Sithers Posted November 10, 2018 Share Posted November 10, 2018 When I see enemies in the distant they seem to dart along strangely. The best I can describe it is the enemies running in place while doing short teleports until they get closer and resume normal movement animations. I understand why they would do this to help performance but it just looks bad and is jarring to see a group of enemies do this when they get dropped off a ship right in front of me. This only happens after Fortuna dropped and seems to be affecting PoE as well.I can assure you it's not a case of laggy hosts either since my internet is 220 mbps and this happens even while solo. Link to comment Share on other sites More sharing options...
Dayshine Posted November 11, 2018 Share Posted November 11, 2018 I am seeing this same problem. It feels like an optimisation applying at way too close a distance. Given: Computer A: High spec, host Computer B: Mid spec, client Both computers on the same LAN A small defence map (e.g. corpus ship defence) Standing side-by-side looking at the walkways at the far end of the room Then: A has max framerate, and sees enemies warping along the walkway (update every 500ms or so) B has 30fps, and see the same enemies smoothly walking across the walkway Link to comment Share on other sites More sharing options...
DreisterDino Posted November 25, 2018 Share Posted November 25, 2018 Think this needs a push, this microstuttering is really annoying. Also have this in Soloplay and in groups. Pretty much all clanmates i talked to also notice this. Link to comment Share on other sites More sharing options...
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