mundal Posted September 6, 2013 Share Posted September 6, 2013 Oh man ...the bastille change :'( ... that helped a lot on Xini ... Link to comment Share on other sites More sharing options...
RubAxy Posted September 6, 2013 Share Posted September 6, 2013 Thanks for this update, especialy fot those: Healing Ancient heal radius reduced to 30m range (was infinite). Added embedded damage radius to projectiles. Changed damage done by embedded projectiles to be affected by armor. You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now. Made a large number of optimizations to improve host frame-rate (especially when fighting many NPCs). Fixed stats not being properly counted upon mission complete due to host migration. Fixed some teleporting issues to avoid specific areas where players fall through maps. Fixed issues that resulted in clients being stuck on the loading screen after a match. Fixed multiple areas reported as exploits or problematic for navigation across all tile sets. Fixed various reported nav mesh, clipping, and collision problems across all tile sets. Now all I need is U10 Link to comment Share on other sites More sharing options...
Slurmageddon Posted September 6, 2013 Share Posted September 6, 2013 This is one hell of an update ! Lots of fixes in prep for U10 Especially with a Mag buff because Ill be wanting her Prime ! Link to comment Share on other sites More sharing options...
Stormandreas Posted September 6, 2013 Share Posted September 6, 2013 i think nova molecular next need to be nerf...too OP Seriously? No, F*** off seriously! MP is FINE! Its just you don't have her so you whine about not getting the kills. Link to comment Share on other sites More sharing options...
H4rdT1M3 Posted September 6, 2013 Share Posted September 6, 2013 "Fear leads to anger, anger leads to hate, hate leads to suffering" -- Master Yoda Seriously, some you folks out there need to chill out on the harshness. 'Nuff said. Link to comment Share on other sites More sharing options...
Taihus Posted September 6, 2013 Share Posted September 6, 2013 Hey, Thunderbolt is actually viable now! Link to comment Share on other sites More sharing options...
ReptileZA Posted September 6, 2013 Share Posted September 6, 2013 Seriously? No, F*** off seriously! MP is FINE! Its just you don't have her so you whine about not getting the kills. I fully agree, this skill is the only skill that makes Nova good. Nerf it and you've got yourself a useless frame. Link to comment Share on other sites More sharing options...
Wheity Posted September 6, 2013 Share Posted September 6, 2013 ok, now i can log in. Link to comment Share on other sites More sharing options...
Keltik0ne Posted September 6, 2013 Share Posted September 6, 2013 (edited) I'm surprised you didn't take the chance to unnerf Chaos. Absorb still blows, bolts are now not so bad but still not worth slotting. Ember, oh dear, no more freely positioning yourself for maximum impact using a combo of WOF and Overheat, you just get shot to bits. Trinity, no idea, game crashed using WOF and couldn't test as I can't log in anymore :P Edited September 6, 2013 by Keltik0ne Link to comment Share on other sites More sharing options...
superbot34 Posted September 6, 2013 Share Posted September 6, 2013 i like how the classic "first" people are always like "yes!" "thank you!". no one is complaining that vauban is a horrible frame now? Link to comment Share on other sites More sharing options...
Desauron Posted September 6, 2013 Share Posted September 6, 2013 Loki switch teleport !!! Sometimes it doesnt switch, please fix this ! Link to comment Share on other sites More sharing options...
Jowain Posted September 6, 2013 Share Posted September 6, 2013 I finally managed to log in, if you intend on keeping the new mod system (which was fine the way it was) I advice you to name what mod is currently equipped on which warframe (like a name tag), otherwise figuring out which warframes abilities I am trying to upgrade will be a gamble. Link to comment Share on other sites More sharing options...
se05239 Posted September 6, 2013 Share Posted September 6, 2013 When will you decide to make resource drops color-based, so it can be easier for us farmers to see what we seek on the battlefield? It would be an awesome thing to do. Link to comment Share on other sites More sharing options...
