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Fortuna: Hotfix 24.0.4


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1 minute ago, Paroxysmal said:

nooooo dont make them easier it was actually fun to have to put effort into fighting the enemies :x i hope it scales to feel the same

Only things that needed nerfed was one of the hitscan turrets that would snipe you through things.

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Rest New set mods to works : Gravity tek = unexistant, and the kavat's power duration mod is like removing the buff they normally give. So could you test what works and doesn't so can be fix really soon ! I wanna have those mods functional for kuva survival ! ^^

Thanks DE ! and keep the good work

Edited by DantesDels
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Nice all those fixes now only 99999999989 left to go!!!! Also I like how DE mentioned and I quote "Orb Vallis won't be as much of a grind as plains of eidolons was..."  I wonder if anyone there actually plays their game besides meg when she does the twitch stream. Also wtf came up with the idea to have you unlock each lvl with new bonds ONLY obtainable from ONE mission and with a small chance seeing that there is a mountain of useless trash that you can get instead and when you do finally get those you still need to REGRIND the previous unlock requirements from the last levels. This makes the few bounties VERY repetative and quickly becomes more of a chore and hassle then fun. Maybe remove some of the useless trash rewards and put their drop chance up so that you dont have to run 10x bounties to get x2 debt bonds.....

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Okay... fixes are always good but... What's up With the Smeeta kavat?? Charm with Fetch not works at all and Helios is still not scanning anything for me! PLEASE! do something about it. I really love this game, spent a lot of money to it, but if it's continues like this I leave, and I'm not the only one... Lots of old players leavin because things like this. Leave the Fortuna a bit, and make some important fix!

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6 minutes ago, [DE]Megan said:

Tomorrow's Hotfix will fix Fetch disabling other Companion abilities.

Thanks, does this fix also include Vacuum?
I assume they are "the same mod" but confirmation is always nice.

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Still no fix for this couple small Chroma Prime art issues present since launch (off axis loncloth + loincloth disappearing on Effigy):

Also it's great that Vox Solaris is replayable! But... what about Chimera 👀

Edited by NightmareT12
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5 minutes ago, [DE]Megan said:

Improved animal spawning give players more time to ‘get down wind’, instead of animals spawning almost instantly right beside you and getting spooked.

Might we get as well the tracks to be more visible?

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Throwing in my voice about the enemy damage nerf too.

Fortuna bounties were some of the most fun, fast paced, frantic Warframe action I've played in a long time. Please don't take the challenge away!

Also, are Syandanas going to get the snow effect too? It looks odd to have your Warframe nicely covered in snow marks but your Syandana is just pristine and untouched.

Thanks, enjoying the release and hyped as heck for the Spider-Mama fights!

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2 minutes ago, Lightstorm55 said:

Nice all those fixes now only 99999999989 left to go!!!! Also I like how DE mentioned and I quote "Orb Vallis won't be as much of a grind as plains of eidolons was..."  I wonder if anyone there actually plays their game besides meg when she does the twitch stream. Also wtf came up with the idea to have you unlock each lvl with new bonds ONLY obtainable from ONE mission and with a small chance seeing that there is a mountain of useless trash that you can get instead and when you do finally get those you still need to REGRIND the previous unlock requirements from the last levels. This makes the few bounties VERY repetative and quickly becomes more of a chore and hassle then fun. Maybe remove some of the useless trash rewards and put their drop chance up so that you dont have to run 10x bounties to get x2 debt bonds.....

you know you can just buy bonds from ticker right?

a lot more effective than farming 

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