(PSN)chrdragon Posted November 12, 2018 Share Posted November 12, 2018 (edited) Just a minor reminder for those that wrote the quests. the majority of people tend to have hard time grasping abstract concept. to avoid the abstract concept isssue, try keep quest as Concrete and simple, as possible this way it will be more understandable for the majority. not saying that not everyone can grasp abstract concpet if one wants to understand abstract concept, one needs the trait for thinking and handling abstract thought process. i understood the abstract thought behind chimera prolog... bit linked to the void madness and the thought link between the operator and umbra excalibur. if you want to make a similiar quest, you could add a warning message: beware this content handles abstract thought process this way at least one would be ready for if it handles deep thought abstract thinking or if it just a simple concrete story quest. Edited November 12, 2018 by (PS4)chrdragon Link to comment Share on other sites More sharing options...
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