atejas Posted November 10, 2018 Share Posted November 10, 2018 On the other energy restoring abilities in the game (Thurible and Energy Vampire) the amount of energy regained is based on ability strength, but for Bloodletting, it's based on efficiency, which is inconsistent and doesn't work well with the rest of her kit. Please consider changing the energy restore percentage to scale with strength and the health consumed percentage to scale with efficiency. Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted November 10, 2018 Share Posted November 10, 2018 It might be a balancing choice that aims not to make Blind Rage a mandatory mod on Garuda. It also technically scales with Energy Capacity, as it's % of current max, which is nice. Link to comment Share on other sites More sharing options...
atejas Posted November 10, 2018 Author Share Posted November 10, 2018 1 hour ago, JuicyButthurt said: It also technically scales with Energy Capacity, as it's % of current max, which is nice. It is nice, but I don't feel that 20% of energy for 50% of health is really worth it and streamline isn't really a natural fit on her build. As it stands, to restore most of my energy I have to Blood Altar a target and stand next to it for several seconds recasting Bloodletting. Which imo is a bit too slow. Link to comment Share on other sites More sharing options...
IggySnow Posted November 10, 2018 Share Posted November 10, 2018 yeah I wish she had that nidus effect where negative efficacy was actually viable. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now