[DE]Rebecca 187,604 Posted September 6, 2013 Share Posted September 6, 2013 We've been getting lots of questions about the "Last Chance" Gear, the purpose of the thread is to keep tabs on all the questions and information regarding Gear. 1) What does it mean that there is "Last Chance" Gear? We are overhauling the Gear system in Warframe. The current system of getting Gear needs to be updated. 2) What happens to my old Gear when the new system comes? You will still be able to use all Gear - it will carry over to the new system. 3) Should I stock up on Gear while I can? It's up to you. We will be making this type of content available in a different way in the new system, so it's not like you will never again be able to get Gear! 4) What is the new Gear system going to be? We are eying the Foundry as the method of acquiring Gear. Link to post Share on other sites
-HAKUNA-YOUR-TATAS- 15,438 Posted September 6, 2013 Share Posted September 6, 2013 (edited) Ahh, so we will be able to make ammo out of all those nanospores is what you're saying right? right? ;) Edited September 6, 2013 by sushidubya Link to post Share on other sites
pitchcherry 7 Posted September 6, 2013 Share Posted September 6, 2013 VS Nanoaspores <3 Link to post Share on other sites
Scarsipian 13 Posted September 6, 2013 Share Posted September 6, 2013 Will Gear get revamped with Update 10 then (in 9 days)? Link to post Share on other sites
KvotheTheArcane1 8,877 Posted September 6, 2013 Share Posted September 6, 2013 Mmm. Not sure that I like MORE crafting, I mean, I always kinda looked at gear as being credit sinks possibly (you know, for more useful gear maybe) Link to post Share on other sites
HotHotShot 68 Posted September 6, 2013 Share Posted September 6, 2013 We are eying the Foundry as the method of acquiring Gear. From nano spores? :D Link to post Share on other sites
Santaphrax 4,196 Posted September 6, 2013 Share Posted September 6, 2013 Nano-spore grenades confirmed ? Link to post Share on other sites
Kohira 1,332 Posted September 6, 2013 Share Posted September 6, 2013 (edited) Could we finally get the option of buying/selling in stacks when the new system comes? Could we? It's really important.. We are eying the Foundry as the method of acquiring Gear. Great, now I'll have to farm resources for gear too. Don't expect me to be enthusiastic about it. Even so, thank you for informing us about these changes. Far better than to be kept in the dark. Edit: 12 hours to craft 1 ammo box? Edited September 6, 2013 by Kohira Link to post Share on other sites
lautalocos 2,394 Posted September 6, 2013 Share Posted September 6, 2013 you need 5 neurodes to make a pistol ammo box ;) Link to post Share on other sites
Glisp 229 Posted September 6, 2013 Share Posted September 6, 2013 Well at least you aren't forcing us to buy the gear through plat. Link to post Share on other sites
AXCrusnik 5,918 Posted September 6, 2013 Share Posted September 6, 2013 (edited) Mmm. Not sure that I like MORE crafting, I mean, I always kinda looked at gear as being credit sinks possibly (you know, for more useful gear maybe) Gear costs to little to be a credit sink. Considering they're looking at craftable gear (I had a feeling they would... I thought out what they might do, as apposed to screaming "ITS GONNA BE PLAT ONLY NOW I QUIT") It can actually be worthy of calling a credit sink with adjusted blueprint and crafting costs. Edited September 6, 2013 by AXCrusnik Link to post Share on other sites
DaWolv 369 Posted September 6, 2013 Share Posted September 6, 2013 Gear in this sense being what exactly?Just Frames and Weapons, but also Ammo Satchels and Team Heals?Crafting Recipies?Crafting Components and Materials?!All of the above? Link to post Share on other sites
Chris9428 7,367 Posted September 6, 2013 Share Posted September 6, 2013 Just stocked up out of safety reasons. I'm curious what you're planning to do, DE. Link to post Share on other sites
KaraLotus 348 Posted September 6, 2013 Share Posted September 6, 2013 Yay? Link to post Share on other sites
dizty_doo 4 Posted September 6, 2013 Share Posted September 6, 2013 doesnt really clear any thing up again i ask : are you getting rid of ammo boxs? Link to post Share on other sites
KvotheTheArcane1 8,877 Posted September 6, 2013 Share Posted September 6, 2013 Gear costs to little to be a credit sink. Considering they're looking at craftable gear (I had a feeling they would... I thought out what they might do, as apposed to screaming "ITS GONNA BE PLAT ONLY NOW I QUIT") It can actually be worthy of calling a credit sink with adjusted blueprint and crafting costs. Well, yeah what we have NOW costs too little, but eh. I hope the crafting doesn't require mats, or atleast not rare ones, getting reeeeaaaaaal sick of everything needing rare mats tbh, especially in excessive numbers (8 for dual vasto, 6 for the hind, etc) Link to post Share on other sites
Ezard 1,557 Posted September 6, 2013 Share Posted September 6, 2013 As long as we can craft more than 1 of each item at the same time, then I'm happy for them to be moved to the foundry Link to post Share on other sites
