Rang-acht Posted November 13, 2018 Share Posted November 13, 2018 i don't understand why nerfed corpus's damage? Just i worry about venus bounty will be boring. if you have a brain , make return them Link to comment Share on other sites More sharing options...
Oggyswe Posted November 13, 2018 Share Posted November 13, 2018 why arent there a sky archwing exprimental toggle? me and my friend feelt it pretty bad when it changed now Link to comment Share on other sites More sharing options...
vanaukas Posted November 13, 2018 Share Posted November 13, 2018 3 minutes ago, Romanji said: Implying twelve year olds want to "try hard" on anything. Most youngsters enjoy things when they're exceptionally easy. I enjoy difficulty when it comes from the right things. I don't want "difficulty" to come from damage/HP/resistance integers. I want it to come from requiring tactics, proper builds and coordination. we need real raids. Would be nice gather some folks in public instances (a la WoW) and doing several real hard missions with new units to get awesome loot. I dont wanna become a bullet sponge, i wanna be tactital, i want gameplay for frames like vauban instead just spamming 4 to win Link to comment Share on other sites More sharing options...
Altheress Posted November 13, 2018 Share Posted November 13, 2018 1 minute ago, Romanji said: I enjoy difficulty when it comes from the right things. I don't want "difficulty" to come from damage/HP/resistance integers. I want it to come from requiring tactics, proper builds and coordination. I agree 100%, but for normal enemies, when you can just press 1 button to hard CC/kill enemies better AI won't be of much help and you won't really notice it. The "minibosses" in the orb vallis are a good step in this direction though. Link to comment Share on other sites More sharing options...
Ramlethal_SigN Posted November 13, 2018 Share Posted November 13, 2018 hace 3 minutos, Romanji dijo: Implying twelve year olds want to "try hard" on anything. Most youngsters enjoy things when they're exceptionally easy. I enjoy difficulty when it comes from the right things. I don't want "difficulty" to come from damage/HP/resistance integers. I want it to come from requiring tactics, proper builds and coordination. I totally agree with you, that dmg shouldn't come from damage, but it was a perfect mix of enemy AI, tactics and damage all together, now, it doesn't matter if they CC you, if they have some nice tactics and behavior, if your HP doesn't not go down, what's the point in them? DE did a fantastic job with orb vallis enemies, too bad it all went to waste now... Link to comment Share on other sites More sharing options...
vanaukas Posted November 13, 2018 Share Posted November 13, 2018 1 hour ago, [DE]Megan said: Orb Vallis Enemy Changes:Orb Vallis mission and Vox Solaris quest data showed that certain Terra enemy types were not on par with other Corpus enemies, causing an unintentional difficulty spike, especially noticed with lower level players. The following Terra enemies have received damage reductions to improve the balance between Orb Vallis enemies: 1 minute ago, Ramlethal_SigN said: DE did a fantastic job with orb vallis enemies, too bad it all went to waste now... the "fantastic job" wasn't intended at all, how many times people will have to tell to make it clear for ya? Link to comment Share on other sites More sharing options...
IzaSlave Posted November 13, 2018 Share Posted November 13, 2018 3 hours ago, RDKateran said: This is absurd. If they didn't want players at that level exploring the area early, they would've attached stricter unlock requirements to it. If anything it's a good thing that they can access it early, because they can grind standing early on. Clearly DE wanted rookie players to be able to explore these wildernesses. And again, level 40 enemies being on par with level 100 enemies is insane. That was always going to be fixed so it was consistent with the rest of the freaking game. 3 hours ago, Joltyboi said: "yet it doesnt mean its made for new players", this isnt the case with fortuna, but you do realise the only way to progress to mars from earth is through cetus and the plains right? plus, the end game content for fortuna, which is the giant spider stuff that youll use your operators for with new amps, isnt out yet, thats stuff new players wont have access to, so i can see that being more of a challenge than new players can handle, but i dont really think the bounties should be TOO tough on these planets As I said, I understand the point of leaving open Cetus/Fortuna really early into the game and it's because these two updates, because they're big, bring new players My point was, for the sake the game itself, both of these shouldn't be available to new players, because the resources you get work for a handful of things, outside of Cetus/Fortuna you won't use any of the things you gained in there, most of the content in the game needs resources gained from missions in the starchart, most of the game content is outside of Cetus/Fortuna, as a player who came back when Cetus was released, I really regret spending the first few days in the plains because it locked me from all the mods, warframes, weapons that are gained outside of it and left me with a lot of things I don't even use a.k.a resources. I just repeated what I wrote before, cuz it seemed both didn't even read, I never even mentioned the enemies lmao, still tough enemies are always nice Link to comment Share on other sites More sharing options...
General_Durandal Posted November 13, 2018 Share Posted November 13, 2018 This fixed nothing on this list. Link to comment Share on other sites More sharing options...
Ramlethal_SigN Posted November 13, 2018 Share Posted November 13, 2018 hace 11 minutos, xHeretic dijo: the "fantastic job" wasn't intended at all, how many times people will have to tell to make it clear for ya? Don't worry. We all know that pleasing veteran players is never intended 🙂 Link to comment Share on other sites More sharing options...
KuramaKitsune Posted November 13, 2018 Share Posted November 13, 2018 2 hours ago, --PV--Kuburas said: Beast precepts are completely unusable with fetch equiped :< wait other precepts cards get turned off with fetch installed ? havnt noticed that yet Link to comment Share on other sites More sharing options...
