Firesomar_ Posted November 9, 2018 Share Posted November 9, 2018 I really like the Bloodshed sigil. I think the idea is great. However I do wanna see one change regarding it, because the effect does not show up as often as I would like. It seems to be based on how much damage I took. For some frames, this is a problem. Inaros does not take much damage, therefore the effect barely shows up or sometimes not at all. The effect seems to go away when I heal as well. I would like it to be based on how many hits I took, or if I kill in melee range, not how much damage I took. the full effect is gated by health which I am not very fond of. It works on squishy frames obviously if they lose a lot of hp. Please DE, make the effect scale on number of hits, not number of health damage. Link to comment Share on other sites More sharing options...
LazyBunnyKiera Posted November 9, 2018 Share Posted November 9, 2018 I agree with this. It should be a hit counter thing. This way an armored rhino could still have it, even with his tanky shield on. Link to comment Share on other sites More sharing options...
Mad127 Posted November 24, 2018 Share Posted November 24, 2018 It should not be a counter thing, it should be permanent - as all sigils are. Otherwise, what's the point of fashionframe? Link to comment Share on other sites More sharing options...
-Himari- Posted November 24, 2018 Share Posted November 24, 2018 Moved to a proper section. Link to comment Share on other sites More sharing options...
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