RA1313ITS Posted November 9, 2018 Share Posted November 9, 2018 I don't understand what notes like "Supra 1.14->1.0" mean. How does that translate to the riven 1/5 disposition dots in game? Link to comment Share on other sites More sharing options...
(PSN)Agent_CHAR Posted November 9, 2018 Share Posted November 9, 2018 (edited) 13 minutes ago, RA1313ITS said: I don't understand what notes like "Supra 1.14->1.0" mean. How does that translate to the riven 1/5 disposition dots in game The game code stores and uses an numeric value for disposition that ranges from 0.5 to 1.5 (or is it 1.6?). All the dots in the UI are is a graphical representation of that range. So 1 dot would be like 0.5 to 0.7 and 2 dots would be 0.7 to 0.9 and so on. That means if the disposition of a weapon changes from 0.5 to 0.55 (the soma) we don't actually see a change in the UI because both the old and the new value is showed by 1 dot. Edited November 9, 2018 by (PS4)Agent_CHAR Link to comment Share on other sites More sharing options...
(XBOX)Kuljack Posted November 9, 2018 Share Posted November 9, 2018 It's the multiplier to the percentages for each stat. So the ranges are the following for each dot in the disposition graphic. 1 (.5 - .7) 2 (.71 - .9) 3 (.91 - 1) 4 (1.1 - 1.3) 5 (1.31 - 1.5) Link to comment Share on other sites More sharing options...
Phatose Posted November 9, 2018 Share Posted November 9, 2018 So, assuming I'm understanding this correctly, a riven rolls and it has a range of possible values on each of the stats it rolls up. Say (and this is just for an example, and isn't right) +damage has a range of +8% to +12% per rank of the riven, and for the sake of the argument it rolls +10% per rank. Then, it's adjusted by disposition. So, if it's a 5 star riven with a 1.5 disposition, that +10% per rank becomes +15% per rank. If it's a 1 star with a .5 disposition, it becomes +5% per rank. A 3 star that's the highest dispostion for 3 star and has 1 disposition, stay +10% per rank. That an accurate explanation? Link to comment Share on other sites More sharing options...
(PSN)Agent_CHAR Posted November 9, 2018 Share Posted November 9, 2018 2 hours ago, Phatose said: That an accurate explanation? That is the idea yes. I tend to ignore the maths involved personally and just use https://semlar.com/rivencalc You also have to factor in the variances of 2 vs 3 positive stats and 0 vs 1 negative stats as both of those influence the range in addition to the disposition. Link to comment Share on other sites More sharing options...
(PSN)doom-monger Posted November 9, 2018 Share Posted November 9, 2018 idk but my supra riven had 220% dmg before the riven dispo nuke now it has 180 % dmg. that's a very significant reduction Rivens are a cool idea but of course with a stupid catch. you can't keep them forever because de can nerf them as they please. Link to comment Share on other sites More sharing options...
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