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suggestion for future quest concepts


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Just a minor reminder for those that wrote the quests.

the majority of people tend to have hard time grasping abstract concept.

to avoid the abstract concept isssue, try keep quest as Concrete and simple, as possible

this way it will be more understandable for the majority.

not saying that not everyone can grasp abstract concpet

if one wants to understand abstract concept, one needs the trait for thinking and handling abstract thought process.

i understood the abstract thought behind chimera prolog...

bit linked to the void madness and the thought link between the operator and umbra excalibur.


if you want to make a similiar quest, you could add a warning message: beware this content handles abstract thought process

this way at least one would be ready for  if it handles deep thought abstract thinking or if it just a simple concrete story quest.

Edited by (PS4)chrdragon
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