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Confused on how the riven changes work


RA1313ITS
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13 minutes ago, RA1313ITS said:

I don't understand what notes like "Supra 1.14->1.0" mean.  How does that translate to the riven 1/5 disposition dots in game

The game code stores and uses an numeric value for disposition that ranges from 0.5 to 1.5 (or is it 1.6?).  All the dots in the UI are is a graphical representation of that range.  So 1 dot would be like 0.5 to 0.7 and 2 dots would be 0.7 to 0.9 and so on.

That means if the disposition of a weapon changes from 0.5 to 0.55 (the soma) we don't actually see a change in the UI because both the old and the new value is showed by 1 dot.

Edited by (PS4)Agent_CHAR
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So, assuming I'm understanding this correctly, a riven rolls and it has a range of possible values on each of the stats it rolls up.

Say (and this is just for an example, and isn't right) +damage has a range of +8% to +12% per rank of the riven, and for the sake of the argument it rolls +10% per rank.

Then, it's adjusted by disposition.  So, if it's a 5 star riven with a 1.5 disposition, that +10% per rank becomes +15% per rank.  If it's a 1 star with a .5 disposition, it becomes +5% per rank.  A 3 star that's the highest dispostion for 3 star and has 1 disposition, stay +10% per rank.

That an accurate explanation?

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