Absalum Posted November 12, 2018 Share Posted November 12, 2018 Still no fix for vaccum for moa hack, fetch kavat charm, moa stuck, k drive mastery ... Link to comment Share on other sites More sharing options...
LSG501 Posted November 12, 2018 Share Posted November 12, 2018 12 minutes ago, [DE]Megan said: Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow and Equinox’s Rest. I hope that doesn't mean things like ember's wof or nezha's halo will damage them again? I'm fine with the ivara's sleep arrow and the likes working, in fact I'm glad it's been changed as it might make oxylus precept useful allowing me to capture more than one enemy at once (would love a tranq with more than one shot before reloading...) when there's more than one target... Link to comment Share on other sites More sharing options...
curvelo Posted November 12, 2018 Share Posted November 12, 2018 Thanks DE! but... still no fix for this...? Link to comment Share on other sites More sharing options...
tomtom99_destroyer Posted November 12, 2018 Share Posted November 12, 2018 Will kitguns, moa pets and k-drives get added to the mastery UI? Thanks for the hotfix! Link to comment Share on other sites More sharing options...
Zahnny Posted November 12, 2018 Share Posted November 12, 2018 Let me put boots in my fishtank pls Link to comment Share on other sites More sharing options...
morningstar999 Posted November 12, 2018 Share Posted November 12, 2018 15 minutes ago, [DE]Megan said: Fortuna: Hotfix 24.0.4 It's our First Hotfix after Launch Weekend! We have lots for you today, and we are already working tomorrow's Hotfix which not only includes Prime Vault Launch, but adjustments to Ticker's offerings to give you a wider selection of Debt-Bonds and more! Changes: Improved open-world performance for low-end machines (with Toggle OFF 'High Shader Quality'). The Vox Solaris quest is now replayable in the Codex! Picking up a Calda, Vega, or Sola Toroid now displays as a ‘special’ pickup on the HUD, similar to Argon Crystals, etc. Your Companions now also develop a snow buildup overtime out in Orb Vallis! Sky Archwing sprinting now more closely resembles normal Archwing. Removed the Ventkid Standing icon from the K-Drive race completion screen. Ventkid Standing is simply earned by doing tricks out in Orb Vallis. *Ventkid Standing for races will be coming in a future update as noted in Update 24! Improved clarity of Ticker's VO as well as subtle timing tweaks to some Ticker VO.. Balances towards the Vox Solaris quest to decrease difficulty: Reduced the number of Excavators to defend to 1. Lowered the max enemy count for Excavation. Enemies no longer drop Reinforcement Beacons. Tweaked the Corpus Reinforcement portal sound to be more audible in heavy combat situations and added sound variations to reduce repetition fatigue. Tweaked Icarius Syandana offsets that got a bit wonky on Mag, Banshee, Nekros, Saryn, and Valkyr. Removed the nonfunctional ‘VIEW STATS’ option from Rude Zuud's Murderizer crafting screen. Tooltips for Arcanes now display bonuses in uppercase like the Arcane manager screen. Improved the Syndicate screen UI to improve long description placement. Orb Vallis Enemy Changes:Orb Vallis mission and Vox Solaris quest data showed that certain Terra enemy types were not on par with other Corpus enemies, causing an unintentional difficulty spike, especially noticed with lower level players. The following Terra enemies have received damage reductions to improve the balance between Orb Vallis enemies: Lowered Terra Plasmor Crewman base damage from 30 to 25. Lowered Terra Raptor SX base damage from 30 to 25 and base area damage from 75 to 40. Lowered Terra Embattor MOA bounce mine damage from 150 to 75. Lowered Terra Sniper Crewman base damage from 60 to 45. Lowered Terra Overtaker base damage from 120 to 60 and area damage from 50 to 25. Lowered Terra Jailer area damage from 50 to 20. Conservation Changes & Fixes Resource Boosters now apply to Tags procured from capturing animals in Orb Vallis! May your Floof stockpiles grow! Improved animal spawning give players more time to ‘get down wind’, instead of animals spawning almost instantly right beside you and getting spooked. Increased reliable and size of the Bolarola hitboxes. Improvements to fish spawning locations within Caves. This also fixes fish spawning inside walls and under rocks. Removed 'next shot damage bonus' from Mods or other sources being applied to the Tranq Rifle. This also prevents Volt’s Passive from unintentionally killing animals. Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow and Equinox’s Rest. Fixed Conservation HUD (top center 'diamond' HUD when tracking) not using HUD scale. Fixed a script error on the animal capture screen if multiple animals were captured in quick succession. Fixes: Fixed Cetus & Fortuna vendors with 24 hour rotations having no items available for an hour right at midnight (UTC). Fixed Matchmaking being disabled after playing Chimera. Fixes towards Helios/Helios Prime only scanning new Orb Vallis enemies that were within 60 meters of the Fortuna elevator for Hosts. Fixed inability to equip Veiled Kitgun Rivens on non-Kitgun secondary weapons. Fixed Client Transmissions animating with 4x(!) speed. More fixes towards Loki Switch Teleport being able to kick other players off of K-Drives. Fixed an issue with Archwing sprint animations not playing if you started a sprint sideways or backwards. Fixed the End of Mission screen from returning to Fortuna from Orb Vallis not displaying the procured Solaris Standing from completed Bounty. Fixed inability to see more than 33 unique fish types when attempting to place them in your Personal Quarter Aquarium. Fixed sometimes seeing other players on their K-Drive playing normal idle animations (ie. no K-Drive poses). Fixed CoilWheels disappearing due to certain camera angles. Fixed seeing an option to place a Boot in the Personal Quarter aquarium. Boots belong on feet. Fixed Grineer containers spawning in Orb Vallis. Fixed rain FX in the Plains being poorly visible. Fixed the Orb Vallis disappearing when being viewed at a specific location near the Repair Bay. Fixed Clients not being able to hear Mag's Pull impact sound. Fixed a humming sound looping forever after the Corpus Ship hull breach ends. Fixed ambient VO not playing properly for Ticker and Smokefinger. Fixed a script error when attempting to install an Ayatan Star. Fixed a script error when accessing the Star Chart. Fixed a script error when viewing The Business’ Servofish options. Fixed a script error when viewing the Personal Quarter Aquarium. been a month now and this still isn't fixed... Link to comment Share on other sites More sharing options...
-HoB-Neocide Posted November 12, 2018 Share Posted November 12, 2018 gear wheel cant spin since this update for me. it just got first 12 slots in circle Link to comment Share on other sites More sharing options...
Lancars Posted November 12, 2018 Share Posted November 12, 2018 What about the Medical Debt-Bonds and them being labeled common but being more rare then the rare ones? Link to comment Share on other sites More sharing options...
Phael Posted November 12, 2018 Share Posted November 12, 2018 11 minutes ago, [DE]Megan said: Orb Vallis Enemy Changes:Orb Vallis mission and Vox Solaris quest data showed that certain Terra enemy types were not on par with other Corpus enemies, causing an unintentional difficulty spike, especially noticed with lower level players. The following Terra enemies have received damage reductions to improve the balance between Orb Vallis enemies: Lowered Terra Plasmor Crewman base damage from 30 to 25. Lowered Terra Raptor SX base damage from 30 to 25 and base area damage from 75 to 40. Lowered Terra Embattor MOA bounce mine damage from 150 to 75. Lowered Terra Sniper Crewman base damage from 60 to 45. Lowered Terra Overtaker base damage from 120 to 60 and area damage from 50 to 25. Lowered Terra Jailer area damage from 50 to 20. How About fix dx9 bugs? When the game is good, it has challenges, you could take one hit for the npcs of the opticor when the game finally has a content '' endgame '' you nerf btw so it was not a nerf, that's what killed the npcs, what's funny to facilitate everything? always starts well and comes the hotfix to end the fun, I'm really disappointed Link to comment Share on other sites More sharing options...
JisSey Posted November 12, 2018 Share Posted November 12, 2018 any fix for Tek mods like Gravity? Link to comment Share on other sites More sharing options...
Mousarchy Posted November 12, 2018 Share Posted November 12, 2018 yesh...that explains why tier 3 bounties felt like i was doing sorties,lol. I knew something was wrong with those guys,lol. Link to comment Share on other sites More sharing options...
Hildr Posted November 12, 2018 Share Posted November 12, 2018 Lowered damage, lowered damage, lowered damage... What? There were no any powerful enemy, but you guys are doing even worse. Link to comment Share on other sites More sharing options...
Paroxysmal Posted November 12, 2018 Share Posted November 12, 2018 nooooo dont make them easier it was actually fun to have to put effort into fighting the enemies :x i hope it scales to feel the same Link to comment Share on other sites More sharing options...