Paprika 104 Posted September 6, 2013 Share Posted September 6, 2013 I actually want to see this become the primary tool for ammo. Eliminate ammo drops, but make it relatively easy to craft ammo boxes (easily obtainable resources and no craft time). This will be a step towards balancing melee and gunplay. Melee will become viable to a degree. Also, I like how they're working towards a new type of economy that doesn't involve credits. Link to post Share on other sites
Dead_Rabbits 2,188 Posted September 6, 2013 Share Posted September 6, 2013 Well at least you aren't forcing us to buy the gear through plat. Don't count that out just yet... Link to post Share on other sites
.Monarch 1,086 Posted September 6, 2013 Share Posted September 6, 2013 Materials aren't really a source of - Laying around, throw it in the garbage and nobody cares type of items... Materials are rare, they're hard to come by, with Dojo building, weapons building, frames building. All this make Mats sinks REALLY fast. Meaning, IMO another Material sink is completely unnecessary. On the other hand. Credits have always been an overflowing "problem". After you acquired a complete set of mods, bought all the blueprints you needed...Credits just sits there. The only useful cash sink was the buying Gear system. Turning Gear into a Foundry system seems...Tying your shoelaces together and try to run a marathon? Not to mention to the new mod system, now that we will only be needing possible 2 mod of the same type max. Fusing mods won't be a decent cash sink anymore. With all this happening, I can only assume that our credits count will go off the roof as it already had. Honestly, I was hoping to see DE implement a bundle option to use Credits to buy Gear, instead of buying 1 at a time. But with this new update, it feels like it's breaking the economy system. UNLESS You're trying to give us a surprise by implementing Credits will be able to purchase materials. Other than that, I don't see how making Gear Foundry-able will have any good impact on the game. Link to post Share on other sites
Renan.Ruivo 4,922 Posted September 6, 2013 Share Posted September 6, 2013 Gear? Link to post Share on other sites
Paprika 104 Posted September 6, 2013 Share Posted September 6, 2013 -snip- While that is true, I refuse to believe that you don't have enough ferrite or nano spores. They could be converted into a one-for-one, one ferrite leads to one bullet. The Devs have already stated that they want to step away from a credit economy. I think this is an interesting way to do this. Instead of having additional credits to purchase blueprints, all the blueprints could be readily available. One would only need to craft the item in question if they had enough materials. Link to post Share on other sites
exserenses 185 Posted September 6, 2013 Share Posted September 6, 2013 all the gear is useless lol Link to post Share on other sites
SkacikPLz 857 Posted September 6, 2013 Share Posted September 6, 2013 4) What is the new Gear system going to be? We are eying the Foundry as the method of acquiring Gear. You what? Oh i see, how long will it take to craft one ammo box? 24 or 12 hours? One box at a time? Link to post Share on other sites
.Monarch 1,086 Posted September 6, 2013 Share Posted September 6, 2013 While that is true, I refuse to believe that you don't have enough ferrite or nano spores. They could be converted into a one-for-one, one ferrite leads to one bullet. The Devs have already stated that they want to step away from a credit economy. I think this is an interesting way to do this. Instead of having additional credits to purchase blueprints, all the blueprints could be readily available. One would only need to craft the item in question if they had enough materials. I personally own a Shadow Clan. I hate being a part of a huge major top cooperation. Some top clans. I'm tired of boss around, or even have to be active all the time, because I don't want to. I have a life, I have other games. Thus I made my own clan, dojo. I will build my own weapons, my own rooms. And the achievements I get, will be my own. Instead of being top of the leader board while in fact it's somebody's hard work. My point: I already don't have enough materials to go around for everything. I shouldn't be "punished" and further push into the whole "lack mats" situation while all I'm trying to do is to be self-sustain, and earn up to what I actually achieved. all the gear is useless lol Roll with a Supra/ Gorgon/ Miter/ Dual Viper/ Afuris etc. Without ammo boxes. And actually being very useful to the team. Then tell me, ammo boxes are useless. Ciphers saves time, saves time on Nightmare mission, saves time on fixing the airlock because some idiots blew it open. Health items works wonders when you're out of revive and no platinum to refresh it. It can also get you out of a pinch when you desperately need health. Team heal is also useful when you're rolling with bunch of weak fragile Frames with no Trinity or lack of Health/Energy drops. Only noobs/newbs will think Gear are useless. Proof: I was a noob once, then I thought gear are pointless. Now that I got good, gear became near essential to a successful fast mission of maximum profit. Link to post Share on other sites
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