea), it just dilutes it; it's still more of a matter of time scenario without proper incentive. 

After 1000+ Eidolons (or after getting all of the arcanes, focus maxed, etc) the incentive to run them dissipates; somehow, someway, DE need to give us an incentive system that lets us work toward something that doesn't rely on them adding in new things. I.e: Gilding weapons into syndicate versions.

Sry for doublequoting, but i have something to add because of the incentive thing^^

Vets might not run it for credits or catalyst, but many players might. Anyway, thats why i wanted:

- fissure missions

- "normal" endless gamemodes with "normal" rewards in the OpenWorlds

 

Because those are missions basically everyone runs from time to time, and if you could do those there you might go there more often.

You might not run PoE to farm ressources, but most Vets and especially people that are building Dojos are always in need of Polymer Bundles and Oxium for example which you can get from Fortuna since its Venus and Corpus. So you might chose to go farm there aswell instead of in a regular mission from the starchart.

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1 minute ago, DreisterDino said:

Sry for doublequoting, but i have something to add because of the incentive thing^^

Vets might not run it for credits or catalyst, but many players might. Anyway, thats why i wanted:

- fissure missions

- "normal" endless gamemodes with "normal" rewards in the OpenWorlds

 

Because those are missions basically everyone runs from time to time, and if you could do those there you might go there more often.

You might not run PoE to farm ressources, but most Vets and especially people that are building Dojos are always in need of Polymer Bundles and Oxium for example which you can get from Fortuna since its Venus and Corpus. So you might chose to go farm there aswell instead of in a regular mission from the starchart.

I can't be sure about that considering the Hema fiasco was intended to remove stockpiled resources. You're right fissure missions are something that people tend to do regularly, but Baro seldom brings things for vets. Meaning for some, ducats is another stockpiled resource, not for everyone, but ya know just another populace to please. 

Eh, it's hard enough to see reactant in normal missions, wouldn't want that in an open world environment. Plus changing the tileset doesn't change survial

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vor 24 Minuten schrieb Synpai:

I can't be sure about that considering the Hema fiasco was intended to remove stockpiled resources. You're right fissure missions are something that people tend to do regularly, but Baro seldom brings things for vets. Meaning for some, ducats is another stockpiled resource, not for everyone, but ya know just another populace to please.

Nonetheless, ressources and what player got how much of them isnt really important for this discussion.

If you a player got more then enough of everything, the most important factor will become fun anyway.

And thats what my suggestion is about primarly, increasing the fun via variation of mission types and the ability to chose in which environment you want to do something.

And of course, giving PoE and Fortuna a future after the farming, via connecting it with the rest of the game so it feels less seperate.

 

Zitat

"Changing the tileset doesnt change survival".

 

In general, yes you are right, survival remains survival, and i dont wanna change it.

Still, adding more places where you can play survival adds variation. I think you would agree that a survival on Eris plays different then on Mars for example.

And, to quote myself, it depends on what the Devs do with it. You can always add a little twist or whatever to make it feel slightly different while still being the same.

Like the DefensePod that moves through the Environment, or stuff like ArbitrationDrones (Just an example!!! Nobody has to freak out now because i said Drones 😄)

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9 minutes ago, DreisterDino said:

Nonetheless, ressources and what player got how much of them isnt really important for this discussion.

If you a player got more then enough of everything, the most important factor will become fun anyway.

And thats what my suggestion is about primarly, increasing the fun via variation of mission types and the ability to chose in which environment you want to do something.

And of course, giving PoE and Fortuna a future after the farming, via connecting it with the rest of the game so it feels less seperate.

It is very important. For example, Sanctuary Onslaught is incredibly "fun" but it falls short when players lack incentive to endure the waves. The rewards are of equal importance to the mission.

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vor 33 Minuten schrieb Synpai:

It is very important. For example, Sanctuary Onslaught is incredibly "fun" but it falls short when players lack incentive to endure the waves. The rewards are of equal importance to the mission.

Depends on the question.

 

Because this would be a change for players that still play fissures for example.

So for them the question "What are the rewards in the fissure mission in PoE?" Doesnt exist, is selfexplanatory what the rewards are, the same as anywhere else.

This topic is not about "Will A Vet that played for 5 years and has absolutly everything will play again with these changes".

 

I mean, how is "a person that doesnt need anything anymore in the game will not play it" an argument against these implementations?

To go with your ESO-example: yes, a player that doesnt play ESO anymore because he doesnt need anything anymore will not play ESO again suddenly just because he can do it somewhere else. But that is not the goal of my suggestions. Its about the player that still plays ESO, and that player might like some variation.

(ESO might be a bad example for this because it takes place in all tiles already, but thats why i was talking about fissures, alerts, and all other types of missions)

 

Edited by DreisterDino

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vor 3 Stunden schrieb Lewtenant:

Hold the phone, Jethro. This is integration. In the list of fissure missions you could run a plains bounty. There could be an invasion mission on the plains. This is just increasing the variation in locations for existing content, not restricting the locale for farming.

Indeed. We only got 2 OpenWorlds so far, thats 2 planets. Jupiter is not Earth neither Venus. You go there for different stuff.

So people still have to go to all kinds of missions to get ressources that are not available on those 2 planets.

 

And if we look at the list with all fissure missions, i dont want that all of a sudden all fissures are PoE/Fortuna only.

Spoiler

 

Since we only got 2 OpenWorlds, out of 8 Fissures maybe 1 would be an OpenWorld fissure most of the time. (Would be nice to have 1 on each planet active always imo though)

On top, if the Open World Fissures would be Axi, but you wanna open Lith, ´you do the normal mission.