TrinityCore Posted November 12, 2018 Share Posted November 12, 2018 Thank you for all your work DE. PLEASE PLEASE PLEASE PLEASE PLEASE fix the FETCH mod bug PLEASEeeeeeeeeee Link to comment Share on other sites More sharing options...
Katinka Posted November 12, 2018 Share Posted November 12, 2018 16 minutes ago, [DE]Megan said: Fixed seeing an option to place a Boot in the Personal Quarter aquarium. Boots belong on feet. Can we use them to make Operator clothing then? 😉 Link to comment Share on other sites More sharing options...
XaoGarrent Posted November 12, 2018 Share Posted November 12, 2018 1 minute ago, [DE]Megan said: Tomorrow's Hotfix will fix Fetch disabling other Companion abilities. Is anything being done about K-Drives not letting you name them after you throw one together out of parts? The naming works properly if you buy it as a special, but something is going wrong when you build it. I love these hover boards and I want to give them all stupid and edgy names like "Krieghead." Link to comment Share on other sites More sharing options...
linkhunter Posted November 12, 2018 Share Posted November 12, 2018 now fishing is broken the Luminos dye It just passes through the water :S Link to comment Share on other sites More sharing options...
Balistica Posted November 12, 2018 Share Posted November 12, 2018 Hey Tek Gravity still doesn't work how bout that Link to comment Share on other sites More sharing options...
Twilight_Researcher Posted November 12, 2018 Share Posted November 12, 2018 Couple issues that need to be addressed as well. -Dark Split Sword will not accept any other holster animation other than default -Dark Split Sword will not accept Dual Sword stances. It forcibly removes them. -Helios/Helios Prime will only scan enemies about 20% of the time on Orb Vallis. Link to comment Share on other sites More sharing options...
Mousarchy Posted November 12, 2018 Share Posted November 12, 2018 1 minute ago, Phael said: How About fix dx9 bugs? When the game is good, it has challenges, you could take one hit for the npcs of the opticor when the game finally has a content '' endgame '' you nerf btw so it was not a nerf, that's what killed the npcs, what's funny to facilitate everything? always starts well and comes the hotfix to end the fun, I'm really disappointed dude...level 25 enemies were hitting as hard as level 80 enemies. at that point it needed it. Link to comment Share on other sites More sharing options...
Anbu9000 Posted November 12, 2018 Share Posted November 12, 2018 Rivens still nerfed. You fixed a cool cosmetic like putting boot in aquarium wtf why that was kinda cool? No Fixes to Charm Fetch and the like. Need up them Medical Debt Bonds ridiculous drop rate. Link to comment Share on other sites More sharing options...
AleteiaHogryff Posted November 12, 2018 Share Posted November 12, 2018 Very annoying that the community complain of more "difficult" things, it was cool to have strong mobs, now it will be boring again! People are very accustomed to easy things. Bad Hotfix. Link to comment Share on other sites More sharing options...
Mabitude Posted November 12, 2018 Share Posted November 12, 2018 9 minutes ago, [DE]Megan said: Lowered Terra Embattor MOA bounce mine damage from 150 to 75. THANKS A LOT! Been farming Toroids today and when these guys show up its a hell to get somewhere because you just bounce back and forth to death lol 14 minutes ago, [DE]Megan said: Fixed Client Transmissions animating with 4x(!) speed. Good. I was out hunting animals yesterday with a friend, and Biz' transmission bugged out, somehow moving his head annoyingly fast. I mean, the hunting part worked. It was just annoying to see him this way xD 16 minutes ago, [DE]Megan said: Fixed seeing an option to place a Boot in the Personal Quarter aquarium. Boots belong on feet. LOL! You should've let that to be a "feature" 🙂 Link to comment Share on other sites More sharing options...
BIG.RED Posted November 12, 2018 Share Posted November 12, 2018 15 minutes ago, Jim22 said: please increase the drop chance of the bonds i agree as you only get every second or third time around doing a bounty took me a whole day to attain the 1st Rank. Where as i baught bonds because to many were needed and to few was ever rewarded otherwise itd take me 2 to 3 days to get enough, and i havent even gotten to the higher ranks yet. Link to comment Share on other sites More sharing options...
Aldrr Posted November 12, 2018 Share Posted November 12, 2018 Me, my Ivara, and my Equinox appreciate the change to the conservation animals 🙂 Dealing with them (especially the Pobbers) will be more comfortable going forward. Link to comment Share on other sites More sharing options...
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