CatPhoenix Posted September 6, 2013 Share Posted September 6, 2013 2:53 PM addition: You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now. Addition: If you find yourself saying "Now I wasted mods fusing up duplicate X because I can equip the same mod twice on Sentinel/etc." This will likely not be possible in the future so don't sell your duplicates! So basically, the decision for this mod sharing is not final yet, do don't fuse or sell your duplicates yet. .To be quite honest, I'm surprised such a change has been made to the game. I mean yes, I'm sure people complained about switching mods from one weapon/frame to another, and some of us went whatever, and kept on fusing cards anyways because we were too lazy to switch anything but the most valuable mods around. Now, for the moment, since mods are shared across weapons and frames, you could potentially be at a point where there's no need to play anymore since you have all your mods modded to maximum once, so there is no need to mod another up since it is shared. About the only thing that some people may do is to mod up cards so they have one for every power level number, so it would be easier to adjust powers easily. Not that there is anything wrong with this, it is quite a change to what has existed previously. Not that I have any issue with how it works now, but I would imagine people are probably going to scream for more higher level content now to use their fully upgraded cards on... But it isn't like that wasn't happening before... I guess I see the cards being more finite with the way it currently is, and I'm probably the only one that thinks this way. Best of luck with whatever you add with Warframe, I'll keep on playing it. Lets see what develops Link to comment Share on other sites More sharing options...
Meenmu Posted September 6, 2013 Share Posted September 6, 2013 2:53 PM addition: You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now. Floating mods? This update could have been nothing more than this one change, and I would still be super excited. Excellent work! Link to comment Share on other sites More sharing options...
habitq Posted September 6, 2013 Share Posted September 6, 2013 Seems to me that you added more bugs then you fixed. My game keeps crashing now. Link to comment Share on other sites More sharing options...
Sloth_Prime Posted September 6, 2013 Share Posted September 6, 2013 Link to comment Share on other sites More sharing options...
GMSeneko Posted September 6, 2013 Share Posted September 6, 2013 Thanks for Fix's. Link to comment Share on other sites More sharing options...
RustGear Posted September 6, 2013 Share Posted September 6, 2013 Link to comment Share on other sites More sharing options...
ADJCENT Posted September 6, 2013 Share Posted September 6, 2013 You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now. YES. Link to comment Share on other sites More sharing options...
Coca-Cola_Addict Posted September 6, 2013 Share Posted September 6, 2013 (edited) Added embedded damage radius to projectiles. Changed damage done by embedded projectiles to be affected by armor. What exactly does that mean by embedded projectiles?... Edited September 6, 2013 by Coca-Cola_Addict Link to comment Share on other sites More sharing options...
SackScratch116 Posted September 6, 2013 Share Posted September 6, 2013 It's a mess, roll it back and straighten out some of this instead of making the game a crapfest for the entire weekend. Link to comment Share on other sites More sharing options...
Othergrunty Posted September 6, 2013 Share Posted September 6, 2013 Hate the Ember change to overheat. The shared mods thing looks awesome so far though. Though i hope there won't be some freak event which deletes all those i used in multiple frames and guns all of a sudden. ... Better not share them yet. Link to comment Share on other sites More sharing options...
KitMan1973 Posted September 6, 2013 Share Posted September 6, 2013 Whatever you think about the Warframe changes, You've gotta admit, the save-able Mods is a very welcome surprise. Link to comment Share on other sites More sharing options...
Onihikage Posted September 6, 2013 Share Posted September 6, 2013 Incredible update! Big thanks to the team! I was saying we needed all equipped mods visible for a long time, glad to see it implemented! Haven't got a chance to see any changes for myself yet, but I look forward to it! Link to comment Share on other sites More sharing options...
AsprenT Posted September 6, 2013 Share Posted September 6, 2013 i will see that and will be back to feedback :D any way thnQ DE for fix Link to comment Share on other sites More sharing options...
Casardis Posted September 6, 2013 Share Posted September 6, 2013 Added embedded damage radius to projectiles. Changed damage done by embedded projectiles to be affected by armor. What exactly does that mean by embedded projectiles?... Still curious about this. No clarifications seem to be found yet. Link to comment Share on other sites More sharing options...
KriTicaL_PoinT Posted September 6, 2013 Share Posted September 6, 2013 Game is messed up for me since the patch... Trying to run void alone and i get a message saying something along the lines of "unable to join session", after closing out the message all the planets disappear and the names are joined together next to where the alert missions pop up. Unable to back up or zoom out, have to relaunch the game completely. Link to comment Share on other sites More sharing options...
Hateborne Posted September 6, 2013 Share Posted September 6, 2013 Ok, Volt got nerfed. He didn't receive the 1000 damage per tick on Overload. /cancelsubscription -Hate (seriously, good work ladies/gents) Link to comment Share on other sites More sharing options...
Anarook Posted September 6, 2013 Share Posted September 6, 2013 Oh god the thunderbolt change should've happened long ago. Link to comment Share on other sites More sharing options...
AltusLive Posted September 6, 2013 Share Posted September 6, 2013 So what's going to replace ammo boxes then? Are they just being removed entirely? Link to comment Share on other sites More sharing options...
Coca-Cola_Addict Posted September 6, 2013 Share Posted September 6, 2013 (edited) Still curious about this. No clarifications seem to be found yet. I hope its not what I think it is, because it sounds like they took armor ignore away from impact type weapons. Which sounds crazy unless its prep for the big armor changes coming up. But what are we supposed to do until then... Edited September 6, 2013 by Coca-Cola_Addict Link to comment Share on other sites More sharing options...
Draxxon Posted September 6, 2013 Share Posted September 6, 2013 Bastille: Ability now has a set number of targets. 6-8-10-12 - I feel the nerf bat was hit a little hard here. This is primarily used against infested, often wears out against high leveled enemies before they are dead anyways. Just by reading this I'd say the ability is now about 75% less useful than before. I always assumed this ability was so good to make up for the fact that his ult does pretty crappy damage. Added embedded damage radius to projectiles. Changed damage done by embedded projectiles to be affected by armor. - What exactly is this effecting, and how? Indicated items in the Gear area of the Market are being retired in a later update - Last Chance! - I guess I'll find out what this means as soon I finish updating. Link to comment Share on other sites More sharing options...
Faethore Posted September 6, 2013 Share Posted September 6, 2013 Vortex not affecting players...best BUFF ever!! :) Link to comment Share on other sites More sharing options...
Gaubarant Posted September 6, 2013 Share Posted September 6, 2013 nyx in pvp power level 4, is useless because it does not attack you when you realize it or pve, if these invisible Link to comment Share on other sites More sharing options...
PlaceUrNameHere Posted September 6, 2013 Share Posted September 6, 2013 Game is messed up for me since the patch... Trying to run void alone and i get a message saying something along the lines of "unable to join session", after closing out the message all the planets disappear and the names are joined together next to where the alert missions pop up. Unable to back up or zoom out, have to relaunch the game completely. same here. Game is unplayable -.- Link to comment Share on other sites More sharing options...
AntilionX Posted September 6, 2013 Share Posted September 6, 2013 now my game crashes everytime i get into a mission....fantastic patch. Link to comment Share on other sites More sharing options...
soyatu Posted September 6, 2013 Share Posted September 6, 2013 Addition: If you find yourself saying "Now I wasted mods fusing up duplicate X because I can equip the same mod twice on Sentinel/etc." This will likely not be possible in the future so don't sell your duplicates! oh my god i already fused my serration/split chambers Link to comment Share on other sites More sharing options...
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