Or you have two Axi missions, one Capture in normal tileset and one survival in an OpenWorld...

there are always players who prefer the Caputure and others who prefer the Survival.

Both missiontypes and tilesets will still be played, but there is more variation.

 

 

Another example: Neo-Interception - most of the time its this one tileset on Uranus. Some might always prefer that tileset, others would be happy to go somewhere else from time to time.

Thats what its all about. Choice and Variation. If DE doesnt make it so that everything that happens in the game is only PoE/Fortuna, everything will be played just as much.

Edited by DreisterDino

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6 hours ago, peterc3 said:

They aren't.

peter, stop making a sorry fool out of yourself. I loved how you conveniently ignored the comment in which I tagged you. You're wrong, you're a dog, pandering to its master. I suggest you grow some dignity and start giving real feedback, not simply being a "yes-man".

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30 minutes ago, (PS4)LoisGordils said:

peter, stop making a sorry fool out of yourself. I loved how you conveniently ignored the comment in which I tagged you. You're wrong, you're a dog, pandering to its master. I suggest you grow some dignity and start giving real feedback, not simply being a "yes-man".

Ignored the comment in a locked thread?

This isn't an open world game. PoE and Fortuna are, essentially, very big tiles. Moreso PoE, with Fortuna going beyond that simple idea. The "Landscapes" will add on to the game, not replace it.

Saying an orange can't be used as a substitute in an apple pie doesn't make me a shill for Big Pie. It's stating a fundamental issue with someone's view, something that is irreconcilable with reality.

The OpEn WoRlDs are going to be useful for different things than the standard tilesets. If they weren't going to go back to them they wouldn't be doing the new tileset for Jupiter.

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i want a open world for at lest jupiter, uranus eris, ceres, mars, europa each of the more unque tile sets basicly.

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7 hours ago, DreisterDino said:

Depends on the question.

 

Because this would be a change for players that still play fissures for example.

So for them the question "What are the rewards in the fissure mission in PoE?" Doesnt exist, is selfexplanatory what the rewards are, the same as anywhere else.

This topic is not about "Will A Vet that played for 5 years and has absolutly everything will play again with these changes".

 

I mean, how is "a person that doesnt need anything anymore in the game will not play it" an argument against these implementations?

To go with your ESO-example: yes, a player that doesnt play ESO anymore because he doesnt need anything anymore will not play ESO again suddenly just because he can do it somewhere else. But that is not the goal of my suggestions. Its about the player that still plays ESO, and that player might like some variation.

(ESO might be a bad example for this because it takes place in all tiles already, but thats why i was talking about fissures, alerts, and all other types of missions)

 

I think that's only the first part of your argument. The second part is the longevity of said content via events, to which I was responding to. I mean there are a lot of points in this post. What you're saying here, tis true, but I don't think it covers everything in the post.

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vor 8 Stunden schrieb Synpai:

I think that's only the first part of your argument. The second part is the longevity of said content via events, to which I was responding to. I mean there are a lot of points in this post. What you're saying here, tis true, but I don't think it covers everything in the post.

You dont think Events add to the longevity of the OpenWorlds?

 

I can just talk about me here, but for me those Events would be "a reason to go back to those places once in a while because there is something new to see, even if its something silly".

Ghouls? I am annoyed by their steady appearence and would love to have a spam-folder to which those notifications go

Plague Star? The 2nd time i played exactly 1 round although i needed forma. I am not a fan of copy-paste-content, and any content offers more longevity to the game as this imo.

I mean they could have kept the bossfight but change the stages that come before it a little bit for example...just a little variation.

Not expecting them to reinvent the wheel each time, but if they want me to come back and play they wont make me do it that way..

 

Although the fight in the recent Relay-building Event was nothing special really, i enjoyed it.

It was a different place, it felt different, and i simply thought "well that was a nice experience"

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45 minutes ago, DreisterDino said:

You dont think Events add to the longevity of the OpenWorlds?

Retrace the conversation a bit:

 

19 hours ago, Synpai said:

I don't think adding more events solve the problem (Not saying I don't think it's a good idea), it just dilutes it; it's still more of a matter of time scenario without proper incentive. 

After 1000+ Eidolons (or after getting all of the arcanes, focus maxed, etc) the incentive to run them dissipates; somehow, someway, DE need to give us an incentive system that lets us work toward something that doesn't rely on them adding in new things. I.e: Gilding weapons into syndicate versions.

They do add longevity, but it's a question of to what extent not just for vets, but for players in general. Like even with all those events it's safe to say that after a year of them constantly being there, they get old. You said yourself that Ghouls have lost the thrill and they haven't even been around at all times. What you've suggested is not a bad Idea, it will ensure things "last longer," but no clue as to how long because it'd add another system that would need additions in order to stay relevant. It's just that the incentive aspect of it that also needs to be taken into consideration.

Adding catalyst and reactors ensures that some will at least play it for those rewards but not necessarily after they've gotten those rewards.

 

45 minutes ago, DreisterDino said:

It was a different place, it felt different, and i simply thought "well that was a nice experience"

This is just how new things are, it isn't what makes them last necessarily.

 

Again, variation is a good idea. But if you're saying fissure on fortuna and it's a capture....that could very well be 3000+ meters to the target and then hunting to figure out which enemies are corrupted, and then hoping (if pubs) your teammates don't run off collect the fissure stuff leave squad and extract solo. Exterminate where enemies are suddenly 1000 m apart from one another sending you back and forth and back and forth.

They would kind of have to reinvent the wheel for some game modes (or use the open world alternative). Where survival is the territory control bounty

Edited by Synpai

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