Jump to content
General Bug Report Guidelines - Please Read ×

Jittery Distant Enemy Movement


Sithers
 Share

Recommended Posts

When I see enemies in the distant they seem to dart along strangely. The best I can describe it is the enemies running in place while doing short teleports until they get closer and resume normal movement animations. I understand why they would do this to help performance but it just looks bad and is jarring to see a group of enemies do this when they get dropped off a ship right in front of me. This only happens after Fortuna dropped and seems to be affecting PoE as well.I can assure you it's not a case of laggy hosts either since my internet is 220 mbps and this happens even while solo.

Link to comment
Share on other sites

I am seeing this same problem. It feels like an optimisation applying at way too close a distance. 

Given:

  • Computer A: High spec, host
  • Computer B: Mid spec, client
  • Both computers on the same LAN
  • A small defence map (e.g. corpus ship defence)
  • Standing side-by-side looking at the walkways at the far end of the room

Then:

A has max framerate, and sees enemies warping along the walkway (update every 500ms or so)

B has 30fps, and see the same enemies smoothly walking across the walkway

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...