zelgaris Posted September 6, 2013 Share Posted September 6, 2013 Classic DE, adding potentially great feature (one mod can be used with multiple weapons at once) but forgetting some important factors in implementation :) 1) Show us, which mods are equipped on other weapons/warframes, in compatible mods bar. This is pretty basic feature for this to work... 2) Divide "installed" tab in Mod collection to "installed" and "all installed" - that was the beauty of installed tab, we got our up to 8 mods there, easy to access... now we have a lot more than that making it less useful, and maybe I am weird, but I don't need to know, which warframe, rifle, sentinel, shotgun, etc. mods I have installed right now, when trying to fuse a mode on a melee weapon Link to comment Share on other sites More sharing options...
Pawcio93 Posted September 6, 2013 Share Posted September 6, 2013 Classic DE, adding potentially great feature (one mod can be used with multiple weapons at once) but forgetting some important factors in implementation :) 1) Show us, which mods are equipped on other weapons/warframes, in compatible mods bar. This is pretty basic feature for this to work... 2) Divide "installed" tab in Mod collection to "installed" and "all installed" - that was the beauty of installed tab, we got our up to 8 mods there, easy to access... now we have a lot more than that making it less useful, and maybe I am weird, but I don't need to know, which warframe, rifle, sentinel, shotgun, etc. mods I have installed right now, when trying to fuse a mode on a melee weapon I agree. Link to comment Share on other sites More sharing options...
Dead_Rabbits Posted September 6, 2013 Share Posted September 6, 2013 Fixed issues with players still wanting to play the game. Link to comment Share on other sites More sharing options...
Gubi. Posted September 6, 2013 Share Posted September 6, 2013 nice Link to comment Share on other sites More sharing options...
eddy193 Posted September 6, 2013 Share Posted September 6, 2013 the chiphers,the ammo boxes and the hp stuff is getting retierd.......why :C Link to comment Share on other sites More sharing options...
ELREYULTIMO Posted September 6, 2013 Share Posted September 6, 2013 2:53 PM addition: You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now. Link to comment Share on other sites More sharing options...
Sh4rk3y Posted September 6, 2013 Share Posted September 6, 2013 Seriously? No, F*** off seriously! MP is FINE! Its just you don't have her so you whine about not getting the kills. Easy to talk when you don't have a nerfed frame. Nova is the one who needed a nerf, not Vauban. Link to comment Share on other sites More sharing options...
eruzet Posted September 6, 2013 Share Posted September 6, 2013 (edited) umm.. i think this installed section mods better before update T__T now its so hard to fuse mods weapon u installed on weapon/warframe lol is it my barrel diffusion on acrid or on vasto ? and when i go to mods section i always have issue not responding for a few times.. it is because my mods that reach 5k ?? Edited September 6, 2013 by eruzet Link to comment Share on other sites More sharing options...
Cryp2Nite Posted September 6, 2013 Share Posted September 6, 2013 (edited) Volt’s Speed ability trail FX now last the duration of the power. Oh please, just remove that S#&$. You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now. You can now use (for example) a fully modded Hornet Strike on your Sentinel and on your Secondary at the same time. (The same mod, not 2 different mods) That isn't working as intended eh? Edited September 6, 2013 by Cryp2Nite Link to comment Share on other sites More sharing options...
Arturion Posted September 6, 2013 Share Posted September 6, 2013 I dont know what the big deal is......so overheat got a damge reduction nerf.....so??? I just played as her and she has so much more damage output now. That is what her purpose is.......burst damage/dot. She is not supposed to be a tank. The Link nerf i agree with. Bastille......no......you should have left that alone. Link to comment Share on other sites More sharing options...
DAFIRE Posted September 6, 2013 Share Posted September 6, 2013 GIMME U10,SCARFS AND NECRO NOW!! :( Link to comment Share on other sites More sharing options...
Xeddin Posted September 6, 2013 Share Posted September 6, 2013 столько идиотов я ещё не видел)) Link to comment Share on other sites More sharing options...
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