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Synth Charge Feedback (Euphona Prime Exclusion)


XIII-Southpaw
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After Launch, Synth Charge received a sizeable nerf, albiet well deserved.  The mod went from being able to be used on any pistol, including the Knell, to requiring a 6-Round Magazine or higher.  Personally, I feel as though this number is counterintuitive to the mod itself potential synergy with the Mod Set's additional effect, allowing for the gun to have 20% of the magazine reloaded per second on a Holstered Weapon.

One of the main weapons that the 6-Round Requirement brutalizes is the Euphona Prime.  While the pistol is already well known for hitting like an absolute truck, it would benefit greatly from being able to use Synth Charge for both the mod itself and the set mod perk attached to it.  However, it is not allowed to use the mod, because the magazine size sits at a kind, round 5.  This number is absolutely golden for what the Synth Passive does, as it would provide exactly 1 round per second (given all four mods in the set are being used) while holstered, and the final shot in a stringwould do a cripplingly high amount of damage.  The Euphona was designed, seemingly, with the one purpose of dealing absurd amounts of single-target damage.

There are several other reasons why Synth Charge shouldn't exclude the Euphona Prime, including the fact that the pistol is locked behind Mastery Rank 14, one of the highest Rank Gates in the game behind the Aklex Prime, and the fact that it will soon be entering the Vault.  While the reasoning behind boxing out guns such as the Knell and even the 3-Round weapons such as the Angstrum and Zakti is clear, Synth Charge is thematically perfect for the Euphona Prime, and 5 would be the perfect Round Requirement for the mod because of it's Set Bonus.

For Your Consideration,

     XIII-Southpaw

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I also do not understand why they changed the mod to require a specific magazine capacity. The lack of requirements on Primed Chamber and Charged Chamber is what makes them interesting on sniper rifles. What if the Vectis (Prime) was excluded from using that mod? The synergy of negative Magazine Mods (Rivens too) and the usefulness and niche of the Knell would have been interesting. It would be great if this change was reverted, but I doubt we will see any change soon.

Edited by Voltage
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