Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Update 9.8


[DE]Rebecca
 Share

Recommended Posts

ADDITIONS:

 

This Addition has been added at 3:42 PM EST:

 

Defense Leaderboards are live!

You will see the Defense Leaderboards in your profile information screen. Here you can keep track of your personal and clans highest Waves reached in Defense!

 

 

 

 

CHANGES:

 

Ember: https://forums.warframe.com/index.php?/topic/102831-ember-98-feedback-thread/

  • Fireball: Fixed the damage-over-time (DOT) attaching to the target. Increased the damage amount and damage over time.
  • Fire Skin: Fire skin is now an offensive power rather than a defensive power. Reduced damage resistance and increased the damage output. Warframe strength mods now modify the damage amount.
  • Fire Blast: Fixed scaling problem, mesh scaled but the damage wall never did. Range mods no longer affect Fire blast, Duration and strength mods do.
     

Mag: https://forums.warframe.com/index.php?/topic/102829-mag-98-feedback-thread/

  • Pull: Change damage type to use ragdolls for the pulling instead of sliding. Increased amount of damage dealt. Should be more in-line with other Warframe powers now.
  • Shield Polarize: Radial damage that is dealt when shields are removed is now scaled based on fusion level.
  • Bullet Attractor: Added damage multiplier on the targeted enemy, making ability much more deadly.
  • Crush: Damage timing changes.
     

Trinity: https://forums.warframe.com/index.php?/topic/102830-trinity-98-feedback-thread/

  • Well of Life:  Now plays reaction animation, Life is 10x multiplied allowing players to leech enough health out.
  • Energy Vampire:  Now plays reaction animation and doesn't require damage to get energy. Instead target radiates a set amount of energy every couple of seconds. Also does damage to the target (Damage scales with strength mod).
  • Link: No longer damage immunity--changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets.
  • Blessing: Anim speed changes and timing. No longer wait until end of casting animation to get power effects.
     

Vauban: https://forums.warframe.com/index.php?/topic/102832-vauban-98-feedback-thread/

  • Bastille:  Ability now has a set number of targets. 6-8-10-12
  • Vortex:  No longer affects other players.
     

Nyx: https://forums.warframe.com/index.php?/topic/102833-nyx-98-feedback-thread/

  • Psychic Daggers: Projectiles now seek and fly faster, more in line with other Warframes.
  • Absorb: Ability now has higher base damage and should attract more attention.
     

General:

  • Energy color tinting for Vauban’s Tesla and Vortex abilities.
  • Energy color tinting for Nova Antimatter Drop ability.
  • Torid now uses energy color.
  • Paris Prime texture improvements.
  • New death animation for Mag’s Crush ability.
  • Volt’s Speed ability trail FX now last the duration of the power.
  • Added some new ambient sounds to Grineer Settlement levels.
  • Updated sounds for Mag’s abilities.
  • Updated sound for Trinity’s Well of Life ability.
  • Vauban’s Tesla ability now has reduced FX on projectiles attached to players.
  • PvP Dueling – Trinity can now effectively target opponents with all abilities.
  • PvP Dueling – Vauban’s Bounce ability now does damage.
  • PvP Dueling – Added cooldown to Excalibur Radial Blind ability to avoid exploits.
  • Healing Ancient heal radius reduced to 30m range (was infinite).
  • Tool tips now appear for Alt Helmets.
  • Misc. items section of inventory no longer adds empty slots (unnecessary)
  • Sound ducking from mix effects is now attenuated by distance as well as the volume ratio (user set volume levels, for example)
  • Added embedded damage radius to projectiles.
  • Changed damage done by embedded projectiles to be affected by armor.
  • Animation and Audio tweaks to some Warframe Agile and Noble animations.

2:43 PM addition:

  • Indicated items in the Gear area of the Market are being retired in a later update - Last Chance!

