(PSN)LoisGordils Posted November 11, 2018 Share Posted November 11, 2018 Instead of simply having useless minions that will die instantly, let Enthrall mark enemies as it does now. Keep the whole mind control effect, doesn't really make a difference. However, when the enemies do die (by your hand or your allies'), they will spawn Vombalysts. These Vombalysts' damage and health would scale with the affected enemy's health and shields. Additionally, Vombalysts provide constant Overshields and their damage output is affected by the type of enemy they are striking (like Danse Macabre). Most importantly, however, Vombalysts cannot be killed by allies and upon despawning, will explode into the pillar of light which also scales with enemy health and shields. Link to comment Share on other sites More sharing options...
(PSN)Spider_Enigma Posted November 11, 2018 Share Posted November 11, 2018 they already leave spires that boost ur stats while standing in them, and also damage enemies, and also pull agro, they arnt useless Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted November 11, 2018 Share Posted November 11, 2018 3 hours ago, (PS4)Spider_Enigma said: they already leave spires that boost ur stats while standing in them, and also damage enemies, and also pull agro, they arnt useless The pillars don’t deal enough damage to be considered useful. Pulling Agro is a very unpredictable CC as at any second the enemy can suddenly turn to kill you. They’re annying to try and single out into a crowd to use Enthrall on. Also, team mates killing them renders them practically useless. Link to comment Share on other sites More sharing options...
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