FoolsFolly Posted November 13, 2018 Share Posted November 13, 2018 I strongly dislike the changes to Archwing sprinting. I can no longer to loop-de-loops or fly upside down. I also frequently get confused as to whether I'm in sprinting or non-sprinting mode. Please revert! Link to comment Share on other sites More sharing options...
Chroia Posted November 13, 2018 Share Posted November 13, 2018 2 hours ago, Voltage said: Thank you for the hotfix. Will K-Drives and Kitguns be added to the profile Mastery UI? Zaws had this same problem when they launched, and the visibility of what has been gilded/leveled helps players keep track of their Mastered items. EDIT: After this hotfix, cave fishing still has a hitbox problem. Fish are unable to be targeted at times with no health bar or hitbox. 😞 Thank you to @Senguash for the gif (after this hotfix) of this bug. I came across the same issue in the pond that has the mine floating in it, near the Orokin dig site. Link to comment Share on other sites More sharing options...
SoapyDemon Posted November 13, 2018 Share Posted November 13, 2018 Nooooo put the boot back in the aquarium. I've wanted it for so loooooooong. Link to comment Share on other sites More sharing options...
ArchXDiablo Posted November 13, 2018 Share Posted November 13, 2018 Venus was challenging, I don't have minmax gear, I'm not a veteran yet I could run in with a Nekros unoptimized build and a guandao/arca plasmor and wreck everything. Now it's going to be even easier, heavens no. In a game where everything is so easy, how did people have issues with Orb Vallis? Yeah you could die a few times and what? Link to comment Share on other sites More sharing options...
Yu_Cypher Posted November 13, 2018 Share Posted November 13, 2018 2 hours ago, Voltage said: Thank you for the hotfix. Will K-Drives and Kitguns be added to the profile Mastery UI? Zaws had this same problem when they launched, and the visibility of what has been gilded/leveled helps players keep track of their Mastered items. EDIT: After this hotfix, cave fishing still has a hitbox problem. Fish are unable to be targeted at times with no health bar or hitbox. 😞 Thank you to @Senguash for the gif (after this hotfix) of this bug. FIshing has been like this at times since Plains. This isn't new Link to comment Share on other sites More sharing options...
Romanji Posted November 13, 2018 Share Posted November 13, 2018 Just now, ArchXDiablo said: Venus was challenging, I don't have minmax gear, I'm not a veteran yet I could run in with a Nekros unoptimized build and a guandao/arca plasmor and wreck everything. Now it's going to be even easier, heavens no. In a game where everything is so easy, how did people have issues with Orb Vallis? Yeah you could die a few times and what? There's a percentage of the playerbase that feels super pro because they haven't died in a long time so the second they die in a part of the game, they blame the game and complain in unison with no math or factors or explanation behind it and DE goes and nerfs it. Link to comment Share on other sites More sharing options...
2krntoast Posted November 13, 2018 Share Posted November 13, 2018 i'd have liked to have challenging enemies in fortuna. The damage reduction to most enemies sounds disappointing imo. Link to comment Share on other sites More sharing options...
Romanji Posted November 13, 2018 Share Posted November 13, 2018 5 minutes ago, -TSA-RedBeard said: i'd have liked to have challenging enemies in fortuna. The damage reduction to most enemies sounds disappointing imo. You want some real difficulty? Shove the entirety of a Coildrive INTO ANOTHER Coildrive you're trying to protect, and can do nothing about it before it chunks your objective due to it spawning inside it. Link to comment Share on other sites More sharing options...
(PSN)quebra_solto770 Posted November 13, 2018 Share Posted November 13, 2018 hi Link to comment Share on other sites More sharing options...
Tennmuerti Posted November 13, 2018 Share Posted November 13, 2018 Please revert the AW controls, no longer being able to bank or roll feels incredibly awkward. You feel glued to a horizontal plane. I've lost soooo much control. Or at least make it a toggle option. You specifically have bindings in the menu for AW "roll" that do nothing now. To me AW feels awful now. Link to comment Share on other sites More sharing options...
Saylorspizza Posted November 13, 2018 Share Posted November 13, 2018 Quote Fixed seeing an option to place a Boot in the Personal Quarter aquarium. Boots belong on feet. NO! LET ME BE ABLE TO FILL MY AQUARIUM WITH BOOTS! Link to comment Share on other sites More sharing options...
Bladereap3r Posted November 13, 2018 Share Posted November 13, 2018 Thankx kindly Dev's Link to comment Share on other sites More sharing options...
Threa Posted November 13, 2018 Share Posted November 13, 2018 I KNEW I wasn't going crazy when I felt that my frames and pets were way taking too much damage. So happy I can readjust my frames and actually have fun doing bounties agan. Also, any news as to when we'll see Garuda changes? Link to comment Share on other sites More sharing options...
SevenSeasAgo Posted November 13, 2018 Share Posted November 13, 2018 Can we please get barrel rolls as an option in Archwing? It was so fun and I miss it. I don't want this clunky strafing. Link to comment Share on other sites More sharing options...
Xaero Posted November 13, 2018 Share Posted November 13, 2018 4 hours ago, [DE]Megan said: Your Companions now also develop a snow buildup overtime out in Orb Vallis! Nice, but armor attachments don't. It breaks the immersion! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.