CuteFoxyFox Posted November 9, 2018 Share Posted November 9, 2018 Tried em... they are super fun! Well made! But would like to see some further development for them. Here what do I think so far: - Second jumps could give us something, some air time something to keep us in air. It is weird to have second jump that just makes you spin. I know it is for tricks but would give it to give us some air time? - I find it hard to Hold Grind button and Jump button for bigger jump. Can we make grind Toggle? This would help a lot. At least give it as I option in controls like Sprint toggle or hold ^_^ - I feel like we get a bit too much air control? K-drives turns really really fast. Can we make it less sensitive? Maybe it is just me. But saying what I have on my mind. Link to comment Share on other sites More sharing options...
sixmille Posted November 9, 2018 Share Posted November 9, 2018 They're fine and fun but not really usable in a team/bounty scenario as Archwings are significantly faster. I thought archwings were supposed to be at a disadvantage on Venus. I tried mine and I saw none. Link to comment Share on other sites More sharing options...
kingvaldemir Posted November 9, 2018 Share Posted November 9, 2018 8 hours ago, sixmille said: I thought archwings were supposed to be at a disadvantage on Venus I'm thinking the same thing. I see no disadvantage and I can fly just fine. Was that idea scrapped or am I missing something? Link to comment Share on other sites More sharing options...
Mewvg2 Posted November 10, 2018 Share Posted November 10, 2018 20 hours ago, kingvaldemir said: I'm thinking the same thing. I see no disadvantage and I can fly just fine. Was that idea scrapped or am I missing something? Hopefully. The idea of having players trying to use relatively slow K-Drives to get around the Fortuna open world is aggravating to even think about. Link to comment Share on other sites More sharing options...
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