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Kitgun Arcanes


General_Durandal
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4 hours ago, [DE]Megan said:
  • Pax Bolt: Headshots increase Power Efficiency and Power Strength for a limited time. 
  • Pax Charge: Kitgun Magazine is replaced by bolts fueled by a recharging battery. 
  • Pax Soar: Reduces Movement Speed while Aim Gliding. 
  • Pax Seeker:  Headshots give a chance for projectiles to burst from the target and seek nearby enemies. 

~

Non of these sound useful.
That recharger is probably going to recharged slowly for balance reasons.

Instead of Arcanes, should have made Iron Sights/Scopes.
Each Scope would have a different zoom style, and zoom bonus, 
while every Iron sight would have a "while aiming" bonus.
Like one has extra accuracy while aiming.
One has a chance at more damage.
One has a chance at better crits on a head-shot.
ect

Be creative.

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30 minutes ago, (PS4)Schobii564 said:

They are creative, unlike your scope idea that sounds like every primary acolyte mod we have

Have you tried any of them yet before calling them not useful?

I mean actual scopes, like with scoped weapons. (not like argon scope)
Vulkar has 3 zooms, and each zoom has increased Damage to every headshot.
x3 at zoom 1, x5 at zoom 2, and x8 at zoom 3.

Edited by General_Durandal
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9 hours ago, General_Durandal said:

Non of these sound useful.

Wait, what? This one sounds amazing:

" Pax Seeker:  Headshots give a chance for projectiles to burst from the target and seek nearby enemies. "

...assuming that the projectiles actually do damage, unlike that zaw arcane which sets off a tiny little firecracker whenever you got a status proc. What a waste of money that was...

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I like them. I would love for them to add more of them, in fact. People have long asked for stance/attachment type mechanic for gun weapons, and this is a good start (though I'd still love to see eximus style slot for primary/secondary weapons.)

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Honestly, all of those suggestions sound incredibly boring.  Maybe more practical, but boring as heck.

I'll take a swath of interesting but not amazing choices over a bunch of technically-better "+stat -stat" ones that already kind of exist in the form of the rest of the Kitgun's parts.  I feel encouraged to collect them all just so that I can try them all and swap them around every now and then, instead of picking the "best" one and ignoring the rest.

Edited by Vox_Preliator
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On 2018-11-09 at 9:42 AM, General_Durandal said:

I mean actual scopes, like with scoped weapons. (not like argon scope)
Vulkar has 3 zooms, and each zoom has increased Damage to every headshot.
x3 at zoom 1, x5 at zoom 2, and x8 at zoom 3.

This isn't exactly creative though..
It is based on an already existing feature, a feature that works on sniper rifles aka slower, single-shot guns. This is also combined with their Shot Combo.

We also now that kitguns have automatic variants, which would would just be broken with, what is basically 'right-click-to-deal-insane-headshot'
 

 

15 hours ago, Vox_Preliator said:

I'll take a swath of interesting but not amazing choices over a bunch of technically-better "+stat -stat" ones

This is something I wholeheartedly agree with

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Imo, the Kitgun Arcanes should've added Altfire effects, with seperate "ammo" (which charges up on its own, or uses Sniper ammo, or w/e really). Stuff like;

* A frontal Riot Shiled (a la Volt)
* Plasma Rockets / Grenades
* Electric Bolas / Webs
* Azima-like plasma turrets
* Boosterbutton for your firerate / magsize / reloadspeed
* Booster to refill your main ammo (making it kinda similar to Pax Charge)

I posted this in DC, but to no avail.

Edited by Azamagon
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