2:53 PM addition:

 

  • You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now.
  • Addition: If you find yourself saying "Now I wasted mods fusing up duplicate X because I can equip the same mod twice on Sentinel/etc." This will likely not be possible in the future so don't sell your duplicates!

 

FIXES:

  • Made a large number of optimizations to improve host frame-rate (especially when fighting many NPCs).
  • Fixed issue in Dojo where rotating decorations while holding shift will cause them to pop in some locations.
  • Fixed Dojo Rooms not accepting prerequisites from the old art set when trying to build rooms from the new art set.
  • Fixed issue where leaving a game after using a buff aura power causes the power to stay infinitely for all other players.
  • Fixed Thunderbolt explosive damage trumping impact damage. Projectile damage now applies first, and then the chance to explode is checked.
  • Fixed FX being applied incorrectly while Trinity’s Blessing ability is active, and FX lingering on clients.
  • Fixed Rhino Stomp being in use on the client even though it didn't affect any enemies.
  • Fixed some cases where projectiles that deal radial damage wouldn't hit all valid entities.
  • Fixed another edge case where “Cannot use in air” error occurred.
  • Fixed Raptor missiles following invisible targets.
  • Fixed issues that had AI running in circles.
  • Fixed some cases where damage numbers were not showing up properly.
  • Fixed Nova Antimatter Drop ability disappearing on clients.
  • Fixed Trinity's Link tendrils not going away when all targets are dead or out of range.
  • Fixed Saryn's Venom globes being impossible to shoot in certain situations.
  • Fixed AI affected by Mag’s Bullet Attractor ability from shooting once then stopping for several seconds.
  • Fixed abilities with cooldown timers suffering from "power in use" bug after used once on clients.
  • Fixed issue where player could lose weapon functionality if swapping weapons during an auto-reload.
  • Fixed issue where flashlights would remain on while weapon is holstered.
  • Fixed performance issues relating to Saryn’s Venom ability.
  • Fixed blocking volumes in Corpus Outpost Hanger so the ship doesn’t land on players.
  • Fix a number of issues with Trinity's powers in PVP. Blessing / EnergyVampire / Well of Life should all work correctly for valid targets in PvP.
  • Fixed incorrect emblem decorations on Dethcube
  • Fixed (again) issue with loot falling through respawn barrier and becoming unreachable.
  • Fixed issues with Jackal's leg shield mechanic.
  • Fixed missing texture on Fin sword. Waiting for notes on what is meant by Fin sword. Internal Note only.
  • Fixed issue where Ammo converted by Host was not available for clients.
  • Fixed Auras not returning after player dies and then revives.
  • Fixed broken Fang Prime elemental FX.
  • Fixed issue where players couldn’t join a Dojo session in progress if the obstacle course had previously been triggered.
  • Fixed issue where skipping the Tutorial, it would continue into the Warframe selection screen.
  • Fixed issue where players couldn’t enter Terminus immediately after completing tutorial.
  • Fixed stats not being properly counted upon mission complete due to host migration.
  • Fixed some teleporting issues to avoid specific areas where players fall through maps.
  • Fixed issues that resulted in clients being stuck on the loading screen after a match.
  • Fixed multiple areas reported as exploits or problematic for navigation across all tile sets.
  • Fixed various reported nav mesh, clipping, and collision problems across all tile sets.
Link to comment
Share on other sites

I do not like the ember skin changes at all. Please change it back as it was fun for a majority of ember players and factored into why we chose ember. I should not have to roll a Rhino to be defensive and not all female frames should be squish.

 

It also counter balanced the uselessness of world on fire in a vast majority of situations due to other factions besides infested being contained within the game and allowed Ember to have a use in other situations.

 

This does however make my gaming/purchasing schedule easier as it allows me to put something else in. Whereas previously: "Buy some plat in warframe", it can now be "buy some magicka dlc", or "buy some guild war 2 gems", for example.

Edited by Sahfiel
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...