WarRelic Posted November 10, 2018 Share Posted November 10, 2018 (edited) I see people moaning about the Bloodshed sigil. If it's not already tied to idle animations, (I can't tell I don't own it yet) please make it so. Nice new line of cosmetics DE. Edited November 10, 2018 by WarRelic Link to comment Share on other sites More sharing options...
Drasiel Posted November 10, 2018 Share Posted November 10, 2018 what exactly do you mean by "tie it to idle animations" do you want the sigil to be an idle animation? do you want a new cosmetic slot added to animations? Link to comment Share on other sites More sharing options...
WarRelic Posted November 11, 2018 Author Share Posted November 11, 2018 (edited) 21 hours ago, Drasiel said: what exactly do you mean by "tie it to idle animations" do you want the sigil to be an idle animation? do you want a new cosmetic slot added to animations? I think if it triggered with the idle animations and then died back again it would make the most sense + what it already does. The point being it's only visible when the warframe has taken damage and it is a vanity item that can't be shown off outside of combat. Currently the Bloodshed sigil if coloured correctly could represent blood/water/oil/grime/mud/rust/antifreeze/poison. I can easily see elemental fire/lightning, dust/smoke/ash, as well in future sigils, something along the lines of toned down weapon elemental effects that flare in time with idle animations. A watery Hydroid when he shrugs his shoulders. A poisonous Saryn as she releases her pollen. A Blood drenched Nekros as his shadows idle animation goes off at the same time. A dusty Inaros etc... Other options could be to toggle it on or have it on a timer of its own. They would become extra visual cues for warframes taking damage. Edited November 11, 2018 by WarRelic Link to comment Share on other sites More sharing options...
Drasiel Posted November 11, 2018 Share Posted November 11, 2018 2 hours ago, WarRelic said: I think if it triggered with the idle animations and then died back again it would make the most sense + what it already does. The point being it's only visible when the warframe has taken damage and it is a vanity item that can't be shown off outside of combat. Currently the Bloodshed sigil if coloured correctly could represent blood/water/oil/grime/mud/rust/antifreeze/poison. I can easily see elemental fire/lightning, dust/smoke/ash, as well in future sigils, something along the lines of toned down weapon elemental effects that flare in time with idle animations. A watery Hydroid when he shrugs his shoulders. A poisonous Saryn as she releases her pollen. A Blood drenched Nekros as his shadows idle animation goes off at the same time. A dusty Inaros etc... Other options could be to toggle it on or have it on a timer of its own. They would become extra visual cues for warframes taking damage. for the social spaces that would be great. Thanks for explaining it more thouroughly Link to comment Share on other sites More sharing options...
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